Idol of Sirrius now grants Allies in your Presence have 8% increased Movement Speed when socketed into a Sceptre. The Bonded modifier now grants 20% reduced slow potency (previously 15%).
0.5.4d
Current series
Changed in 0.5
Direct change
What it does
Currency Exchange
Eligible itemIdols | Idols
Open exchange guideThis item can be selected in the Currency Exchange. Its recorded exchange cost is 1,000 Gold.
Effects by item type
2 targetsBonded effects apply in addition to the normal socketed effect while Wisdom of the Maji is allocated. Compare all Bonded modifiers.
How to get Idol of Sirrius
1 current methodAzmeri Spirit drop
Open the Azmeri Spirits guideIdol of Sirrius can drop from any Azmeri spirit-possessed monster in an area where level 65 items can drop.
Patch history
2 changesItem view
All Idols
35 items
Stack Size1 / 10Helmets: 10% increased Area of EffectSceptres: Allies in your Presence deal 12 to 18 added Attack Physical DamageHelmets: 12% increased Reservation Efficiency of Companion SkillsSceptres: 40% increased Attack Damage while Shapeshifted
Stack Size1 / 10Gloves: Gain 1 Rage on Melee HitSceptres: Allies in your Presence Regenerate 0.5% of your Maximum Life per secondGloves: 25% increased Warcry Cooldown Recovery RateSceptres: 25% increased Life Regeneration rate while Shapeshifted
Limited to1 Ancient AugmentRequiresLevel 60Helmets: Enemies which are on Full Life cannot Evade your HitsBody Armours: Prevent +5% of Damage from Deflected Hits if you've Deflected no Hits RecentlyBoots: Gain Onslaught for 4 seconds when your Marks ActivateHelmets: 30% increased Accuracy RatingBody Armours: 8% increased Deflection RatingBoots: Buffs on you expire 10% slower
Limited to1 Ancient AugmentRequiresLevel 60Body Armours: +3 to Spirit per Idol socketed in your EquipmentGloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targetsBoots: 1% increased Movement Speed while Sprinting per Persistent MinionBody Armours: 5% increased SpiritGloves: Companions deal 30% increased DamageBoots: Minions have 12% increased maximum Life
Limited to1 Ancient AugmentRequiresLevel 60Helmets: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage HitGloves: +5% to maximum Block chance if you've Blocked with a raised Shield RecentlyBody Armours: 200% increased Stun Threshold if you've been Stunned RecentlyHelmets: Buffs on you expire 10% slowerGloves: 20% increased Block chanceBody Armours: 25% increased Stun Threshold
Limited to1 Ancient AugmentRequiresLevel 60Helmets: Enemies have no Critical Damage Bonus for 4 seconds after you Blind themGloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 secondsBoots: Your speed is Unaffected by Slows while SprintingHelmets: 20% increased Blind EffectGloves: 15% increased Critical Hit ChanceBoots: 8% increased Movement Speed while Sprinting
Stack Size1 / 10Gloves: 25% increased Accuracy RatingSceptres: Allies in your Presence have 14% increased Critical Hit ChanceGloves: 30% increased Charm Charges gainedSceptres: 25% increased Critical Hit Chance while Shapeshifted
Stack Size1 / 10Limited to1Body Armours: Idols socketed in this item gain the benefits of their Bonded modifiers, display additional socketable mods for idols [1]Sceptres: 50% increased Presence Area of EffectBody Armours: +5% to Quality of all SkillsSceptres: Minions have 30% increased Area of Effect
Stack Size1 / 10Limited to1RequiresLevel 50Body Armours: 10% increased Deflection RatingSceptres: Companions have 12% increased Attack SpeedBody Armours: +12% to Cold ResistanceSceptres: 8% increased Attack Speed while your Companion is in your Presence
Stack Size1 / 10Limited to1RequiresLevel 50Helmets: 15% chance when you gain a Power Charge to gain an additional Power ChargeSceptres: If you would gain a Power Charge, Allies in your Presence gain that Charge insteadHelmets: +1 to Maximum Power ChargesSceptres: 40% increased maximum Energy Shield if you've consumed a Power Charge Recently
