PoE2 gem tool

Support Finder

Choose a skill to find support gems, or choose a support to find compatible skills.
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Gemini Surge

Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
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Source recommendations

Recommended support gems

13

These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.

FarCombatSupport
Longshot IRecommendation tier 2Also listed as compatible
ReachSupport
OverreachRecommendation tier 2Also listed as compatible
ImmolationSupport
ImmolateRecommendation tier 3Also listed as compatible
LifeFlaskSupport
Bounty IIRecommendation tier 4Also listed as compatible
BlindSupport
Blind IIRecommendation tier 5Also listed as compatible

Explicit compatibility

Compatible support gems

162

162 support gems, page 3 of 4

LightningExposureSupport
Lightning ExposureLightning Exposure · Tier 4

Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.

DurationLightningSupport
Requirements
+5 Dex
LightningPenetrationSupport
Lightning PenetrationLightning Penetration · Tier 2

Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.

LightningSupport
Requirements
+5 Dex
LivingLightningSupport
Living LightningLiving Lightning · Tier 2

Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.

DurationLightningMinionSupportTrigger
Requirements
+5 Int
LivingLightningSupport
Living Lightning IILiving Lightning · Tier 4

Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.

DurationLightningMinionSupportTrigger
Requirements
+5 Int
LockdownSupport
LockdownLockdown

Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.

Support
Requirements
+5 Dex
FarCombatSupport
Longshot ILongshot · Tier 2

Supports Attacks, causing them to deal more damage from farther away.

AttackSupport
Requirements
+5 Dex
FarCombatSupport
Longshot IILongshot · Tier 3

Supports Attacks, causing them to deal more damage from farther away.

AttackSupport
Requirements
+5 Dex
IncreasedAreaOfEffectSupport
Magnified Area IIncreased Area of Effect · Tier 1

Supports any skill with an area of effect, making it larger.

AoESupport
Requirements
+5 Int
IncreasedAreaOfEffectSupport
Magnified Area IIIncreased Area of Effect · Tier 3

Supports any skill with an area of effect, making it larger.

AoESupport
Requirements
+5 Int
MaimSupport
MaimMaim · Tier 2

Supports Attacks, causing them to Maim enemies.

AttackSupport
Requirements
+5 Dex
MaladySupport
MaladyMalady

Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding.

Support
Requirements
+5 Dex
ManaFlaskSupport

Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.

Support
Requirements
+5 Dex
ManaLeechSupport
Mana LeechMana Leech · Tier 2

Supports Attacks, causing their Physical damage to Leech Mana.

AttackPhysicalSupport
Requirements
+5 Int
MorrigansRefuge

Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.

ColdDurationLineagePayoffSupportTrigger
Requirements
Level 65
NeuralOverloadSupport
Neural OverloadElectrocute · Tier 3

Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.

LightningSupport
Requirements
+5 Dex
WalkeroftheWilds
Oisín's OathMana Leech

Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.

LineageSpellSupport
Requirements
+5 Int, Level 65
OlrothsHubris
Olroth's HubrisRunic Infusion

Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.

LineageSupport
Requirements
Level 65
OverchargeSupport
OverchargeOvercharge · Tier 4

Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.

LightningSupport
Requirements
+5 Dex
ReachSupport
OverreachIncreased Area of Effect · Tier 2

Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.

AoEAttackSupport
Requirements
+5 Dex
PinSupport
Pin IPin · Tier 1

Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.

PhysicalSupport
Requirements
+5 Dex
PinSupport
Pin IIPin · Tier 2

Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.

PhysicalSupport
Requirements
+5 Dex
PinSupport
Pin IIIPin · Tier 5

Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.

PhysicalSupport
Requirements
+5 Dex
PinpointCriticalSupport
Pinpoint CriticalPinpoint Critical · Tier 2

Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.

Support
Requirements
+5 Int
ChanceToPoisonSupport
Poison IPoison · Tier 1

Supports any skill that Hits enemies, giving it a chance to Poison enemies.

ChaosSupport
Requirements
+5 Dex
ChanceToPoisonSupport
Poison IIPoison · Tier 3

Supports any skill that Hits enemies, giving it a chance to Poison enemies.

ChaosSupport
Requirements
+5 Dex
ChanceToPoisonSupport
Poison IIIPoison · Tier 5

Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.

ChaosSupport
Requirements
+5 Dex
StripAwaySupport
Potent ExposurePotent Exposure · Tier 2

Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.

SpellSupport
Requirements
+5 Int
StunningMagic
Practical Magic IPractical Magic · Tier 3

Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.

DurationSpellSupport
Requirements
+5 Int
StunningMagic
Practical Magic IIPractical Magic · Tier 5

Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.

DurationSpellSupport
Requirements
+5 Int
RageforgedSupport
Rageforged IRageforged · Tier 4

Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.

Support
Requirements
+5 Str
RageforgedSupport
Rageforged IIRageforged · Tier 5

Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.

Support
Requirements
+5 Str
Rakiata
Rakiata's FlowRakiata's Flow

Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.

LineageSupport
Requirements
+5 Dex, Level 65
TempestTempoSupport
Rising TempestRising Tempest · Tier 2

Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.

Support
Requirements
+5 Int
ExpeditionRunicExtraction
Runic ExtractionRunic Extraction

Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.

RemnantSupport
ExpeditionRunicInfusion
Runic InfusionRunic Infusion

Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.

AttackPhysicalSupport
RuptureSupport
RuptureRupture · Tier 3

Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.

PhysicalSupport
Requirements
+5 Str
RustedSpikesSupport
Rusted SpikesRusted Spikes

Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.

Support
Requirements
+5 Str
ExpeditionScouringFlame
Scouring FlameSearing Flame

Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.

FireSupport
SearingFlameSupport
Searing Flame ISearing Flame · Tier 3

Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.

FireSupport
Requirements
+5 Str
SearingFlameSupport
Searing Flame IISearing Flame · Tier 4

Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.

FireSupport
Requirements
+5 Str
ConductionSupport
ShockShock · Tier 1

Supports any skill that Hits enemies, making it more likely to Shock.

LightningSupport
Requirements
+5 Dex
ShockingProliferationSupport
Shock ConductionShock Conduction · Tier 2

Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.

AoELightningSupport
Requirements
+5 Int
ShockingProliferationSupport
Shock Conduction IIShock Conduction

Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.

AoELightningSupport
Requirements
+5 Int
ShockSiphonSupport
Shock SiphonShock Siphon

Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.

LightningSupport
Requirements
+5 Int
EncumberanceSupport
Slow PotencyEncumbrance · Tier 1

Supports any skill, causing inflicted Slows to be more powerful.

SpellSupport
Requirements
+5 Dex
ManaOnCull
Soul DrainSoul Drain · Tier 3

Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.

Support
Requirements
+5 Dex
GroundingShocksSupport
Static ShocksStatic Shocks · Tier 3

Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.

AoEDurationLightningSpellSupportSustainedTrigger
Requirements
+5 Int
StormfireSupport
StormfireStormfire · Tier 3

Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.

FireLightningSupport
Requirements
+5 Int