Each encounter contains one imprisoned Rare monster and several imprisoned minions.
Essence mechanics
Essence encounters
An Essence encounter contains one imprisoned Rare monster and several imprisoned minions. Release and defeat them to obtain the Essences held by the encounter.- Release action
- 3 clicks
- Application rules
- 82
- Guaranteed effects
- 130
- Game version
- 0.5.4d
How the encounter works
Click the Essence monolith three times to release the monsters.
Defeat them to obtain the Essences held by the encounter.
The encounter does not respawn after a reset caused by character death.
Essences used on Magic items
These Essences upgrade a Magic item to Rare and add the listed guaranteed modifier.
Adds (10-15) to (18-26) Physical Damage
Adds (14-21) to (25-37) Physical Damage
+(124-167) to Accuracy Rating
Allies in your Presence deal (55-64)% increased Damage
Adds (1-3) to (55-60) Lightning Damage
Adds (1-4) to (80-88) Lightning Damage
(56-67)% increased Armour, Evasion and Energy Shield
Adds (20-24) to (32-37) Fire Damage
Adds (30-37) to (45-56) Fire Damage
(17-19)% increased Attack Speed
Adds (17-20) to (26-32) Cold Damage
Adds (25-30) to (38-46) Cold Damage
+(2.11-2.7)% to Critical Hit Chance
(60-69)% increased Critical Hit Chance for Spells
+(17-20) to Strength, Dexterity or Intelligence
Adds (16-24) to (28-42) Physical Damage
Adds (23-35) to (39-59) Physical Damage
+(237-346) to Accuracy Rating
Allies in your Presence deal (75-89)% increased Damage
Adds (1-6) to (85-107) Lightning Damage
Adds (1-8) to (128-162) Lightning Damage
(68-79)% increased Armour, Evasion and Energy Shield
Adds (35-44) to (56-71) Fire Damage
Adds (56-70) to (84-107) Fire Damage
(23-25)% increased Attack Speed
Adds (31-38) to (47-59) Cold Damage
Adds (46-57) to (70-88) Cold Damage
+(3.11-3.8)% to Critical Hit Chance
(70-79)% increased Critical Hit Chance for Spells
+(25-27) to Strength, Dexterity or Intelligence
Adds (4-6) to (7-11) Physical Damage
Adds (5-8) to (10-15) Physical Damage
+(61-84) to Accuracy Rating
Allies in your Presence deal (35-44)% increased Damage
Adds 1 to (13-19) Lightning Damage
Adds (1-2) to (19-27) Lightning Damage
(27-42)% increased Armour, Evasion and Energy Shield
Adds (4-6) to (7-10) Fire Damage
Adds (6-9) to (10-16) Fire Damage
(11-13)% increased Attack Speed
Adds (3-5) to (6-9) Cold Damage
Adds (5-8) to (9-14) Cold Damage
+(1.51-2.1)% to Critical Hit Chance
(50-59)% increased Critical Hit Chance for Spells
+(9-12) to Strength, Dexterity or Intelligence
Essences used on Rare items
These Essences remove one random modifier from a Rare item and add the listed guaranteed modifier.
Allocates a random Notable Passive Skill
+1 to Level of all Minion Skills
(64-97) to (98-145) Physical Thorns damage
(25-29)% increased Critical Damage Bonus
30% increased Movement Speed
(50-59)% increased Mana Regeneration Rate
(19-21)% of Damage taken Recouped as Life
+(254-304) to Stun Threshold
(20-24)% increased Block chance
(43-50)% increased Damage with Bow Skills
(20-23)% increased Energy Shield Recharge Rate
On Corruption, Item gains two Enchantments
Mark of the Abyssal Lord
+20% to Maximum Quality
Gain (15-20)% of Damage as Extra Physical Damage
Gain (25-33)% of Damage as Extra Physical Damage
+2 to Level of all Attack Skills
+3 to Level of all Attack Skills
Aura Skills have (15-20)% increased Magnitudes
Gain (15-20)% of Damage as Extra Lightning Damage
Gain (25-33)% of Damage as Extra Lightning Damage
(20-30)% increased Global Armour, Evasion and Energy Shield
Gain (15-20)% of Damage as Extra Fire Damage
Gain (25-33)% of Damage as Extra Fire Damage
(26-30)% of Lightning Damage taken Recouped as Life
(20-25)% chance to gain Onslaught on Killing Hits with this Weapon
Gain (15-20)% of Damage as Extra Cold Damage
Gain (25-33)% of Damage as Extra Cold Damage
(26-30)% of Fire Damage taken Recouped as Life
(10-15)% increased Quantity of Gold Dropped by Slain Enemies
(10-15)% of Physical Damage from Hits taken as Chaos Damage
Hits against you have (40-50)% reduced Critical Damage Bonus
(26-30)% of Cold Damage taken Recouped as Life
(8-10)% increased maximum Life
(7-10)% increased Strength, Dexterity or Intelligence
(4-6)% increased maximum Mana
Crystallisation Omens
These Omens change which modifier the next Perfect or Corrupted Essence removes.
While this item is active in your inventory your next Perfect or Corrupted Essence will remove only Suffix modifiers.
While this item is active in your inventory your next Perfect or Corrupted Essence will remove only Prefix modifiers.
The two special Essences below are also classified as Corrupted Essences and can trigger either Crystallisation Omen.
Crystallisation Omens apply. Mark of the Abyssal Lord can be added as a Prefix or a Suffix, and the Essence chooses the side when it is used. If the chosen side has no open modifier slot after the Omen restricts the removal, the Essence is not consumed. Use it again until it chooses the side with room.
Crystallisation Omens apply because the item is classified as a Corrupted Essence in game data.
Atlas modifiers for Essence encounters
These modifiers change corruption, release, duplication, or the available applicator.
Corrupting Essence Monsters Corrupts them an additional time.
Corrupted Essence Monsters have 25% chance to be Duplicated when released.
When Corrupting Rare Essence Monsters immediately releases them they are instead immediately killed.
Corrupting Essence Monsters cannot immediately release them and will always change their Essences.
37% chance when Corrupting Essence Monsters to Corrupt them an additional time.
Exalted Orbs may be used to add an additional Essence to Essence Monsters.




















































