Stack Size1 / 10Limited to1RequiresLevel 50Helmets: 15% increased Cost EfficiencySceptres: 15% increased Mana Recovery rate while your Companion is in your PresenceHelmets: Meta Skills have 15% increased Reservation EfficiencySceptres: 8% increased Life Recovery Rate while your Companion is in your Presence
Stack Size1 / 10Limited to1RequiresLevel 50Helmets: Enemies you Curse take 6% increased DamageSceptres: 20% increased Curse DurationHelmets: 20% increased Area of Effect of CursesSceptres: Curse zones erupt after 20% reduced delay
Stack Size1 / 10Limited to1RequiresLevel 50Body Armours: Skills have 10% chance to not remove Charges but still count as consuming themSceptres: Allies in your Presence share Charges with youBody Armours: 15% chance for Charms you use to not consume ChargesSceptres: 25% increased Endurance, Frenzy and Power Charge Duration
Stack Size1 / 10Limited to1RequiresLevel 50Shields: +25% of Armour also applies to Elemental DamageBucklers: Gain Deflection Rating equal to 20% of Evasion RatingSceptres: Companions deal 10% more Damage for each different type of dead Companion you haveShields: 12% increased Damage for each type of Elemental Ailment on EnemyBucklers: 12% increased Damage for each type of Elemental Ailment on EnemySceptres: Recover 3% of maximum Life when one of your Minions is Revived
Stack Size1 / 10Limited to1RequiresLevel 50Boots: 50% increased total Power counted by WarcriesSceptres: 15% increased Damage per each different Companion in your PresenceBoots: 30% increased Glory generationSceptres: 15% increased Reservation Efficiency of Companion Skills
Stack Size1 / 10Limited to1RequiresLevel 50Gloves: 15% chance when you gain a Frenzy Charge to gain an additional Frenzy ChargeSceptres: If you would gain a Frenzy Charge, Allies in your Presence gain that Charge insteadGloves: +1 to Maximum Frenzy ChargesSceptres: 40% increased Evasion Rating if you've consumed a Frenzy Charge Recently
Stack Size1 / 10Limited to1RequiresLevel 50Body Armours: +1 Charm SlotsSceptres: Flasks gain 0.2 charges per SecondBody Armours: Storm Skills have +1 to LimitSceptres: 20% increased Life and Mana Recovery from Flasks
Stack Size1 / 10Limited to1RequiresLevel 50Boots: 15% chance when you gain an Endurance Charge to gain an additional Endurance ChargeSceptres: If you would gain an Endurance Charge, Allies in your Presence gain that Charge insteadBoots: +1 to Maximum Endurance ChargesSceptres: 40% increased Armour if you've consumed an Endurance Charge Recently
Stack Size1 / 10Limited to1RequiresLevel 50Helmets: 8% increased Reservation Efficiency of Minion SkillsSceptres: 40% increased Armour, Evasion and Energy Shield while your Companion is in your PresenceHelmets: Minions Revive 8% fasterSceptres: Companions have 25% increased maximum Life
Stack Size1 / 10Limited to1RequiresLevel 50Shields: 15% increased Block chance while your Companion is in your PresenceBucklers: companions gain onslaught when you parry [1]Sceptres: Companions in your Presence gain 1 Rage on hitShields: +3% to maximum Block chanceBucklers: 30% increased Parry RangeSceptres: Companions have 30% increased Area of Effect
Stack Size1 / 10Limited to1RequiresLevel 50Gloves: 8% increased Attack SpeedSceptres: Allies in your Presence have 8% increased Movement SpeedGloves: 20% reduced Slowing Potency of Debuffs on YouSceptres: 4% increased Movement Speed
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon, Wand or Staff: 25% reduced Spirit, Meta Skills gain 40% increased EnergySceptres: 40% reduced Presence Area of Effect, Aura Skills have 25% increased MagnitudesMartial Weapon, Wand or Staff: Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation EfficiencySceptres: Allies in your Presence Regenerate 3% of your Maximum Life per second, 25% reduced Life Regeneration rate
