Inscribed UltimatumInscribed Ultimatum

Ascendancy guide

Trial of Chaos guide

Enter with an Inscribed Ultimatum, complete rooms while accumulating trial modifiers, defeat the scheduled bosses, and claim rewards or Ascendancy points from the completed tier.
Steps
8
Game version
0.5.4d
Quick answer

For the first campaign run, defeat Xyclucian in the Chimeral Wetlands, take the Chimeral Inscribed Ultimatum to the Temple of Chaos, and complete all four rooms without dying. Later Inscribed Ultimatums can contain 4, 7, or 10 rooms. Read the key before starting: it shows the area level, room count, and whether completing that run can grant more Ascendancy points.

Before you start

4 points
  • The Chimeral Inscribed Ultimatum from Xyclucian for the first campaign run, or a regular Inscribed Ultimatum for a later run.
  • Access to the Temple of Chaos from the Chimeral Wetlands in Act 3.
  • Enough movement speed, recovery, and defences to survive several rooms with stacking trial modifiers.
  • Open inventory space for room rewards, Soul Cores, and any Fate fragment dropped by a ten-room boss.
1
Step 1

Get the correct Inscribed Ultimatum

Defeat Xyclucian, the Chimera in the Chimeral Wetlands during the Act 3 campaign to obtain the four-room Chimeral Inscribed Ultimatum. For repeat runs, use a regular Inscribed Ultimatum. Check its tooltip before entering because the room count and Ascendancy reward eligibility are properties of that key.

  • The campaign key says Chimeral Inscribed Ultimatum and has four trials.
  • A repeat-run key shows its area level and number of trials.
  • For Ascendancy progression, the tooltip explicitly says the run can grant additional points.
2
Step 2

Start the trial at the Temple Offering

Travel to the Temple of Chaos, place the Inscribed Ultimatum in the Temple Offering, and enter the opened trial. The campaign key is returned after a failed attempt, so it can be used again. A campaign run cannot be ended early before its fourth room.

  • The selected key is placed in the Temple Offering.
  • The displayed room count matches the intended run.
  • Flasks and Charms are ready before entering the first room.
3
Step 3

Choose a trial modifier before each room

The Trialmaster offers three trial modifiers, also called tribulations. Pick one before entering the next room. Every selected modifier remains active for the rest of the run and some modifiers can upgrade to stronger tiers, so judge the combination instead of choosing each modifier in isolation.

  • Avoid modifiers that directly disable the build's recovery, projectiles, area, or crowd control.
  • Do not stack reduced defences or resistances when later boss rooms are still ahead.
  • Account for persistent hazards when choosing the next room reward.
Directory

Modifiers

Look up exact modifier wording and related mechanics.

4
Step 4

Complete each room objective

Follow the objective shown for the current room. Trial objectives include slaying all monsters, surviving, implanting Soul Cores, escorting a statue, sacrificing monsters, destroying idols, and defeating a boss. Use the altar after a completed room to take the offered reward and leave when the run permits it, or continue and accept another modifier.

  • Read the objective before moving away from the entrance.
  • Use lifts and objective interactables only after nearby threats are controlled.
  • If a regular run permits cashing out, compare the accumulated rewards with the risk of every remaining room.
Directory

Soul Cores

Review the socketables found among Trial of Chaos rewards.

5
Step 5

Defeat bosses in rooms 4, 7, and 10

A boss appears at the end of each completed tier: room 4, room 7, and room 10. The possible bosses are Uxmal, the Beastlord, Chetza, the Feathered Plague, and Bahlak, the Sky Seer. Refill at the well before a boss room when one is available, then enter only after the current modifier combination is understood.

  • Prepare for a boss after rooms 3, 6, and 9.
  • Keep moving during Bahlak and Chetza projectile sequences.
  • Avoid standing near Uxmal during its breath and area slam attacks.
Boss

The Trialmaster

Separate the pinnacle encounter from the three regular trial bosses.

6
Step 6

Collect the room rewards or keep risking them

Rewards accumulate as the run continues. A regular run can be ended when the interface permits it, letting the player collect the completed-room rewards. Continuing adds another modifier and risks every accumulated reward. A corrupted Inscribed Ultimatum can also require a currency wager; completing its listed trial returns twice the wager, while failure loses both the wager and the accumulated rewards.

  • Compare the visible accumulated rewards with the remaining room and boss count.
  • For a corrupted key, confirm the exact currency and quantity committed as the wager.
  • Continue only when the current modifier combination still leaves a reliable path through the remaining objectives.
Area

Currency wagers

Review the double-or-lose wager rule before committing a corrupted key.

7
Step 7

Claim the completed tier's reward

After the final boss for the key, use the Ascension device if the key said the run could grant additional Ascendancy points. Trial tiers contain 4, 7, or 10 rooms, but a longer run does not automatically grant points that the character has already earned. Claim the trial rewards before leaving.

  • The final boss for the key has been defeated.
  • Use the Ascension device when it offers points or an Ascendancy choice.
  • Confirm the character's new unspent Ascendancy point total before leaving.
Directory

Ascendancy classes

Compare the classes and their passive trees before spending points.

8
Step 8

Use all three Fates to challenge the Trialmaster

In level 75 or higher ten-room runs, the room 10 boss drops its associated Fate: Cowardly Fate from Uxmal, Victorious Fate from Chetza, or Deadly Fate from Bahlak. Collect one of each across runs, complete another ten-room trial, and place all three in the door after room 10 to enter the Trialmaster encounter.

  • The Inscribed Ultimatum has ten rooms and area level 75 or higher.
  • Cowardly Fate, Victorious Fate, and Deadly Fate are all available.
  • All three fragments are placed in the door after the tenth-room boss.
Boss

The Trialmaster

Review the pinnacle boss, location, and connected rewards.

Important limits

Trial modifiers persist

Every selected modifier remains active through the later rooms. A harmless first choice can become dangerous when it combines with reduced recovery, reduced defences, or movement hazards.

Dying fails the active run

The Trial of Chaos must be completed without dying. Failure forfeits every accumulated room reward. The campaign Chimeral Inscribed Ultimatum is returned after failure, but a regular key or a corrupted key's currency wager is not protected by that campaign recovery rule.

The Trialmaster is a separate final encounter

Completing ten rooms is not enough to enter the Trialmaster arena. The door requires Cowardly Fate, Victorious Fate, and Deadly Fate together after a qualifying ten-room run.