Normally slows movement speed by 30% for 4 seconds. Some sources specify another magnitude or duration.
Related: HinderedMechanic
Slow
A Slow makes an action take longer. A Slow can affect a named speed such as movement speed, or affect everything the target does when no speed is specified.0.5.4d
Current data
Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What Slow does
Current rulesRead the exact wording first. A movement Slow only affects movement. An attack speed Slow only affects attacks. A Slow with no named speed affects action speed, so it lengthens the target's animations. Different Slows multiply with one another. Their effect is reduced against Magic, Rare, and Unique monsters, and no monster can be slowed below 25% of its base speed.
- The wording defines what is slowed
- A Slow that names movement speed changes movement only. A Slow that names attack speed changes attacks only. If no speed is named, it applies to everything the affected entity does.
- Different Slows multiply
- Slows do not add their percentages together. Two 30% movement Slows leave 49% of the original movement speed before reductions to Slow effect: 0.70 multiplied by 0.70.
- Enemy rarity reduces Slow effect
- Magic monsters have 15% less Slow effect on them, Rare monsters have 30% less, and Unique monsters have 50% less.
- Party size further reduces Slow effect
- Monsters have 10% less Slow effect on them for each player in the area beyond the first, up to 50% less in a six-player party.
- Monsters have a speed floor
- A monster cannot be slowed below 25% of its base speed. Additional Slows cannot push it below that floor.
- Slow Magnitude scales only the Slow
- When a Debuff has several effects, Slow Magnitude changes only the magnitude that slows the target. It does not scale the Debuff's other penalties.
Effect by item type
4 casesHinder
Unspecified Slow
Affects action speed and makes the target's animations take longer.
Related: Slow MagnitudeRare monster modifiers
1 linkedSlow Resistant
50% less Slowing Potency of Debuffs on you.
Limits and exceptions
4 rules- Slow is not one named debuff. It is an effect used by Hinder, Maim, Chill, Temporal Chains, and other sources.
- Pin, Freeze, Heavy Stun, and Electrocution are immobilising effects. They are not interchangeable with a movement Slow.
- A target that is unaffected by Slows can still have a Slow debuff placed on it, but the Slow does not change its speed.
- Immunity to Hinder or Maim prevents that named debuff. It is narrower than being unaffected by every Slow.















