Mechanic
Hindered
Hinder is a debuff that normally slows movement speed by 30% for 4 seconds.0.5.4d
Current data
Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What Hindered does
Current rulesHinder affects movement only. Its default value is a 30% movement Slow for 4 seconds, but a skill or modifier can specify a different magnitude or duration. Hinder can coexist with a different movement debuff such as Maim, and the resulting Slows multiply.
- The default Slow is 30%
- Hinder slows movement speed by 30% unless the source states another value.
- The default duration is 4 seconds
- Hinder lasts for 4 seconds unless the source states another duration.
- Hinder affects movement only
- It does not slow attack, cast, or all action speed. It changes movement speed.
- Hinder and Maim can coexist
- They are different named debuffs. If both apply, their movement Slows multiply under the normal Slow rules.
- Specific wording overrides the default
- A source can apply Hinder with a different movement penalty. For example, Zone of Control applies Hinder with 15% reduced Movement Speed.
Effect by item type
3 casesDifferent Hinder source
Use the magnitude and duration written on the source when it differs from the default.
Related: ElectromagnetismRare monster modifiers
1 linkedHinder Aura
Nearby enemies are Hindered with 30% reduced Movement Speed.
Limits and exceptions
4 rules- Hinder is not an ailment.
- Hinder does not reduce Evasion Rating. That additional penalty belongs to Maim.
- Hinder does not prevent movement and does not make the target Immobilised.
- Immunity to Hinder prevents Hinder specifically, not every Slow.




