PoE2 gem database
Skills and support gems
Find active skills, persistent skills, and supports by name, tag, or mechanic.- Skill gems
- 406
- Support gems
- 556

Concussive Spells
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
Support, Spell, Physical
Considered Casting
Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
Support, Spell
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Support, Spell
Controlled Hazard
Supports Skills which create Hazards, causing those Hazards to be unable to be triggered for 3 seconds after being created.
Support, Hazard
Cool Headed
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Support, Buff, Persistent
Cooldown Recovery I
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Support
Cooldown Recovery II
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Support
Corpse Conservation
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
Support
Corrosion
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Support, Physical, Chaos
Corrupting Cry I
Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
Support, Warcry, Trigger, Physical, Duration
Corrupting Cry II
Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
Support, Warcry, Trigger, Physical, Duration
Coursing Current
Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
Support, Spell, Projectile, Trigger, Lightning
Crackling Barrier
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
Support, Lightning, Channelling
Crater
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
Support, Attack, AoE, Melee, Trigger
Crazed Minions
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
Support, Minion, Persistent
Creeping Chill
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
Support, AoE, Trigger, Cold
Crescendo I
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Support, Attack, Melee, Strike
Crescendo II
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
Support, Attack, Melee, Strike
Crescendo III
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
Support, Attack, Melee, Strike
Crystalline Shards
Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies.
Support
Culling Strike I
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Support, Attack
Culling Strike II
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Support, Attack
Culmination I
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
Support, Attack, Melee, Conditional
Culmination II
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
Support, Attack, Melee, Conditional
Cursed Ground
Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
Support, Curse
Danse Macabre
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
Support
Daresso's Passion
Supports Banner Skills, causing them to require significantly less Glory to use.
Support, Banner, Lineage
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a cooldown or another usage Condition.
Support, Conditional
Deadly Herald
Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
Support, Herald
Deadly Poison I
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Support, Chaos
Deadly Poison II
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Support, Chaos
Deadly Resolve
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
Support, Attack, AoE, Trigger, Physical
Deathmarch
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
Support, Minion, Persistent
Decaying Hex
Supports Curse skills. Supported skill Trigger Profane Decay on each target they curse to inflict a damaging Debuff.
Support, Spell, Trigger, Chaos, Duration
Deep Cuts I
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Support, Physical
Deep Cuts II
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Support, Physical
Deep Freeze
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
Support, Cold
Defy I
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Support, Attack
Defy II
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Support, Attack
Delayed Gratification
Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.
Support
Delayed Reaction
Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.
Support, Hazard
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Support
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Support
Dialla's Desire
Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
Support, Lineage
Direstrike I
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Support, Buff, Persistent
Direstrike II
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Support, Buff, Persistent
Doedre's Undoing
Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad.
Support, Lineage, Spell, AoE, Trigger
Dominus' Grasp
Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
Support, Lineage, Projectile, Chaining
Double Barrel I
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Support, Ammunition, Projectile
Double Barrel II
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Support, Ammunition, Projectile
Double Barrel III
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.
Support, Ammunition, Projectile
Drain Ailments
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
Support, Spell
Durability
Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.
Support
Echoing Cry
Supports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.
Support, Warcry, AoE, Conditional
Efficiency I
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Support
Efficiency II
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Support
Einhar's Beastrite
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
Support, Lineage, Attack, Melee, Strike
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Support, Lightning
Electromagnetism
Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
Support, Spell, AoE, Trigger, Sustained
Elemental Armament I
Supports Attacks, causing them to deal more Elemental damage.
Support, Attack