Augments
Browse every published Path of Exile 2 socketable Augment with exact normal, Bonded, and enchant effects, applicable item types, artwork, and source identity.
Runes
Socketable Runes with equipment-specific and Bonded effects.

Martial Weapon: Adds 7 to 11 Fire Damage

Martial Weapon: Adds 6 to 10 Cold Damage

Martial Weapon: Adds 1 to 20 Lightning Damage

Martial Weapon: 16% increased Physical Damage

Martial Weapon: Leeches 4% of Physical Damage as Life

Martial Weapon: Leeches 3% of Physical Damage as Mana

Martial Weapon: Gain 25 Life per enemy killed

Martial Weapon: Gain 20 Mana per enemy killed

Martial Weapon: Causes 30% increased Stun Buildup

Martial Weapon: +90 to Accuracy Rating

Martial Weapon: Adds 4 to 6 Fire Damage

Martial Weapon: Adds 3 to 5 Cold Damage
Soul Cores
Vaal socketables with effects based on the equipped item.

Martial Weapon: 15% chance to Poison on Hit with this weapon

Martial Weapon: 15% chance to cause Bleeding on Hit

Martial Weapon: Recover 2% of maximum Life on Kill

Martial Weapon: Recover 2% of maximum Mana on Kill

Martial Weapon: 30% increased Elemental Damage with Attacks

Martial Weapon: 30% increased Flammability Magnitude

Martial Weapon: 30% increased Freeze Buildup

Martial Weapon: 30% increased chance to Shock

Martial Weapon: +15 to Spirit

Martial Weapon: Attacks with this Weapon Penetrate 15% Elemental Resistances

Martial Weapon: 5% increased Attack Speed

Martial Weapon: +5% to Critical Damage Bonus
Idols
Idols with normal and Bonded effects by equipment type.

Gloves: 8% increased Attack Speed

Martial Weapon: 25% reduced Poison Duration, Targets can be affected by +1 of your Poisons at the same time

Boots: 50% increased total Power counted by Warcries

Helmets: 15% increased Cost Efficiency

Helmets: Enemies you Curse take 6% increased Damage

Body Armours: +1 Charm Slots

Helmets: 8% increased Reservation Efficiency of Minion Skills

Shields: +25% of Armour also applies to Elemental Damage

Boots: 30% increased Skill Effect Duration with Plant Skills

Body Armours: Skills have 10% chance to not remove Charges but still count as consuming them

Boots: 15% chance when you gain an Endurance Charge to gain an additional Endurance Charge

Helmets: 15% chance when you gain a Power Charge to gain an additional Power Charge
Other augments
Published augments that are not classified as Runes, Soul Cores, or Idols.

Helmets: Remove a Damaging Ailment when you use a Command Skill

Body Armours: Regenerate 1.5% of maximum Life per second

Helmets: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate

Helmets: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet

Helmets: Raven-Touched