PoE2 gem tool

Support Finder

Choose a skill to find support gems, or choose a support to find compatible skills.
HuntressGlacialLance

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Glacial Lance

Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
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Source recommendations

Recommended support gems

13

These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.

IceBiteSupport
Ice Bite IRecommendation tier 1Also listed as compatible
HypothermiaSupport
FreezeRecommendation tier 2Also listed as compatible
SalvoSupport
SalvoRecommendation tier 3Also listed as compatible
TerrainChainSupport
Ricochet IIRecommendation tier 4Also listed as compatible

Explicit compatibility

Compatible support gems

240

240 support gems, page 2 of 5

ConcoctSupport
Concoct IIConcoct · Tier 4

Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.

Support
Requirements
+5 Str
ExpeditionPummel
Concussive RunesConcussive Runes

Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.

AoEAttackMeleeSlamSupportTrigger
CorrosionSupport
CorrosionCorrosion · Tier 1

Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.

ChaosPhysicalSupport
Requirements
+5 Dex
DeadlyCurrent
Coursing CurrentCoursing Current · Tier 1

Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.

ChainingLightningProjectileSpellSupportTrigger
Requirements
+5 Int
CullingStrikeSupport
Culling Strike ICulling Strike · Tier 4

Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.

AttackSupport
Requirements
+5 Dex
CullingStrikeSupport
Culling Strike IICulling Strike · Tier 5

Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.

AttackSupport
Requirements
+5 Dex
UnmovingSupport
DauntlessDauntless

Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a cooldown or another usage Condition.

ConditionalSupport
Requirements
+5 Str
DeadlyPoisonSupport
Deadly Poison IDeadly Poison · Tier 2

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.

ChaosSupport
Requirements
+5 Dex
DeadlyPoisonSupport
Deadly Poison IIDeadly Poison · Tier 4

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.

ChaosSupport
Requirements
+5 Dex
DeepCutsSupport
Deep Cuts IDeep Cuts · Tier 3

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.

PhysicalSupport
Requirements
+5 Str
DeepCutsSupport
Deep Cuts IIDeep Cuts · Tier 5

Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.

PhysicalSupport
Requirements
+5 Str
DeepFreezeSupport
Deep FreezeDeep Freeze · Tier 1

Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.

ColdSupport
Requirements
+5 Int
DefySupport
Defy IDefy · Tier 2

Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.

AttackSupport
Requirements
+5 Str
DefySupport
Defy IIDefy · Tier 5

Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.

AttackSupport
Requirements
+5 Str
CessationSupport
DeliberationDeliberation · Tier 3

Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.

Support
Requirements
+5 Dex
DerangeSupport
DerangeDerange · Tier 4

Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.

Support
Requirements
+5 Int
LineageMercy
Dominus' GraspDominus' Grasp

Supports Projectile skills and any other skills that Chain, causing them to Chain more times.

ChainingLineageProjectileSupport
Requirements
+5 Dex, Level 65
Inspiration
Efficiency IEfficiency · Tier 1

Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.

Support
Requirements
+5 Str
Inspiration
Efficiency IIEfficiency · Tier 4

Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.

Support
Requirements
+5 Str
ElectrocuteSupport
ElectrocuteElectrocute · Tier 2

Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.

LightningSupport
Requirements
+5 Dex
ShockingRiftSupport
ElectromagnetismElectromagnetism · Tier 3

Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.

AoELightningPayoffSpellSupportSustainedTrigger
Requirements
+5 Int
WeaponElementalDamageSupport
Elemental Armament IElemental Armament · Tier 1

Supports Attacks, causing them to deal more Elemental damage.

AttackSupport
Requirements
+5 Str
WeaponElementalDamageSupport
Elemental Armament IIElemental Armament · Tier 2

Supports Attacks, causing them to deal more Elemental damage.

AttackSupport
Requirements
+5 Str
WeaponElementalDamageSupport
Elemental Armament IIIElemental Armament · Tier 5

Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.

AttackSupport
Requirements
+5 Str
ElementalFocusSupport
Elemental FocusElemental Focus · Tier 3

Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.

Support
Requirements
+5 Int
EmbitterSupport
EmbitterEmbitter · Tier 2

Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.

ColdSupport
Requirements
+5 Int
EnduranceOnHeavyStunSupport
Enduring Impact IEnduring Impact · Tier 1

Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.

Support
Requirements
+5 Str
EnduranceOnHeavyStunSupport
Enduring Impact IIEnduring Impact · Tier 4

Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.

Support
Requirements
+5 Str
ScaleofEonyr
Eonyr's ThunderElectrocute

Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.

AoELightningLineageSpellSupportTrigger
Requirements
+5 Dex, Level 65
MultiplePoisonSupport
Escalating PoisonEscalating Poison · Tier 1

Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.

ChaosSupport
Requirements
+5 Dex
LineageEsh
Esh's RadianceBreachlord

Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.

ChaosLightningLineageSupport
Requirements
+5 Int, Level 65
EternalFlameSupport
Eternal Flame IEternal Flame · Tier 1

Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.

FireSupport
Requirements
+5 Str
EternalFlameSupport
Eternal Flame IIEternal Flame · Tier 3

Supports any skill that Hits enemies, causing its Ignites to last longer.

FireSupport
Requirements
+5 Str
EternalFlameSupport
Eternal Flame IIIEternal Flame · Tier 4

Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.

FireSupport
Requirements
+5 Str
ExciseSupport
ExciseGrants Cooldown · Tier 2

Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.

Support
Requirements
+5 Int
ExpanseSupport
ExecrateGrants Cooldown · Tier 3

Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.

Support
Requirements
+5 Int
ExecuteSupport
Execute IExecute · Tier 1

Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.

Support
Requirements
+5 Str
ExecuteSupport
Execute IIExecute · Tier 4

Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.

Support
Requirements
+5 Str
ExecuteSupport
Execute IIIExecute · Tier 5

Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.

Support
Requirements
+5 Str
ExecrateSupport
ExpanseGrants Cooldown · Tier 1

Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.

AoESupport
Requirements
+5 Int
ExploitWeaknessSupport
Exploit WeaknessExploit Weakness · Tier 2

Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.

PayoffSupport
Requirements
+5 Str
FieryDeathSupport
Fiery DeathFiery Death · Tier 2

Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.

AoEFireSpellSupportTrigger
Requirements
+5 Int
AddedFireDamageSupport
Fire AttunementFire Attunement · Tier 1

Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.

FireSupport
Requirements
+5 Str
FireExposureSupport
Fire ExposureFire Exposure · Tier 4

Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.

DurationFireSupport
Requirements
+5 Str
FirePenetrationSupport
Fire Penetration IFire Penetration · Tier 2

Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.

FireSupport
Requirements
+5 Str
FirePenetrationSupport
Fire Penetration IIFire Penetration · Tier 5

Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.

FireSupport
Requirements
+5 Str
FlamepierceSupport
FlamepierceFlamepierce

Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.

FireProjectileSupport
Requirements
+5 Str
ForkSupport
ForkFork · Tier 3

Supports Projectile skills, making their Projectiles Fork.

ProjectileSupport
Requirements
+5 Dex