Decrepit Mercenary category icon

Undead

Decrepit Mercenary

16 recorded database variants. Normal rarity. Known in 4 areas.Category icon shown because no standalone monster art is available.
RarityNormal
CategoryUndead
Variant typesInfected Mercenary One Hand, Infected Mercenary One Hand Incin, Infected Mercenary Ranged +2
Variants16
Spectre variants16
Game version0.5

Known areas

4

Explicit modifiers

3

undead description [1]

Variants 6851, 7688, 8290, 20953, 26646, 30867, 36300, 38287, 46905, 50327, 51359, 54783, 60023, 60097, 61306. Text only; no exact canonical modifier identity is exposed.

monster slain flask charges granted +% [100]

Variants 6851, 46905, 50327, 51359, 54783. Text only; no exact canonical modifier identity is exposed.

stance movement speed +% final [-71]

Variants 26646, 38287, 50327, 51359, 61306. Text only; no exact canonical modifier identity is exposed.

Skills

18
Basic Attack icon

Basic Attack

MeleeAtAnimationSpeed

AttackRangedAttackMirageArcherCanUseProjectileMeleeSingleTargetMeleeProjectilesFromUserAttackInPlace

Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 224-336
Critical Hit Chance: 5%
Attack Time: 1.755 sec
Base Damage: 204-306
Attack Time: 3.75 sec
  • action attack or cast time uses animation length [1]
  • projectile uses contact position [1]
  • skill can fire wand projectiles [1]
  • use scaled contact offset [1]
Variants 6851, 7688, 20953, 26646, 30867, 38287, 46905, 50327, 51359, 54783, 60023, 61306
Basic Attack icon

Basic Attack

MeleeAtAnimationSpeedFire

AttackRangedAttackMirageArcherCanUseProjectileMeleeSingleTargetMeleeProjectilesFromUserAttackInPlace

Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 245-367
Critical Hit Chance: 5%
Attack Time: 2.25 sec
Base Damage: 204-306
Attack Time: 1.755 sec
  • Converts 40% of Physical damage to Fire damage
  • action attack or cast time uses animation length [1]
  • projectile uses contact position [1]
  • skill can fire wand projectiles [1]
  • use scaled contact offset [1]
Variants 8290, 36300, 60097
Burst Shot Armour Piercing Bolt Monster icon

Burst Shot Armour Piercing Bolt Monster

BurstShotArmourPiercingBoltMonster
Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, SkillConsumesFreeze, Area, MirageArcherCanUse
Fragmentation Rounds
Base Damage: 204-306
Critical Hit Chance: 5%
Attack Damage: 40%
Attack Time: 3.75 sec
Base Damage: 224-336
  • Deals 60% less Attack damage
  • 100% more Stun buildup
  • Overwhelm 30% Physical Damage Reduction
  • Fires 8 fragments per shot
  • Bolts Pierce 2 Targets
  • action attack or cast time uses animation length [1]
  • action required target facing angle tolerance degrees [90]
  • action requires aiming stance [1]
  • active skill ignores crossbow manager [1]
  • active skill projectile speed +% variation final [60]
  • attack maximum action distance + [-45]
  • base is projectile [1]
  • base knockback distance [100]
  • cannot cancel skill before contact point [1]
  • check for targets between initiator and projectile source [1]
  • destroy frost wall segment on hit [1]
  • disable visual hit effect [1]
  • projectile distance variance [10]
  • projectile uses contact direction [1]
  • projectile uses contact position [1]
  • projectiles can shotgun [1]
  • projectiles normal distribution height mean [1]
  • projectiles normal distribution height standard deviation [3]
  • projectiles normal distribution spread standard deviation [8]
Variants 26646, 38287
Burst Shot Incendiary Bolt Monster icon

Burst Shot Incendiary Bolt Monster

BurstShotIncendiaryBoltMonster
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, Fire, UsableWhileMoving, MirageArcherCanUse
Incendiary Shot
Base Damage: 204-306
Critical Hit Chance: 5%
Attack Damage: 15%
Attack Time: 3.75 sec
Base Damage: 224-336
  • Deals 85% less Attack damage
  • Converts 80% of Physical damage to Fire damage
  • Ignites from a single use of this Skill Compound
  • Always Ignites
  • Bolts shatter on impact, dealing Damage in a 1.4 metre cone
  • Fires 8 fragments per shot
  • action required target facing angle tolerance degrees [90]
  • action requires aiming stance [1]
  • active skill ignores crossbow manager [1]
  • active skill projectile speed +% variation final [40]
  • attack maximum action distance + [-45]
  • base is projectile [1]
  • base knockback distance [75]
  • burst shot cone angle [220]
  • cannot cancel skill before contact point [1]
  • check for targets between initiator and projectile source [1]
  • disable visual hit effect [1]
  • projectile distance variance [10]
  • projectile uses contact direction [1]
  • projectile uses contact position [1]
  • projectiles can shotgun [1]
  • projectiles normal distribution height mean [1]
  • projectiles normal distribution height standard deviation [3]
  • projectiles normal distribution spread standard deviation [8]
Variants 26646, 38287, 61306
D

