Unique Gloves

Plaguefinger

Plaguefinger allows all damage from Hits to contribute to Poison Magnitude and supplies a chance to Poison. In exchange, the character cannot inflict Elemental Ailments.
0.5.4d
Current series

Changed in 0.5

0.5.0
Direct change

The Plaguefinger Unique Gloves now have Cannot inflict Elemental Ailments.

Full patch history

Item effects

5 lines
01(30-50)% increased Evasion and Energy Shield
02(4-6)% increased Attack Speed
03Cannot inflict Elemental Ailments
04(20-30)% chance to Poison on Hit
05All Damage from Hits Contributes to Poison Magnitude

Cultivation outcomes

4 possible modifiers

A Vaal Cultivation Orb can replace up to two existing modifiers on a corrupted copy of Plaguefinger. The replacement is selected from this item-specific pool; the replaced original lines are not player-selected.

C01+1 to Level of all Chaos Skills
C02(5-10)% Global chance to Blind Enemies on Hit
C03(10-16)% increased Magnitude of Poison you inflict
C04(30-60)% increased Magnitude of Poison you inflict on targets that are not Poisoned
Browse all 48 compatible uniques and outcome pools

How to get Plaguefinger

World drop

Vaal Orb outcomes

4 outcomes / 11 enchantments

Vaal Orb can corrupt Plaguefinger. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.

01
No change.
02
Applies a modifier magnitude multiplier of 0.78x to 1.22x (in 0.01 increments) before rounding to explicit modifiers. Applies before quality effects.
  • The resulting values are rounded to the nearest whole number, rather than always being rounded down like most decimal values in the game. However, testing suggests the game may use truncation with a +0.5 shift instead of standard rounding. This appears to bias internally negative stats (like 10% Reduced Dexterity) toward zero, preventing some expected values from appearing while making others more common. A formula of trunc(value + 0.5) may explain this behavior.
03
Adds a special Vaal enchantment to the item.
04
Adds an item socket to weapons (including sceptres) and armour, ignoring socket limits.
Possible corruption enchantments11

(15-25)% increased Evasion RatingLocal / Level 1

(15-25)% increased Energy ShieldLocal / Level 1

(15-25)% increased Evasion and Energy ShieldLocal / Level 1

(10-20)% reduced Attribute RequirementsLocal / Level 1

+1 to Melee Skill GemsGlobal / Level 1

+1 to Maximum Frenzy ChargesGlobal / Level 1

(20-30)% increased Weapon Swap SpeedGlobal / Level 1

Break (10-15)% increased ArmourGlobal / Level 1

Damage Penetrates (10-15)% Fire ResistanceGlobal / Level 1

Damage Penetrates (10-15)% Cold ResistanceGlobal / Level 1

Damage Penetrates (10-15)% Lightning ResistanceGlobal / Level 1

View every corruption outcome and enchantment

How it works

2 interactions

Important details

1

Patch history

2 changes
0.1.1
Direct change

The Plaguefinger Unique Gloves now provides 20-30% chance to Poison on Hit (previously 5-10%). Existing versions of this item can be updated using a Divine Orb.

0.5.0
Direct change

The Plaguefinger Unique Gloves now have Cannot inflict Elemental Ailments.

Item view