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon, Wand or Staff: 30% reduced maximum Mana, Gain 2% of Damage as Extra Physical Damage per ten percent missing ManaSceptres: 30% reduced Mana Cost Efficiency of Command Skills, Minions deal 60% increased Damage with Command SkillsMartial Weapon, Wand or Staff: 30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low ManaSceptres: 25% reduced Reservation Efficiency of Minion Skills, Temporary Minion Skills have +2 to Limit of Minions summoned
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon, Wand or Staff: -20% to all Elemental Resistances, Gain 20% of Damage as Extra Damage of a random ElementSceptres: Companions in your Presence have -20% to all Elemental Resistances, Companions in your Presence Gain 20% of Damage as Extra Damage of a random ElementMartial Weapon, Wand or Staff: -20% to Chaos Resistance, Gain 20% of Damage as Extra Chaos DamageSceptres: Allies in your Presence Gain 20% of Damage as Extra Chaos Damage, Companions in your Presence have -20% to Chaos Resistance
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon: 25% reduced Poison Duration, Targets can be affected by +1 of your Poisons at the same timeSceptres: Allies in your Presence deal 13 to 27 added Attack Chaos DamageMartial Weapon: Gain 13% of Physical Damage as extra Chaos DamageSceptres: 15% increased Withered Magnitude
Stack Size1 / 10Limited to1RequiresLevel 50Boots: 30% increased Skill Effect Duration with Plant SkillsSceptres: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first timeBoots: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first timeSceptres: 30% increased Skill Effect Duration with Plant Skills
Stack Size1 / 10Foci: 12% increased Cooldown Recovery RateSceptres: Allies in your Presence have 10% increased Cast SpeedFoci: 20% increased effect of Archon Buffs on youSceptres: 10% increased Skill Speed while Shapeshifted
Stack Size1 / 10Shields and Bucklers: 15% increased Block chanceSceptres: Allies in your Presence have +12% to all Elemental ResistancesShields and Bucklers: 15% chance for Damage of Enemies Hitting you to be UnluckySceptres: +20% of Armour also applies to Elemental Damage while Shapeshifted
Stack Size1 / 10Limited to1RequiresLevel 50Body Armours: +10% of Armour also applies to Chaos DamageSceptres: Minions have +20% to Chaos ResistanceBody Armours: +8% to Chaos ResistanceSceptres: Minions have 20% additional Physical Damage Reduction
Stack Size1 / 10Helmets: Minions have 15% increased maximum LifeSceptres: Allies in your Presence deal 40% increased DamageHelmets: Remnants can be collected from 30% further awaySceptres: 40% increased Damage while Shapeshifted
Stack Size1 / 10Limited to1Body Armours: 12% increased Rarity of Items foundSceptres: 15% increased SpiritBody Armours: 10% increased Quantity of Gold Dropped by Slain EnemiesSceptres: Minions have 30% increased Cooldown Recovery Rate for Command Skills
Stack Size1 / 10Gloves: 8% increased Curse MagnitudesSceptres: Allies in your Presence have 10% increased Attack SpeedGloves: Remnants you create have 15% increased effectSceptres: 10% increased Skill Speed while Shapeshifted
Stack Size1 / 10Limited to1Helmets: Projectiles have 15% chance to ForkSceptres: Allies in your Presence deal 1 to 40 added Attack Lightning DamageHelmets: Projectiles have 25% chance for an additional Projectile when ForkingSceptres: 40% increased Attack Damage while Shapeshifted
Stack Size1 / 10Limited to1RequiresLevel 50Body Armours: 5% of Damage taken bypasses Energy ShieldSceptres: Companions have 25% increased maximum LifeBody Armours: +12% to Lightning ResistanceSceptres: 25% increased Damage while your Companion is in your Presence
Stack Size1 / 10Gloves: 15% increased Magnitude of Bleeding you inflictSceptres: Allies in your Presence have 20% increased Critical Damage BonusGloves: 25% reduced Magnitude of Bleeding on YouSceptres: 25% increased Critical Hit Chance while Shapeshifted