DTT Executioner Minions Jump To Arena

DTTExecutionerMinionsJumpToArena

SpellMovementAttackInPlace

Spell, Movement, AttackInPlace
Cast Time: 1 sec
  • action attack or cast time uses animation length [1]
  • leap slam minimum distance [30]
  • spell maximum action distance +% [150]
  • walk emerge extra distance [0]
Variants 6851, 46905, 50327, 51359, 54783
E

EAS Infected Merc Arena Taunt

EASInfectedMercArenaTaunt

Spell

Spell
Cast Time: 1 sec
Cooldown Time: 3.5 sec
  • action attack or cast time uses animation length [1]
Variants 6851, 46905, 50327, 51359, 54783
Executioner Minion Leap Slam icon

Executioner Minion Leap Slam

ExecutionerMinionLeapSlam

Skill reference: Leap Slam

Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Leap Slam
Base Damage: 224-336
Critical Hit Chance: 5%
Attack Damage: 140%
Attack Time: 1.755 sec
Attack Time: 3.75 sec
  • Deals 40% more Attack damage
  • action attack or cast time uses animation length [1]
  • base deal no damage [1]
  • leap slam minimum distance [30]
Variants 6851, 46905, 50327, 51359, 54783
G

GA Infected Merc Incendiary Bolt Impact

GAInfectedMercIncendiaryBoltImpact

TriggerableAttackAttackInPlace

Triggerable, Attack, AttackInPlace
Base Damage: 204-306
Critical Hit Chance: 5%
Attack Damage: 215%
Attack Time: 3.75 sec
Base Damage: 224-336
  • Deals 115% more Attack damage
  • Converts 80% of Physical damage to Fire damage
  • action attack or cast time uses animation length [1]
  • base is projectile [2]
  • base skill can be avoided by dodge roll [1]
  • base skill can be blocked [1]
  • is area damage [1]
Variants 26646, 38287, 50327, 51359, 61306
G

GA Infected Mercenary Runemarked Cascade Ao E

GAInfectedMercenaryRunemarkedCascadeAoE

TriggerableAttackAttackInPlace

Triggerable, Attack, AttackInPlace
Base Damage: 224-336
Critical Hit Chance: 5%
Attack Time: 3.75 sec
  • Converts 60% of Physical damage to Fire damage
  • is area damage [1]
Variants 38287
G

GCE Infected Merc Incendiary Bolt

GCEInfectedMercIncendiaryBolt
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Cast Time: 1 sec
  • Deals 10.1 Fire damage per second
  • active skill area of effect radius +% final [-35]
  • base skill effect duration [6000]
  • ground fire art variation [1005]
Variants 50327, 51359
G

GT Infected Merc Incendiary Bolt

GTInfectedMercIncendiaryBolt

SpellTriggerableAttackInPlace

Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
  • action attack or cast time uses animation length [1]
Variants 50327, 51359
G

GT Infected Merc Incendiary Bolt Post Fight

GTInfectedMercIncendiaryBoltPostFight

SpellTriggerableAttackInPlace

Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
  • action attack or cast time uses animation length [1]
Variants 50327, 51359
G

GT Infected Mercenary Runemarked Cascade

GTInfectedMercenaryRunemarkedCascade

SpellTriggerableAttackInPlace

Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 12 sec
  • action attack or cast time uses animation length [1]
Variants 38287
M

MPW Infected Merc Incendiary Bolt

MPWInfectedMercIncendiaryBolt

AttackRangedAttackMirageArcherCanUseProjectileProjectilesFromUserDamageTriggerableAttackInPlace

Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 224-336
Critical Hit Chance: 5%
Attack Time: 3.75 sec
  • Converts 80% of Physical damage to Fire damage
  • attack maximum action distance + [40]
  • base is projectile [1]
  • maintain projectile direction when using contact position [1]
  • monster projectile variation [1109]
  • projectile uses contact position [1]
Variants 50327, 51359
M

MPW Infected Mercenary Minigun

MPWInfectedMercenaryMinigun

AttackRangedAttackMirageArcherCanUseProjectileProjectilesFromUserDamageTriggerableAttackInPlace

Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 204-306
Critical Hit Chance: 5%
Attack Time: 3.75 sec
Base Damage: 224-336
  • base is projectile [1]
  • cast time overrides attack duration [1]
  • chance to apply suppression on hit % [100]
  • check for targets between initiator and projectile source [1]
  • main hand base maximum attack distance [25]
  • monster projectile variation [1057]
  • projectile spread radius [3]
  • projectile uses contact position [1]
  • use scaled contact offset [1]
Variants 26646, 38287
M

