Soul Cores
Browse every Path of Exile 2 Soul Core with its weapon and armour socket effects, image, and source-backed item page.

Martial Weapon: 15% chance to Poison on Hit with this weapon

Martial Weapon: 15% chance to cause Bleeding on Hit

Martial Weapon: Recover 2% of maximum Life on Kill

Martial Weapon: Recover 2% of maximum Mana on Kill

Martial Weapon: 30% increased Elemental Damage with Attacks

Martial Weapon: 30% increased Flammability Magnitude

Martial Weapon: 30% increased Freeze Buildup

Martial Weapon: 30% increased chance to Shock

Martial Weapon: +15 to Spirit

Martial Weapon: Attacks with this Weapon Penetrate 15% Elemental Resistances

Martial Weapon: 5% increased Attack Speed

Martial Weapon: +5% to Critical Damage Bonus

Martial Weapon: Convert 20% of Requirements to Strength

Martial Weapon: Convert 20% of Requirements to Dexterity

Martial Weapon: Convert 20% of Requirements to Intelligence

Helmets: +40% of Armour also applies to Cold Damage

Boots: +40% of Armour also applies to Lightning Damage

Gloves: +40% of Armour also applies to Fire Damage

Body Armours: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield

Helmets: 8% increased Skill Effect Duration, 8% increased Cooldown Recovery Rate

Helmets: +4 to Maximum Rage

Boots: 15% increased Curse Duration, 15% increased Poison Duration

Martial Weapon: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge

Martial Weapon: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge

Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power Charge

Boots: 12% increased speed of Recoup Effects

Helmets: Enemies you Curse have -5% to Chaos Resistance

Bows: 20% increased Projectile Speed

Martial Weapon: Adds 19 to 29 Chaos damage

Wand or Staff: Minions deal 40% increased Damage with Command Skills

Helmets: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds

Body Armours: You Recoup 50% of Damage taken by your Offerings as Life

Helmets: +1 to maximum Mana per 2 Item Energy Shield on Equipped Helmet

Helmets: A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate