Freezing Salvo and Salvo Support previously had an extra restriction that the relevant skill could not gain Seals while you were performing that skill. This is no longer the case, bringing them into consistency with the other Seal mechanics.
PoE2 support gem
Salvo
Supports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals.
Changed in 0.5
Salvo Support Previously gave a Seal every 2 seconds, up to a maximum of 3, and provided 2 projectiles per Seal. It now gains a Seal every 1 second, up to a maximum of 6, providing one projectile per Seal.
Effects
6 effects- Mana: 100%
- Supported Skills gain a Seal every 1 second
- Supported Skills fire 1 additional Projectiles per Seal broken
- Supported Skills have a maximum of 6 Seals
- Projectiles from Supported Skills are\nfired in random directions
- Projectiles from Supported Skills arefired in random directions
Requirements and restrictions
1 requirement groupsSource requirement text
Support Requirements: +5 Dex
Compatible skills
39 source recordsShow 15 more compatible gems
Compatibility rules
Allowed types: Attack, Projectile, AND
Excluded types: UsedByProxy, Triggered, Persistent, Cooldown, ComboStacking, HasSeals, SupportedBySalvo, NOT, AND
Allow Type: Attack, Projectile, AND
Excluded Type: UsedByProxy, Triggered, Persistent, Cooldown, ComboStacking, HasSeals, SupportedBySalvo, NOT, AND
Acquisition
1 sources- Uncut Support Gem: Uncut Support Gem Tier 3
Patch history
2 changesFreezing Salvo and Salvo Support previously had an extra restriction that the relevant skill could not gain Seals while you were performing that skill. This is no longer the case, bringing them into consistency with the other Seal mechanics.
Salvo Support Previously gave a Seal every 2 seconds, up to a maximum of 3, and provided 2 projectiles per Seal. It now gains a Seal every 1 second, up to a maximum of 6, providing one projectile per Seal.