PoE2 gem tool
Support Finder
Choose a skill to find support gems, or choose a support to find compatible skills.Selected skill
Lightning Arrow
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Source recommendations
Recommended support gems
These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.
Explicit compatibility
Compatible support gems
244 support gems, page 2 of 6
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
- Requirements
- +5 Str
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
- Requirements
- +5 Str
Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
- Requirements
- +5 Dex
Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
- Requirements
- +5 Int
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
- Requirements
- +5 Dex
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
- Requirements
- +5 Dex
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a cooldown or another usage Condition.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
- Requirements
- +5 Int
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
- Requirements
- +5 Str
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
- Requirements
- +5 Str
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
- Requirements
- +5 Dex
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
- Requirements
- +5 Int
Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
- Requirements
- +5 Dex, Level 65
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
- Requirements
- +5 Str
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
- Requirements
- +5 Str
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
- Requirements
- +5 Dex
Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
- Requirements
- +5 Int
Supports Attacks, causing them to deal more Elemental damage.
- Requirements
- +5 Str
Supports Attacks, causing them to deal more Elemental damage.
- Requirements
- +5 Str
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
- Requirements
- +5 Int
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
- Requirements
- +5 Int
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
- Requirements
- +5 Str
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
- Requirements
- +5 Str
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
- Requirements
- +5 Dex, Level 65
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
- Requirements
- +5 Dex

Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.
- Requirements
- Level 65
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
- Requirements
- +5 Int, Level 65
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing its Ignites to last longer.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
- Requirements
- +5 Str
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
- Requirements
- +5 Int
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
- Requirements
- +5 Str
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
- Requirements
- +5 Str
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do, but cannot generate Frenzy Charges. Cannot Support Skills which consume Frenzy Charges.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
- Requirements
- +5 Int
Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
- Requirements
- +5 Str
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
- Requirements
- +5 Str