MPW Infected Mercenary Snipe

MPWInfectedMercenarySnipe

AttackRangedAttackMirageArcherCanUseProjectileProjectilesFromUserDamageTriggerableAttackInPlace

Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 204-306
Critical Hit Chance: 5%
Attack Damage: 250%
Attack Time: 3.75 sec
Cooldown Time: 6.7 sec
Base Damage: 224-336
  • Deals 150% more Attack damage
  • 100% more Stun buildup
  • Overwhelm 30% Physical Damage Reduction
  • action attack or cast time uses animation length [2]
  • base is projectile [1]
  • check for targets between initiator and projectile source [1]
  • monster projectile variation [1056]
  • projectile ballistic angle from target distance [1]
  • projectile uses contact position [1]
  • spell maximum action distance +% [-45]
  • use scaled contact offset [1]
Variants 26646, 38287
M

MPW Infected Mercenary Snipe Incin

MPWInfectedMercenarySnipeIncin

AttackRangedAttackMirageArcherCanUseProjectileProjectilesFromUserDamageTriggerableAttackInPlace

Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 204-306
Critical Hit Chance: 5%
Attack Time: 3.75 sec
Cooldown Time: 6.7 sec
  • Converts 60% of Physical damage to Fire damage
  • action attack or cast time uses animation length [2]
  • base deal no damage [1]
  • base is projectile [1]
  • check for targets between initiator and projectile source [1]
  • monster projectile variation [1124]
  • projectile ballistic angle from target distance [1]
  • projectile uses contact position [1]
  • spell maximum action distance +% [-45]
  • use scaled contact offset [1]
Variants 61306
Rapid Shot Incendiary Bolt Monster icon

Rapid Shot Incendiary Bolt Monster

RapidShotIncendiaryBoltMonster

Skill reference: Rapid Shot

Attack, RangedAttack, Projectile, ProjectilesFromUser, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, Fire, MirageArcherCanUse
Rapid Shot
Base Damage: 204-306
Critical Hit Chance: 5%
Attack Damage: 15%
Attack Time: 3.75 sec
Base Damage: 224-336
  • Deals 85% less Attack damage
  • Converts 60% of Physical damage to Fire damage
  • +12 to Maximum Heat
  • action do not face target [1]
  • action required target facing angle tolerance degrees [60]
  • action requires aiming stance [1]
  • active skill facing angle turn duration ms [100]
  • active skill ignores crossbow manager [1]
  • active skill override turn duration ms [100]
  • attack maximum action distance + [-50]
  • base is projectile [1]
  • base knockback distance [30]
  • base skill effect duration [80]
  • can perform skill while moving [1]
  • check for targets between initiator and projectile source [1]
  • disable visual hit effect [1]
  • projectile uses contact direction [1]
  • projectile uses contact position [1]
  • projectiles crossbow barrage [1]
Variants 26646, 38287, 61306

Related pages

13

Database variants

16
Record IDStatusRarityVariant typeLifeDamageAreas
6851DetailedNormalInfected Mercenary One Hand120%120%Not recorded
7688DetailedNormalInfected Mercenary One Hand120%120%Ogham Farmlands, The Ziggurat Refuge
8290DetailedNormalInfected Mercenary Two Hand Incin120%144%Ogham Village, The Ziggurat Refuge
20953DetailedNormalInfected Mercenary One Hand120%120%Ogham Farmlands, The Manor Ramparts, The Ziggurat Refuge
26646DetailedNormalInfected Mercenary Ranged120%120%Ogham Farmlands, The Manor Ramparts, The Ziggurat Refuge
30867DetailedNormalInfected Mercenary One Hand120%120%Ogham Farmlands, The Manor Ramparts, The Ziggurat Refuge
36300DetailedNormalInfected Mercenary One Hand Incin120%120%Ogham Village, The Ziggurat Refuge
38287DetailedNormalInfected Mercenary Ranged120%120%Not recorded
46905DetailedNormalInfected Mercenary One Hand120%120%Not recorded
49401Index onlyNot recordedNot recorded120%120%Not recorded
50327DetailedNormalInfected Mercenary Ranged120%120%Not recorded
51359DetailedNormalInfected Mercenary Ranged120%120%Not recorded
54783DetailedNormalInfected Mercenary One Hand120%120%Not recorded
60023DetailedNormalInfected Mercenary One Hand120%120%Ogham Farmlands, The Ziggurat Refuge
60097DetailedNormalInfected Mercenary One Hand Incin120%120%Ogham Village, The Ziggurat Refuge
61306DetailedNormalInfected Mercenary Ranged Incin120%120%Ogham Village, The Ziggurat Refuge