PoE2 gem tool
Support Finder
Choose a skill to find support gems, or choose a support to find compatible skills.Selected skill
Skeletal Arsonist
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.Source recommendations
Recommended support gems
These are recommendations on the selected skill's source page. They remain separate from the explicit compatibility list below.
Explicit compatibility
Compatible support gems
260 support gems, page 5 of 6
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed.
- Requirements
- +5 Int
Supports Projectile skills, making those Projectiles travel faster.
- Requirements
- +5 Dex
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
- Requirements
- +5 Dex
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
- Requirements
- +5 Dex
Supports Projectile skills, making those Projectiles travel more slowly.
- Requirements
- +5 Dex
Supports Projectile skills, making those Projectiles travel more slowly.
- Requirements
- +5 Dex

Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.
- Requirements
- Level 65
Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.
- Requirements
- +5 Str
Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.
- Requirements
- +5 Str
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
- Requirements
- +5 Dex, Level 65
Supports Attacks, causing them to Attack faster.
- Requirements
- +5 Dex
Supports Attacks, causing them to Attack faster.
- Requirements
- +5 Dex
Supports Attacks, causing them to Attack faster at the cost of Damage.
- Requirements
- +5 Dex
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
- Requirements
- +5 Dex
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
- Requirements
- +5 Dex
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
- Requirements
- +5 Dex
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
- Requirements
- +5 Dex
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
- Requirements
- +5 Dex
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
- Requirements
- +5 Dex
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
- Requirements
- +5 Dex, Level 65
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
- Requirements
- +5 Int
Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour.
Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
- Requirements
- +5 Str
Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
- Requirements
- +5 Str
Supports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible.
- Requirements
- +5 Int
Supports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible, as well as causing them to always be considered Detonatable.
- Requirements
- +5 Int
Supports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
- Requirements
- +5 Str
Supports any skill that Hits enemies, making it more likely to Shock.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
- Requirements
- +5 Int
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.
- Requirements
- +5 Int
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
- Requirements
- +5 Int
Supports any skill, causing inflicted Slows to be more powerful.
- Requirements
- +5 Dex
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
- Requirements
- +5 Dex
Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
- Requirements
- +5 Int
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
- Requirements
- +5 Str
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
- Requirements
- +5 Str
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
- Requirements
- +5 Dex
Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
- Requirements
- +5 Int
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
- Requirements
- +5 Str
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
- Requirements
- +5 Str
Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
- Requirements
- +5 Str
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
- Requirements
- +5 Int
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
- Requirements
- +5 Dex