AttackRangedAttackMirageArcherCanUseProjectileMeleeSingleTargetMeleeProjectilesFromUserAttackInPlace
- Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
- Basic Attack
- Base Damage: 410-615
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- Base Damage: 571-856
- action attack or cast time uses animation length [1]
- projectile uses contact position [1]
- skill can fire wand projectiles [1]
- use scaled contact offset [1]
Variants 9581, 16118, 44676, 63548TriggerableSpellDamageAttackInPlace
- Triggerable, Spell, Damage, AttackInPlace
- Critical Hit Chance: 7%
- Cast Time: 1 sec
- Deals 191.3 to 287 Cold Damage
- action attack or cast time uses animation length [1]
- is area damage [1]
- Deals 264.6 to 396.9 Cold Damage
Variants 9581, 16118, 44676, 63548SpellTriggerableAttackInPlace
- Spell, Triggerable, AttackInPlace
- Cast Time: 1 sec
- Cooldown Time: 20 sec
- action attack or cast time uses animation length [1]
Variants 9581, 16118, 44676, 63548SpellProjectileProjectilesFromUserTriggerableDamageAttackInPlace
- Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
- Critical Hit Chance: 7%
- Cast Time: 1 sec
- Cooldown Time: 15 sec
- Deals 306.1 to 459.1 Cold Damage
- Fires 10 Projectiles
- action attack or cast time uses animation length [1]
- base is projectile [1]
- check for targets between initiator and projectile source [1]
- distribute projectiles over contact points [1]
- maintain projectile direction when using contact position [1]
- monster projectile variation [1428]
- projectile ballistic angle from target distance [1]
- projectile ballistic angle override [-20]
- projectile ballistic angle override variance [20]
- projectile spread radius [20]
- projectile uses contact direction [1]
- projectile uses contact position [1]
- spell maximum action distance +% [-40]
- use scaled contact offset [1]
- Deals 423.4 to 635.1 Cold Damage
Variants 9581, 16118, 44676, 63548