This item can be selected in the Currency Exchange. Its recorded exchange cost is 200 Gold.
Rarity crafting
Orb of Alchemy
Turns a normal or magic item into a rare item with four random modifiers. Existing magic modifiers are not retained.0.5.4d
Current data
Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What it does
Turns a normal or magic item into a rare item with four random modifiers. Existing magic modifiers are not retained.
- Target Rarities
- Normal, Magic
- Result Rarity
- Rare
- Disallowed States
- Corrupted
When and how to use it
RandomUse it to reforge a Normal or Magic item as a Rare item with exactly four random modifiers.
- Valid target
- A Normal or Magic item that can become Rare.
- Consumes and changes
- Consumes one Orb of Alchemy. Existing modifiers on a Magic item are discarded.
- Result
- Creates a Rare item with four random modifiers.
- Probability
- Depends on item state. Modifier odds depend on the base, item level, tags, and evolving eligible pool. The crafting tool calculates supported pools instead of assuming equal odds.
- Risk
- Using it on a Magic item does not preserve either existing modifier.
- Use or save
- Use it on a clean base or a Magic item whose current modifiers you do not want to keep.
- How to get it
- It is ordinary currency with a drop level of 5.
- Current version
- Since 0.3.1 it can also reforge Magic items, with their original modifiers discarded.
Currency Exchange
Eligible itemCurrency | Currency
Open exchange guideCrafting ToolTest Orb of Alchemy
Apply this supported currency to a virtual item using the imported modifier weights.
Variants
Regal Orb
Base versionUpgrades a magic item to rare, keeps its current modifiers, and adds one random modifier.
Related currency
How to get Orb of Alchemy
2 exact recipes | World dropWorld drop
Orb of Alchemy can drop throughout the game.
- Drop
- Enabled
- Availability
- Current item
- Restriction
- None
- Drop level
- 5
- Introduced
- 0.1.0
Select one of these exact combinations at a Verisium Remnant. The Runeshape order determines the encounter waves.
Browse all Verisium recipes- 1Adaptive RuneAdaptation
- 2Rebirth RuneChance to Rebirth on death
- 3Prismatic RuneAll Damage can Shock; All Damage can Chill; All Damage can Ignite; Increased Elemental Resistances
- 1Adaptive RuneAdaptation
- 2Moon RuneConjures moon beams
- 3Tidal RuneConjures Tidal Waves
- 4Electrocuting RuneExtra Lightning Damage; Lightning Damage Electrocutes; Shocked Ground Trails
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