PoE2 gem tool
Support Finder
Choose a skill to find support gems, or choose a support to find compatible skills.Selected skill
Fulmination
While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.Source recommendations
Recommended support gems
These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.
Explicit compatibility
Compatible support gems
150 support gems, page 2 of 4
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
- Requirements
- +5 Str
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
- Requirements
- +5 Str
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
- Requirements
- +5 Dex, Level 65
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
- Requirements
- +5 Dex

Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.
- Requirements
- Level 65
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
- Requirements
- +5 Int, Level 65
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing its Ignites to last longer.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
- Requirements
- +5 Int
Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
- Requirements
- +5 Str
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
- Requirements
- +5 Str
Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
- Requirements
- +5 Str
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite. Cannot support skills that Consume Freeze or Ignite.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy.
- Requirements
- +5 Int
Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
- Requirements
- +5 Str

Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.
- Requirements
- Level 65
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
- Requirements
- +5 Str
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
- Requirements
- +5 Str
Supports any skill that Hits enemies, making it more likely to Ignite.
- Requirements
- +5 Str
Supports any skill that Hits enemies, making it more likely to Ignite.
- Requirements
- +5 Str
Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to Knock Back enemies.
- Requirements
- +5 Str
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
- Requirements
- +5 Dex
Supports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
- Requirements
- +5 Dex
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
- Requirements
- +5 Int
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
- Requirements
- +5 Dex
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
- Requirements
- +5 Int
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
- Requirements
- +5 Dex
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
- Requirements
- +5 Dex

Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.
- Requirements
- Level 65
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
- Requirements
- +5 Int
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
- Requirements
- +5 Int
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
- Requirements
- +5 Dex

Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
- Requirements
- +5 Int, Level 65