+45% to Chaos Resistance.
Related: Chaos ResistanceMechanic
Mage's Legacy
Mage's Legacies are fourteen possible bonuses rolled in Mageblood's four Legacy slots. Each distinct Legacy grants one always-active bonus while the belt is equipped. Repeated names do not stack directly; instead, every duplicate increases the effect of all distinct Mage's Legacies on that belt.Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What Mage's Legacy does
Current rulesCount duplicates as four Legacy slots minus the number of distinct Legacy names. If Mageblood has a 40% increased-effect roll and one duplicate, every distinct Legacy works at 140% of its base value. With two duplicates, each works at 180%. A repeated Legacy still applies only once, so the duplicates are valuable because they strengthen every active Legacy rather than adding another copy of their own bonus.
- Mageblood rolls four Legacies from a pool of fourteen
- Each of the four Legacy modifier slots selects one of fourteen named outcomes. The same name can appear in more than one slot. These are direct bonuses from the belt, not equipped Utility Flasks and not effects that consume Flask charges.
- Only one copy of each named Legacy applies
- Two Legacy of Silver rolls do not grant two separate 30% Skill Speed bonuses. Legacy of Silver applies once, and the extra Silver slot counts as a duplicate for Mageblood's increased-effect modifier.
- Every duplicate strengthens every distinct Legacy
- Mageblood rolls 25% to 50% increased effect per duplicate Mage's Legacy. Multiply that roll by the number of duplicate slots, add the result to 100%, then apply that multiplier to each distinct Legacy on the belt.
- Duplicate count depends on distinct names
- Four different names have zero duplicates. A, A, B, C has one duplicate. A, A, B, B and A, A, A, B both have two duplicates. Four copies of one name have three duplicates.
- Use the formula before comparing two belts
- The effect multiplier is 1 + duplicate count times the per-duplicate roll divided by 100. A belt with two duplicates and 35% per duplicate has a 1.70 multiplier. Compare the resulting bonuses, not only the number of repeated lines or the percentage printed on the last modifier.
- Flat and increased defence Legacies solve different problems
- Legacy of Granite adds a flat 2000 Armour, while Legacy of Basalt grants 150% increased Armour. Legacy of Jade adds 2000 Evasion Rating, while Legacy of Stibnite grants 150% increased Evasion Rating. The better pair depends on the character's existing flat defence and increases.
- Elemental resistance Legacies do not all grant the same stats
- Legacy of Bismuth grants 45% to all three Elemental Resistances but no maximum resistance. Ruby, Sapphire, and Topaz each grant 60% to one Elemental Resistance plus 5% to that resistance's maximum.
- Sulphur has a stationary ground condition
- Legacy of Sulphur grants 60% increased Damage. It also makes the area within 2.5 metres of the character Consecrated Ground while the character is stationary. Moving removes the condition for creating that ground area, not the listed increased Damage bonus.
- A Divine Orb rerolls the Legacy selection
- Using a Divine Orb on an uncorrupted Mageblood rerolls the four selected Mage's Legacies and the variable 25% to 50% increased-effect value. It can replace a useful combination with a worse one, so record the current bonuses before rerolling.
All Mage's Legacies and duplicate examples
20 cases150% increased Armour. This scales existing Armour rather than adding a flat amount.
Related: Armour+45% to all Elemental Resistances. It does not increase maximum resistances.
Related: Resistances75% increased Critical Hit Chance.
Related: Critical Hit45% increased Rarity of Items found.
Related: Rarity+2000 to Armour. This is a flat Armour bonus before applicable increases.
Related: Armour+2000 to Evasion Rating. This is a flat Evasion bonus before applicable increases.
Related: Evasion30% increased Movement Speed.
+60% to Fire Resistance and +5% to Maximum Fire Resistance.
Related: Fire Resistance+60% to Cold Resistance and +5% to Maximum Cold Resistance.
Related: Cold Resistance30% increased Skill Speed.
Related: Skill Speed150% increased Evasion Rating. This scales existing Evasion rather than adding a flat amount.
Related: Evasion60% increased Damage, plus Consecrated Ground within 2.5 metres while stationary.
Related: Damage, Consecrated Ground+60% to Lightning Resistance and +5% to Maximum Lightning Resistance.
Related: Lightning ResistanceThere are zero duplicates, so every Legacy applies at its base value regardless of the printed per-duplicate roll.
Related: MagebloodThere is one duplicate and three distinct Legacies. Silver grants 42% increased Skill Speed, Jade grants +2800 Evasion Rating, and Quicksilver grants 42% increased Movement Speed before display rounding.
Related: Mageblood, Skill Speed, EvasionThere are three duplicates but only one active Legacy. Quicksilver works at 250% effect, giving 75% increased Movement Speed.
Related: MagebloodA Divine Orb can change all four Legacy outcomes and the per-duplicate effect roll. It does not preserve the current combination.
Currency: Divine OrbRelated: MagebloodMageblood and its Mage's Legacy system entered Path of Exile 2 in Content Update 0.5.0.
Related: Content Update 0.5.0Limits and exceptions
8 rules- Only one instance of each named Mage's Legacy applies its bonus.
- Duplicate slots increase the effect of all distinct Mage's Legacies instead of adding another direct copy.
- The per-duplicate increased-effect modifier rolls from 25% to 50%.
- Four different Legacy names receive no duplicate bonus.
- Bismuth does not grant maximum Elemental Resistance.
- Sulphur creates Consecrated Ground only while stationary.
- A Divine Orb can replace every selected Legacy and the variable effect roll.
- Displayed whole-number values can be rounded; use the multiplier formula when comparing rolls.

