This item can be selected in the Currency Exchange. Its recorded exchange cost is 1,000 Gold.
Idol
Idol of Eramir
Body Armours: Skills have 10% chance to not remove Charges but still count as consuming them0.5.4d
Current data
Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What it does
Body Armours: Skills have 10% chance to not remove Charges but still count as consuming them
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Eligible itemIdols | Idols
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2 targetsBonded effects apply in addition to the normal socketed effect while Wisdom of the Maji is allocated. Compare all Bonded modifiers.
Skills have 10% chance to not remove Charges but still count as consuming them
25% increased Endurance, Frenzy and Power Charge Duration
How to get Idol of Eramir
1 current methodAzmeri Spirit drop
Open the Azmeri Spirits guideIdol of Eramir can drop from any Azmeri spirit-possessed monster in an area where level 65 items can drop.
Item view
All Idols
35 items
Stack Size1 / 10Helmets: 10% increased Area of EffectSceptres: Allies in your Presence deal 12 to 18 added Attack Physical DamageHelmets: 12% increased Reservation Efficiency of Companion SkillsSceptres: 40% increased Attack Damage while Shapeshifted
Stack Size1 / 10Gloves: Gain 1 Rage on Melee HitSceptres: Allies in your Presence Regenerate 0.5% of your Maximum Life per secondGloves: 25% increased Warcry Cooldown Recovery RateSceptres: 25% increased Life Regeneration rate while Shapeshifted
Limited to1 Ancient AugmentRequiresLevel 60Helmets: Enemies which are on Full Life cannot Evade your HitsBody Armours: Prevent +5% of Damage from Deflected Hits if you've Deflected no Hits RecentlyBoots: Gain Onslaught for 4 seconds when your Marks ActivateHelmets: 30% increased Accuracy RatingBody Armours: 8% increased Deflection RatingBoots: Buffs on you expire 10% slower
Limited to1 Ancient AugmentRequiresLevel 60Body Armours: +3 to Spirit per Idol socketed in your EquipmentGloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targetsBoots: 1% increased Movement Speed while Sprinting per Persistent MinionBody Armours: 5% increased SpiritGloves: Companions deal 30% increased DamageBoots: Minions have 12% increased maximum Life
Limited to1 Ancient AugmentRequiresLevel 60Helmets: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage HitGloves: +5% to maximum Block chance if you've Blocked with a raised Shield RecentlyBody Armours: 200% increased Stun Threshold if you've been Stunned RecentlyHelmets: Buffs on you expire 10% slowerGloves: 20% increased Block chanceBody Armours: 25% increased Stun Threshold
Limited to1 Ancient AugmentRequiresLevel 60Helmets: Enemies have no Critical Damage Bonus for 4 seconds after you Blind themGloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 secondsBoots: Your speed is Unaffected by Slows while SprintingHelmets: 20% increased Blind EffectGloves: 15% increased Critical Hit ChanceBoots: 8% increased Movement Speed while Sprinting
Stack Size1 / 10Gloves: 25% increased Accuracy RatingSceptres: Allies in your Presence have 14% increased Critical Hit ChanceGloves: 30% increased Charm Charges gainedSceptres: 25% increased Critical Hit Chance while Shapeshifted
Stack Size1 / 10Limited to1Body Armours: Idols socketed in this item gain the benefits of their Bonded modifiers, display additional socketable mods for idols [1]Sceptres: 50% increased Presence Area of EffectBody Armours: +5% to Quality of all SkillsSceptres: Minions have 30% increased Area of Effect
Stack Size1 / 10Limited to1RequiresLevel 50Body Armours: 10% increased Deflection RatingSceptres: Companions have 12% increased Attack SpeedBody Armours: +12% to Cold ResistanceSceptres: 8% increased Attack Speed while your Companion is in your Presence
Stack Size1 / 10Limited to1RequiresLevel 50Helmets: 15% chance when you gain a Power Charge to gain an additional Power ChargeSceptres: If you would gain a Power Charge, Allies in your Presence gain that Charge insteadHelmets: +1 to Maximum Power ChargesSceptres: 40% increased maximum Energy Shield if you've consumed a Power Charge Recently
