Ailments are a family of common Debuffs associated with specific damage types. The list of Ailments is: Bleeding, Ignite, Chill, Freeze, Shock, Electrocute, and Poison.
Mechanic
Elemental Ailments
Elemental Ailments are Ignite, Chill, Freeze, Shock, and Electrocute.Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What Elemental Ailments means
PoE2 definitionElemental Ailments are Ignite, Chill, Freeze, Shock, and Electrocute.
Related mechanics
15 linkedAilments are a family of common Debuffs associated with specific damage types. The list of Ailments is: Bleeding, Ignite, Chill, Freeze, Shock, Electrocute, and Poison.
Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default.
Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default.
Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default.
Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default.
Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target's Elemental Ailment Threshold, with a minimum of 30% and a default maximum of 50%.
Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target's Elemental Ailment Threshold, with a minimum of 30% and a default maximum of 50%.
Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.
Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.
Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default.
Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default.
Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default.
Electrocution is an Ailment that interrupts the target's actions and prevents them performing any action, and lasts 5 seconds by default.
Electrocution is an Ailment that interrupts the target's actions and prevents them performing any action, and lasts 5 seconds by default.



