1% more local Physical Damage per 1% Quality
Currency: Blacksmith's WhetstoneMechanic
Quality
Quality is a local item or skill stat that improves a characteristic tied to the item type. Most items that support Quality have a default maximum of 20%.0.5.4d
Current data
Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What Quality does
Current rulesOn a martial weapon, each 1% Quality grants 1% more local Physical Damage. Blacksmith's Whetstone adds Quality to martial weapons; the amount applied per use depends on the item's level.
- Default maximum
- 20%. Specific bases, modifiers, exceptional drops, corruption outcomes, and Infusers can allow or produce higher values.
- Calculation
- Quality applies as its own multiplier to the relevant local value after other modifiers. The displayed result is then truncated.
- Currency scaling
- For equipment, a higher item level means ordinary Quality currency adds less Quality per use. Gemcutter's Prism adds 5% Quality to a Skill Gem.
- Reaching 30%
- Eligible high-level items can rarely drop with up to 30% Quality. Vaal Infusers can instead raise an eligible item's Quality by up to 10% above its normal maximum, but using one has a chance to Corrupt the item.
Effect by item type
7 casesMartial weapons
Wands, sceptres, and staves
+1% Quality to the inherent skill per 1% item Quality
Currency: Arcanist's EtcherArmour
1% more local Armour, Evasion, Energy Shield, and Runic Ward per 1% Quality
Currency: Armourer's ScrapRings and amulets
1% increased magnitude for modifiers matched by the applied Catalyst
Currency: Flesh Catalyst, Neural CatalystApplying a different Catalyst replaces the existing jewellery Quality type.Flasks
1% more local Life or Mana Recovery per 1% Quality
Currency: Glassblower's BaubleCharms
1% increased local duration per 1% Quality
Charms can have Quality, but no ordinary currency currently adds it directly.Skill gems
A skill-specific bonus shown on that skill's page
Currency: Gemcutter's PrismLimits and exceptions
4 rules- Quivers, jewels, and belts cannot normally have Quality applied.
- Support Gems cannot have Quality added to them.
- Quality on an amulet does not pass to an inherent skill granted by that amulet.
- Only the martial weapon's local Physical Damage is improved; added non-Physical Damage is not multiplied by weapon Quality.




























