Mechanic
Fire Resistance
Fire Resistance reduces Fire damage taken. It is tracked independently from the other damage-type Resistances, has a default maximum of 75%, and can have a different uncapped value from the value currently used for mitigation.Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What Fire Resistance does
Current rulesCompare uncapped Fire Resistance with Maximum Fire Resistance, then use the lower effective value for mitigation. Extra overcap can protect against reductions, negative Resistance increases damage taken, and Penetration changes only the value used by the penetrating Hit rather than the target's stored Resistance.
- Matching damage only
- Fire Resistance reduces Fire damage. It does not reduce another damage type merely because the same Hit contains both types.
- Default and hard maximum
- Maximum Fire Resistance is 75% by default and cannot be raised above 90%. Ordinary +Fire Resistance does not raise that maximum.
- Uncapped and overcapped
- Uncapped Fire Resistance is the total before applying the maximum. The amount above Maximum Fire Resistance is overcap, which does not reduce damage further but can absorb later reductions.
- Negative values
- Fire Resistance can be reduced below 0%. A negative value increases Fire damage taken instead of reducing it.
- Exposure, curses, and Penetration
- Effects that lower Resistance change the target's actual Fire Resistance and can take it below 0%. Penetration applies last to Hits, does not change the stored Resistance, and normally has no further effect at 0% or below unless its source explicitly permits a lower floor.
- Elemental classification
- Fire Resistance is one of the three Elemental Resistances. An all Elemental Resistances modifier includes it, while Chaos Resistance is separate.
- Progression
- Fire Resistance is an Elemental Resistance and is lowered by campaign and endgame progression penalties together with Fire, Cold, and Lightning Resistances.
Fire Resistance cases
6 casesThe target mitigates with 75% Fire Resistance and has 25% overcap. The extra 25% is reserve against reductions, not additional mitigation.
Related: Maximum ResistancesThe uncapped value becomes 60%, so the target mitigates with 60% instead of remaining at the 75% maximum.
Related: DebuffsAt -20% Fire Resistance, the target takes 120% of the incoming Fire damage before other applicable stages.
Related: FireA Hit with Fire Penetration treats positive Fire Resistance as lower for that Hit. It does not alter the target's character-sheet value or directly modify damage over time.
Related: Hit, Resistance PenetrationLimits and exceptions
5 rules- Adding ordinary Fire Resistance cannot raise Maximum Fire Resistance. The maximum needs its own modifier.
- Overcapped Fire Resistance does not reduce damage beyond the current maximum; it only matters when another effect lowers the uncapped value.
- Penetration is a Hit calculation and does not directly improve damage over time. A modifier can explicitly override the normal penetration floor.
- All Elemental Resistances includes Fire, but does not include Chaos Resistance.
- Resistance mitigation is one stage of receiving damage and must not be confused with conversion, damage taken as, or separate less damage taken modifiers.


























