AttackRangedAttackMirageArcherCanUseProjectileMeleeSingleTargetMeleeProjectilesFromUserAttackInPlace
- Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
- Basic Attack
- Base Damage: 932-1399
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- Base Damage: 849-1274
- Converts 40% of Physical damage to Fire damage
- action attack or cast time uses animation length [1]
- projectile uses contact position [1]
- skill can fire wand projectiles [1]
- use scaled contact offset [1]
Variants 8714, 12250, 44086Skill reference: Leap Slam
SpellMovementAttackInPlace
- Spell, Movement, AttackInPlace
- Cast Time: 1 sec
- Cooldown Time: 7 sec
- action attack or cast time uses animation length [1]
- leap slam minimum distance [30]
- skill maximum travel distance [50]
- walk emerge extra distance [-7]
Variants 8714, 12250, 44086Attack
- Attack
- Base Damage: 932-1399
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- Cooldown Time: 15 sec
- Base Damage: 849-1274
- action attack or cast time uses animation length [1]
- attack maximum action distance + [40]
Variants 8714, 12250, 44086Attack
- Attack
- Base Damage: 932-1399
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- Cooldown Time: 15 sec
- Base Damage: 849-1274
- action attack or cast time uses animation length [1]
- attack maximum action distance + [60]
Variants 8714, 12250, 44086Attack
- Attack
- Base Damage: 932-1399
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- Cooldown Time: 10 sec
- Base Damage: 849-1274
- action attack or cast time uses animation length [1]
- attack maximum action distance + [40]
Variants 8714, 12250, 44086Spell
- Spell
- Cast Time: 1 sec
- Cooldown Time: 20 sec
- action attack or cast time uses animation length [1]
Variants 8714, 12250, 44086Triggerable
- Triggerable
Variants 8714, 12250, 44086Triggerable
- Triggerable
Variants 8714, 12250, 44086TriggerableAttackAttackInPlace
- Triggerable, Attack, AttackInPlace
- Base Damage: 932-1399
- Critical Hit Chance: 5%
- Attack Damage: 115%
- Attack Time: 1.5 sec
- Cooldown Time: 8 sec
- Base Damage: 849-1274
- Deals 15% more Attack damage
- action attack or cast time uses animation length [1]
- is area damage [1]
Variants 8714, 12250, 44086TriggerableAttackAttackInPlace
- Triggerable, Attack, AttackInPlace
- Base Damage: 932-1399
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- Base Damage: 849-1274
- action attack or cast time uses animation length [1]
- base skill cannot be avoided by dodge roll or blocked [1]
- is area damage [1]
Variants 8714, 12250, 44086Skill reference: Flame Breath
TriggerableAttackAttackInPlace
- Triggerable, Attack, AttackInPlace
- Base Damage: 932-1399
- Critical Hit Chance: 5%
- Attack Damage: 105%
- Attack Time: 1.5 sec
- Base Damage: 849-1274
- Deals 5% more Attack damage
- Converts 100% of Physical damage to Fire damage
- is area damage [1]
Variants 8714, 12250, 44086TriggerableAttackAttackInPlace
- Triggerable, Attack, AttackInPlace
- Base Damage: 932-1399
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- Base Damage: 849-1274
- action attack or cast time uses animation length [1]
- is area damage [1]
Variants 8714, 12250, 44086TriggerableAttackAttackInPlace
- Triggerable, Attack, AttackInPlace
- Base Damage: 932-1399
- Critical Hit Chance: 5%
- Attack Damage: 135%
- Attack Time: 1.5 sec
- Base Damage: 849-1274
- Deals 35% more Attack damage
- Converts 25% of Physical damage to Fire damage
- base skill can be avoided by dodge roll [1]
- base skill can be blocked [1]
- is area damage [1]
Variants 8714, 12250, 44086TriggerableAttackAttackInPlace
- Triggerable, Attack, AttackInPlace
- Base Damage: 932-1399
- Critical Hit Chance: 5%
- Attack Damage: 175%
- Attack Time: 1.5 sec
- Base Damage: 849-1274
- Deals 75% more Attack damage
- Converts 50% of Physical damage to Fire damage
- base skill can be avoided by dodge roll [1]
- base skill can be blocked [1]
- is area damage [1]
Variants 8714, 12250, 44086TriggerableAttackAttackInPlace
- Triggerable, Attack, AttackInPlace
- Base Damage: 932-1399
- Critical Hit Chance: 5%
- Attack Time: 1.5 sec
- Base Damage: 849-1274
- action attack or cast time uses animation length [1]
- is area damage [1]
Variants 8714, 12250, 44086TriggerableAttackAttackInPlace
- Triggerable, Attack, AttackInPlace
- Base Damage: 932-1399
- Critical Hit Chance: 5%
- Attack Damage: 155%
- Attack Time: 1.5 sec
- Base Damage: 849-1274
- Deals 55% more Attack damage
- Converts 75% of Physical damage to Fire damage
- action attack or cast time uses animation length [1]
- base skill cannot be avoided by dodge roll or blocked [1]
- is area damage [1]
Variants 8714, 12250, 44086TriggerableAttackAttackInPlace
- Triggerable, Attack, AttackInPlace
- Base Damage: 932-1399
- Critical Hit Chance: 5%
- Attack Damage: 108%
- Attack Time: 1.5 sec
- Base Damage: 849-1274
- Deals 8% more Attack damage
- Converts 100% of Physical damage to Fire damage
- action attack or cast time uses animation length [1]
- base skill cannot be avoided by dodge roll or blocked [1]
- is area damage [1]
Variants 8714, 12250, 44086Skill reference: Volcano
TriggerableSpellDamageAttackInPlace
- Triggerable, Spell, Damage, AttackInPlace
- Critical Hit Chance: 5%
- Cast Time: 1 sec
- Deals 275.5 to 413.2 Fire Damage
- action attack or cast time uses animation length [1]
- base skill can be avoided by dodge roll [1]
- is area damage [1]
- skill can be active blocked from all directions [1]
- Deals 251.3 to 377 Fire Damage
Variants 8714, 12250, 44086SpellTriggerableAttackInPlace
- Spell, Triggerable, AttackInPlace
- Cast Time: 1 sec
- action attack or cast time uses animation length [1]
Variants 8714, 12250, 44086Skill reference: Volcano
SpellTriggerableAttackInPlace
- Spell, Triggerable, AttackInPlace
- Cast Time: 1 sec
- action attack or cast time uses animation length [1]
Variants 8714, 12250, 44086Skill reference: Volcano
SpellProjectileProjectilesFromUserTriggerableDamageAttackInPlace
- Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
- Cast Time: 1 sec
- active skill projectile speed +% variation final [10]
- ballistic projectiles always bounce [1]
- base is projectile [1]
- monster projectile variation [1433]
- projectile ballistic angle override [70]
- projectile ballistic angle override variance [10]
- projectile ballistic gravity override [1500]
- projectiles not offset [1]
Variants 8714, 12250, 44086