Mechanic

Strength

Strength is a primary Attribute used for equipment and gem requirements, especially Armour and melee-aligned equipment. Each point of Strength inherently grants 2 maximum Life.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

What Strength does

Current rules

Use Strength first to satisfy exact equipment and gem requirements, then count its inherent Life bonus. Strength does not inherently grant damage, Armour, or any other benefit unless another item, passive, or skill explicitly scales from it.

Inherent Life
Each point of Strength grants 2 maximum Life as its inherent Attribute bonus.
Requirements
Strength is commonly required by Armour equipment, melee-aligned weapons, Sceptres, and their associated skills. The exact displayed requirement is the value that must be met.
No inherent damage
Strength does not inherently increase Attack, Melee, Physical, or Spell damage. Damage scaling occurs only when another rule explicitly refers to Strength.
Support capacity
Every 5 Strength permits one additional red Strength Support Gem across the character's equipped skills, subject to sockets and Support Category restrictions.
Percentage modifiers
Increased Strength scales the applicable total Strength after flat additions according to normal stat calculation. It does not separately multiply every Strength-derived stat unless that effect says so.
Replacement effects
Some effects remove Strength's inherent bonus and replace it with another explicitly stated benefit. The replacement wording controls what the Attribute provides in that setup.

What Strength affects

5 cases
01
Maximum Life

+2 maximum Life per 1 Strength from the inherent Attribute bonus.

02
Equipment requirements

Allows equipment with a displayed Strength requirement to be equipped while the requirement remains met.

Related: Attributes
03
Gem requirements

Allows Skill Gems and other gems with a Strength requirement to remain usable at their current level.

Related: Support
04
Red Support capacity

Every 5 Strength allows one additional red Support Gem across equipped skills.

Related: Support
05
Explicit Strength scaling

Items, passives, or skills can grant damage, defences, or other stats per Strength only when their own text says so.

Limits and exceptions

4 rules
  • Strength does not inherently grant damage or Armour.
  • Dropping below an equipment or gem requirement can disable the affected item or skill even if it was usable before the Attribute changed.
  • Support capacity is character-wide and does not add sockets to a skill.
  • Effects that replace the inherent Strength bonus must be read separately from ordinary increased Strength.