Essence mechanics

Essence encounters

An Essence encounter contains one imprisoned Rare monster and several imprisoned minions. Release and defeat them to obtain the Essences held by the encounter.
Release action
3 clicks
Application rules
82
Guaranteed effects
130
Game version
0.5.4d

How the encounter works

1Find the imprisoned monsters

Each encounter contains one imprisoned Rare monster and several imprisoned minions.

2Release the encounter

Click the Essence monolith three times to release the monsters.

3Defeat the monsters

Defeat them to obtain the Essences held by the encounter.

The encounter does not respawn after a reset caused by character death.

Essences used on Magic items

These Essences upgrade a Magic item to Rare and add the listed guaranteed modifier.

57 Essences
EssenceInputGuaranteed modifier by item type
Greater Essence of SeekingEssenceMagic to Rare
Martial Weapon

+(3.11-3.8)% to Critical Hit Chance

FocusWand

(47-53)% increased Critical Hit Chance for Spells

Staff

(70-79)% increased Critical Hit Chance for Spells

Lesser Essence of SeekingEssenceMagic to Rare
Martial Weapon

+(1.51-2.1)% to Critical Hit Chance

FocusWand

(34-39)% increased Critical Hit Chance for Spells

Staff

(50-59)% increased Critical Hit Chance for Spells

Essences used on Rare items

These Essences remove one random modifier from a Rare item and add the listed guaranteed modifier.

25 Essences
EssenceInputGuaranteed modifier by item type
Essence of HysteriaEssenceRare
Helmet

+1 to Level of all Minion Skills

Body Armour

(64-97) to (98-145) Physical Thorns damage

Gloves

(25-29)% increased Critical Damage Bonus

Boots

30% increased Movement Speed

Ring

(50-59)% increased Mana Regeneration Rate

Amulet

(19-21)% of Damage taken Recouped as Life

Belt

+(254-304) to Stun Threshold

Shield

(20-24)% increased Block chance

Quiver

(43-50)% increased Damage with Bow Skills

Focus

(20-23)% increased Energy Shield Recharge Rate

Perfect Essence of ElectricityEssenceRare
One Handed Melee WeaponBow

Gain (15-20)% of Damage as Extra Lightning Damage

Two Handed Melee WeaponCrossbow

Gain (25-33)% of Damage as Extra Lightning Damage

Crystallisation Omens

These Omens change which modifier the next Perfect or Corrupted Essence removes.

2 Omens

The two special Essences below are also classified as Corrupted Essences and can trigger either Crystallisation Omen.

Essence of the AbyssEssence
Eligible special Essence

Crystallisation Omens apply. Mark of the Abyssal Lord can be added as a Prefix or a Suffix, and the Essence chooses the side when it is used. If the chosen side has no open modifier slot after the Omen restricts the removal, the Essence is not consumed. Use it again until it chooses the side with room.

Atlas modifiers for Essence encounters

These modifiers change corruption, release, duplication, or the available applicator.

6 modifiers
Corrupted Lattices: Deepened Corruption

Corrupting Essence Monsters Corrupts them an additional time.

Corrupted Lattices: Duplication

Corrupted Essence Monsters have 25% chance to be Duplicated when released.

Corrupted Lattices: Ruptured Flesh

When Corrupting Rare Essence Monsters immediately releases them they are instead immediately killed.

Corrupted Lattices: Stable Prison

Corrupting Essence Monsters cannot immediately release them and will always change their Essences.

Harmonic Corruption

37% chance when Corrupting Essence Monsters to Corrupt them an additional time.