Mechanic

Melee

Melee Attacks directly hit with a Strike or deal Melee damage through a Slam. They usually scale from a Martial Weapon or Unarmed base, but Melee is not a damage type and does not include Projectiles created by the Attack.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

What Melee does

Current rules

Check whether the component is a Strike or Slam, which weapon or Unarmed base it requires, and whether the effect line says Melee Damage. Then apply Accuracy, Attack Speed, range, AoE, and damage modifiers only where their predicates match.

Strike or Slam
A Strike directly hits with a weapon or body part. A Slam is a Melee Attack that deals damage through an area instead of directly Striking the target.
Weapon or Unarmed base
Melee Attacks usually use the equipped compatible Martial Weapon or an Unarmed base for damage, attack speed, and base Critical Hit Chance unless the skill specifies another base or total attack time.
Accuracy
Melee Attacks normally make the same Accuracy check as other Attacks. Being in melee range does not make the Hit automatic unless the skill says it cannot be Evaded or always Hits.
Melee Damage
Melee is a component predicate, not Physical damage. A Melee component can deal Physical, Fire, Cold, Lightning, or Chaos damage, and each modifier must still match the source and damage type it names.
Melee Strike Range
Melee Strike Range affects the reach of Strike targeting. It does not enlarge Slam areas, Projectile travel, or every effect created by the Attack.
Created Projectiles
A Projectile created by a Melee Attack does not count as Melee damage. Projectile and Melee modifiers must be applied to their matching components separately.

How Melee components differ

5 cases
01
Strike

Directly hits a selected enemy with a weapon or body part and can use Melee Strike Range.

Related: Strike, Hit
02
Slam

Deals Melee damage through an area. AoE and Slam predicates can apply in addition to Melee and Attack predicates.

Related: Slam, AoE
03
Unarmed Melee Attack

Uses the skill's permitted Unarmed base and explicit rules rather than inheriting a weapon's inherent combat values.

04
Projectile created by Melee

Remains part of the Attack but its Projectile damage is not Melee damage.

Related: Projectile
05
Converted Melee Damage

Conversion can change the damage type without removing the Melee, Attack, Strike, or Slam predicates of the component.

Related: Attack, Elemental, Chaos

Limits and exceptions

5 rules
  • Melee does not mean Physical. Converted and added elemental or Chaos damage can still be dealt by a Melee component.
  • Not every close-range skill is Melee. Use the skill tags and component wording rather than screen distance alone.
  • Projectiles, triggered spells, ground effects, and other secondary components created by a Melee Attack do not automatically inherit Melee Damage scaling.
  • Melee Strike Range affects Strikes, not Slam radius. Area of Effect controls the relevant Slam area.
  • A Melee Attack still needs Accuracy unless an explicit rule bypasses Evasion.