Mechanic

Elemental Ailments

Elemental Ailments are Ignite, Chill, Freeze, Shock, and Electrocute.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

What Elemental Ailments means

PoE2 definition

Elemental Ailments are Ignite, Chill, Freeze, Shock, and Electrocute.

Related mechanics

15 linked
01
Ailments

Ailments are a family of common Debuffs associated with specific damage types. The list of Ailments is: Bleeding, Ignite, Chill, Freeze, Shock, Electrocute, and Poison.

02
Ailment

Ailments are a family of common Debuffs associated with specific damage types. The list of Ailments is: Bleeding, Ignite, Chill, Freeze, Shock, Electrocute, and Poison.

03
Ignite

Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default.

04
Ignites

Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default.

05
Ignited

Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default.

06
Igniting

Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default.

07
Chill

Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target's Elemental Ailment Threshold, with a minimum of 30% and a default maximum of 50%.

08
Chilled

Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target's Elemental Ailment Threshold, with a minimum of 30% and a default maximum of 50%.

09
Freeze

Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.

10
Freeze Buildup

Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.

11
Shock

Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default.

12
Shocked

Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default.

13
Shocks

Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default.

14
Electrocution

Electrocution is an Ailment that interrupts the target's actions and prevents them performing any action, and lasts 5 seconds by default.

15
Electrocute

Electrocution is an Ailment that interrupts the target's actions and prevents them performing any action, and lasts 5 seconds by default.