AttackRangedAttackMirageArcherCanUseProjectileMeleeSingleTargetMeleeProjectilesFromUserAttackInPlace
- Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
- Basic Attack
- Base Damage: 373-559
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- action attack or cast time uses animation length [1]
- projectile uses contact position [1]
- skill can fire wand projectiles [1]
- use scaled contact offset [1]
Variants 1304, 28896- Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
- Cast Time: 1 sec
- Deals 318.9 Physical damage per second
- active skill area of effect radius +% final [-40]
- base skill effect duration [8000]
- ground blood art variation [1012]
Variants 1304, 28896AttackMovementAttackInPlace
- Attack, Movement, AttackInPlace
- Dash
- Base Damage: 373-559
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- Cooldown Time: 6.75 sec
- action attack or cast time uses animation length [1]
- attack maximum action distance + [30]
- leap slam minimum distance [28]
- walk emerge extra distance [-5]
Variants 1304, 28896Skill reference: Leap Slam
TriggerableAttackAttackInPlace
- Triggerable, Attack, AttackInPlace
- Base Damage: 373-559
- Critical Hit Chance: 5%
- Attack Damage: 85%
- Attack Time: 1.5 sec
- Deals 15% less Attack damage
- corrupted blood on hit % average damage to deal per minute per stack [300]
- corrupted blood on hit duration [2000]
- corrupted blood on hit num stacks [1]
- is area damage [1]
Variants 1304, 28896TriggerableAttackAttackInPlace
- Triggerable, Attack, AttackInPlace
- Base Damage: 373-559
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- Cooldown Time: 5.5 sec
- 33% chance to cause Bleeding
- action attack or cast time uses animation length [1]
- attack maximum action distance + [25]
- is area damage [1]
Variants 1304, 28896