AttackRangedAttackMirageArcherCanUseProjectileMeleeSingleTargetMeleeProjectilesFromUserAttackInPlace
- Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
- Basic Attack
- Base Damage: 194-291
- Critical Hit Chance: 5%
- Converts 35% of Physical damage to Cold damage
- action attack or cast time uses animation length [1]
- projectile uses contact position [1]
- skill can fire wand projectiles [1]
- use scaled contact offset [1]
Variants 31494Skill reference: Disengage
TriggerableAttackAttackInPlace
- Triggerable, Attack, AttackInPlace
- Base Damage: 194-291
- Critical Hit Chance: 5%
- Attack Damage: 110%
- Cooldown Time: 15 sec
- Deals 10% more Attack damage
- Converts 60% of Physical damage to Cold damage
- action attack or cast time uses animation length [1]
- is area damage [1]
Variants 31494Skill reference: Spear Throw
SpellProjectileProjectilesFromUserTriggerableDamageAttackInPlace
- Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
- Critical Hit Chance: 7%
- Cast Time: 1 sec
- Cooldown Time: 6 sec
- Deals 252.5 to 378.8 Physical Damage
- Converts 60% of Physical damage to Cold damage
- action attack or cast time uses animation length [1]
- ballistic projectiles always bounce [1]
- base is projectile [1]
- check for targets between initiator and projectile source [1]
- distribute projectiles over contact points [1]
- maintain projectile direction when using contact position [1]
- monster projectile variation [1417]
- projectile ballistic angle from reference event [1]
- projectile ballistic angle from target distance [1]
- projectile ballistic ignore force while exploding [1]
- projectile uses bearing as firing orientation [1]
- projectile uses contact direction [1]
- projectile uses contact position [1]
- projectiles not offset [2]
- projectiles travel at fixed height [1]
- use scaled contact offset [1]
Variants 31494