PoE2 gem database
Skills and support gems
Find active skills, persistent skills, and supports by name, tag, or mechanic.- Skill gems
- 406
- Support gems
- 556

Auto Reload
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
Support, Ammunition, Projectile
Axe Slash
Strike with your Axe.
Attack, AoE, Melee, Strike
Azmerian Swarms
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit.
Buff, Minion, Persistent, Physical, Lightning
Azmerian Wolf
Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command. It Maims when attacking foes, and can lunge to bite and inflict Bleeding, or howl to inspire nearby allies.
Minion, Companion, Persistent, Physical
Ball Lightning
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Spell, AoE, Projectile, Sustained, Lightning
Barbs I
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
Support, Attack, Melee, Strike
Barbs II
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
Support, Attack, Melee, Strike
Barbs III
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage twice to enemies you Hit with Supported Skills.
Support, Attack, Melee, Strike
Barkskin
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
Buff, Persistent, Duration
Barrage
Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Spell, Buff, Duration
Barrier Invocation
While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
Buff, Persistent, Trigger, Invocation, Meta
Battershout
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Support, Warcry, AoE, Trigger, Physical
Behead I
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
Support, Attack, Melee, Strike
Behead II
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
Support, Attack, Melee, Strike
Berserk
While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
Buff, Persistent
Bhatair's Vengeance
Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
Support, Attack, Warcry, Cold, Duration
Bidding I
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Support, Minion, Command
Bidding II
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Support, Minion, Command
Bidding III
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Support, Minion, Command
Bind Spectre
Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
Minion, Persistent
Biting Frost I
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Support, Cold, Payoff
Biting Frost II
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
Support, Cold, Payoff
Bitter Dead
Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.
Spell, AoE, Cold, Repeatable
Black Powder Blitz
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
Buff, Persistent, AoE, Physical, Fire
Blasphemy
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Buff, Persistent, AoE, Aura, Meta
Blazing Critical
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
Support, Attack, Fire, Duration
Bleed I
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Support, Physical
Bleed II
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Support, Physical
Bleed III
Supports any skill that Hits enemies, causing it to inflict Bleeding.
Support, Physical
Bleed IV
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
Support, Physical
Bleeding Concoction
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Attack, AoE, Projectile, Physical
Blind I
Supports any skill that Hits enemies, causing them to Blind on Hit.
Support
Blind II
Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
Support
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Support
Blink
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Buff, Spell, Travel
Blood Boil
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Buff, Persistent, AoE, Physical, Duration
Blood Hunt
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Attack, AoE, Melee, Strike, Physical
Bloodhound's Mark
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Mark, Attack, AoE, Trigger, Physical
Bloodlust
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
Support, Attack, Melee, Physical
Bone Blast
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Spell, AoE, Physical, Duration, Repeatable
Bone Cage
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
Spell, AoE, Physical, Duration, Nova
Bone Offering
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Minion, Buff, AoE, Physical, Duration
Bone Shrapnel
Bone Shrapnel is a support gem.
Support, AoE, Trigger, Physical
Boneshatter
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Attack, AoE, Melee, Strike
Bonestorm
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
Spell, AoE, Projectile, Physical, Channelling
Boundless Energy I
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Support
Boundless Energy II
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Support
Bounty I
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
Support
Bounty II
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
Support
Bow Shot
Fire an arrow with your Bow.
Attack, Projectile, Repeatable
Brambleslam
Supports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.
Support, Attack, AoE, Melee, Slam
Branching Fissures I
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Support
Branching Fissures II
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Support
Breachlord's Amalgam
Supports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so.
Support, Lineage, Projectile, Lightning, Cold
Briarpatch
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
Buff, Spell, Persistent, AoE, Sustained
Brink I
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Support, Attack, Melee
Brink II
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
Support, Attack, Melee
Brittle Armour
Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
Support, Physical, Cold
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Support, Physical
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Support, Physical