Mechanic

Blood Magic

Blood Magic removes the character's Mana and converts Skill Mana Costs into Life Costs. It changes which resource pays for Skills, so Life recovery and cost management become part of sustaining every Mana-costing action.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

What Blood Magic does

Current rules

Blood Magic sets Mana to zero and converts each Skill Mana Cost into a Life Cost. A Skill that would cost 40 Mana instead costs 40 Life before other applicable cost modifiers. Spirit reservation is not a Mana Cost, so Blood Magic does not turn Spirit reservation into Life reservation. The Keystone can be allocated on the passive tree or granted by Mask of the Sanguimancer, but receiving the same Keystone from both sources does not stack it twice.

Mana is set to zero
The character has no usable Mana pool while Blood Magic applies. Mana recovery, Mana regeneration, and Mana leech therefore have no current Mana to refill unless another effect changes the character's resource rules.
Only Skill Mana Costs are converted
The exact wording converts Skill Mana Costs to Life Costs. It does not say that every Mana loss, reservation, or unrelated resource payment becomes a Life Cost. Read the resource word and whether the effect is a cost before applying the Keystone.
Cost modifiers still matter
After conversion, applicable Skill Cost and Life Cost modifiers can change the amount paid. Mana recovery does not sustain the converted payment because the Skill is now removing Life.
Spirit is a separate resource
Persistent Skills normally reserve Spirit rather than Mana. Blood Magic does not remove Spirit and does not convert a Spirit reservation into a Life Cost because reservation and cost are different operations.
Duplicate Keystone sources do not stack
Mask of the Sanguimancer grants Blood Magic directly. Equipping it while the passive-tree Keystone is allocated does not create a second conversion or remove Mana twice.

Blood Magic interactions

3 cases
01
Passive-tree Keystone

Allocate Blood Magic on the passive tree when the build is prepared to pay Skill Mana Costs from Life and no longer depends on a Mana pool.

Related: Blood Magic passive
02
03
Life sustain

Regeneration, leech, flasks, and other compatible Life recovery can replace Mana sustain, but paying a Life Cost can be dangerous when recovery is interrupted or the character is already near Low Life.

Related: Life Leech, Low Life

Limits and exceptions

4 rules
  • Blood Magic does not provide Life recovery or Life Cost efficiency by itself.
  • Spirit reservation is not a Skill Mana Cost and is not converted.
  • The Keystone does not make a Skill usable when another requirement, reservation, cooldown, or resource cost is unmet.
  • A Blood Magic item and the allocated Keystone do not stack.