Stack Size1 / 10Limited to1RequiresLevel 50Helmets: 15% increased Cost EfficiencySceptres: 15% increased Mana Recovery rate while your Companion is in your PresenceHelmets: Meta Skills have 15% increased Reservation EfficiencySceptres: 8% increased Life Recovery Rate while your Companion is in your Presence
Stack Size1 / 10Limited to1RequiresLevel 50Helmets: Enemies you Curse take 6% increased DamageSceptres: 20% increased Curse DurationHelmets: 20% increased Area of Effect of CursesSceptres: Curse zones erupt after 20% reduced delay
Stack Size1 / 10Limited to1RequiresLevel 50Body Armours: Skills have 10% chance to not remove Charges but still count as consuming themSceptres: Allies in your Presence share Charges with youBody Armours: 15% chance for Charms you use to not consume ChargesSceptres: 25% increased Endurance, Frenzy and Power Charge Duration
Stack Size1 / 10Limited to1RequiresLevel 50Shields: +25% of Armour also applies to Elemental DamageBucklers: Gain Deflection Rating equal to 20% of Evasion RatingSceptres: Companions deal 10% more Damage for each different type of dead Companion you haveShields: 12% increased Damage for each type of Elemental Ailment on EnemyBucklers: 12% increased Damage for each type of Elemental Ailment on EnemySceptres: Recover 3% of maximum Life when one of your Minions is Revived
Stack Size1 / 10Limited to1RequiresLevel 50Boots: 50% increased total Power counted by WarcriesSceptres: 15% increased Damage per each different Companion in your PresenceBoots: 30% increased Glory generationSceptres: 15% increased Reservation Efficiency of Companion Skills
Stack Size1 / 10Limited to1RequiresLevel 50Gloves: 15% chance when you gain a Frenzy Charge to gain an additional Frenzy ChargeSceptres: If you would gain a Frenzy Charge, Allies in your Presence gain that Charge insteadGloves: +1 to Maximum Frenzy ChargesSceptres: 40% increased Evasion Rating if you've consumed a Frenzy Charge Recently
Stack Size1 / 10Limited to1RequiresLevel 50Body Armours: +1 Charm SlotsSceptres: Flasks gain 0.2 charges per SecondBody Armours: Storm Skills have +1 to LimitSceptres: 20% increased Life and Mana Recovery from Flasks
Stack Size1 / 10Limited to1RequiresLevel 50Boots: 15% chance when you gain an Endurance Charge to gain an additional Endurance ChargeSceptres: If you would gain an Endurance Charge, Allies in your Presence gain that Charge insteadBoots: +1 to Maximum Endurance ChargesSceptres: 40% increased Armour if you've consumed an Endurance Charge Recently
Stack Size1 / 10Limited to1RequiresLevel 50Helmets: 8% increased Reservation Efficiency of Minion SkillsSceptres: 40% increased Armour, Evasion and Energy Shield while your Companion is in your PresenceHelmets: Minions Revive 8% fasterSceptres: Companions have 25% increased maximum Life
Stack Size1 / 10Limited to1RequiresLevel 50Shields: 15% increased Block chance while your Companion is in your PresenceBucklers: companions gain onslaught when you parry [1]Sceptres: Companions in your Presence gain 1 Rage on hitShields: +3% to maximum Block chanceBucklers: 30% increased Parry RangeSceptres: Companions have 30% increased Area of Effect
Stack Size1 / 10Limited to1RequiresLevel 50Gloves: 8% increased Attack SpeedSceptres: Allies in your Presence have 8% increased Movement SpeedGloves: 20% reduced Slowing Potency of Debuffs on YouSceptres: 4% increased Movement Speed
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon, Wand or Staff: 25% reduced Spirit, Meta Skills gain 40% increased EnergySceptres: 40% reduced Presence Area of Effect, Aura Skills have 25% increased MagnitudesMartial Weapon, Wand or Staff: Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation EfficiencySceptres: Allies in your Presence Regenerate 3% of your Maximum Life per second, 25% reduced Life Regeneration rate
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon, Wand or Staff: 30% reduced maximum Mana, Gain 2% of Damage as Extra Physical Damage per ten percent missing ManaSceptres: 30% reduced Mana Cost Efficiency of Command Skills, Minions deal 60% increased Damage with Command SkillsMartial Weapon, Wand or Staff: 30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low ManaSceptres: 25% reduced Reservation Efficiency of Minion Skills, Temporary Minion Skills have +2 to Limit of Minions summoned
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon, Wand or Staff: -20% to all Elemental Resistances, Gain 20% of Damage as Extra Damage of a random ElementSceptres: Companions in your Presence have -20% to all Elemental Resistances, Companions in your Presence Gain 20% of Damage as Extra Damage of a random ElementMartial Weapon, Wand or Staff: -20% to Chaos Resistance, Gain 20% of Damage as Extra Chaos DamageSceptres: Allies in your Presence Gain 20% of Damage as Extra Chaos Damage, Companions in your Presence have -20% to Chaos Resistance
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon: 25% reduced Poison Duration, Targets can be affected by +1 of your Poisons at the same timeSceptres: Allies in your Presence deal 13 to 27 added Attack Chaos DamageMartial Weapon: Gain 13% of Physical Damage as extra Chaos DamageSceptres: 15% increased Withered Magnitude
Stack Size1 / 10Limited to1RequiresLevel 50Boots: 30% increased Skill Effect Duration with Plant SkillsSceptres: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first timeBoots: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first timeSceptres: 30% increased Skill Effect Duration with Plant Skills
Stack Size1 / 10Foci: 12% increased Cooldown Recovery RateSceptres: Allies in your Presence have 10% increased Cast SpeedFoci: 20% increased effect of Archon Buffs on youSceptres: 10% increased Skill Speed while Shapeshifted
Stack Size1 / 10Shields and Bucklers: 15% increased Block chanceSceptres: Allies in your Presence have +12% to all Elemental ResistancesShields and Bucklers: 15% chance for Damage of Enemies Hitting you to be UnluckySceptres: +20% of Armour also applies to Elemental Damage while Shapeshifted
Stack Size1 / 10Limited to1RequiresLevel 50Body Armours: +10% of Armour also applies to Chaos DamageSceptres: Minions have +20% to Chaos ResistanceBody Armours: +8% to Chaos ResistanceSceptres: Minions have 20% additional Physical Damage Reduction
Stack Size1 / 10Helmets: Minions have 15% increased maximum LifeSceptres: Allies in your Presence deal 40% increased DamageHelmets: Remnants can be collected from 30% further awaySceptres: 40% increased Damage while Shapeshifted
Stack Size1 / 10Limited to1Body Armours: 12% increased Rarity of Items foundSceptres: 15% increased SpiritBody Armours: 10% increased Quantity of Gold Dropped by Slain EnemiesSceptres: Minions have 30% increased Cooldown Recovery Rate for Command Skills
Stack Size1 / 10Gloves: 8% increased Curse MagnitudesSceptres: Allies in your Presence have 10% increased Attack SpeedGloves: Remnants you create have 15% increased effectSceptres: 10% increased Skill Speed while Shapeshifted
Stack Size1 / 10Limited to1Helmets: Projectiles have 15% chance to ForkSceptres: Allies in your Presence deal 1 to 40 added Attack Lightning DamageHelmets: Projectiles have 25% chance for an additional Projectile when ForkingSceptres: 40% increased Attack Damage while Shapeshifted
Stack Size1 / 10Limited to1RequiresLevel 50Body Armours: 5% of Damage taken bypasses Energy ShieldSceptres: Companions have 25% increased maximum LifeBody Armours: +12% to Lightning ResistanceSceptres: 25% increased Damage while your Companion is in your Presence
Stack Size1 / 10Gloves: 15% increased Magnitude of Bleeding you inflictSceptres: Allies in your Presence have 20% increased Critical Damage BonusGloves: 25% reduced Magnitude of Bleeding on YouSceptres: 25% increased Critical Hit Chance while Shapeshifted