Defeat every required monster in the room.
Act 3
The Trial of Chaos
The Trials of Chaos is one of three Ascension Trials, first accessible in Act 3, off the Chimeral Wetlands. It is a gauntlet of rooms filled with dangerous challenges that must be completed without dying while dealing with deadly trial modifiers that accumulate throughout the run. It is based on Ultimatum from Path of Exile 1.- Area level
- 38 XP range Item level
- Act
- 3
- Waypoint
- No
- Internal variants
- 1
Route finderStart here · Route to this area

How to enter
2 keys
Drops from Xyclucian in Chimeral Wetlands. It opens a fixed four-room trial and can be recovered from the Temple Offering after failure.

The tooltip shows the area level, room count, and whether the run can award more Ascendancy points.
Trial lengths and Ascendancy rewards
4 routes| Run | Boss rooms | Ascendancy result |
|---|---|---|
| Four rooms | 4 | First Trial of Chaos completion, or the next eligible Ascendancy reward shown on the key |
| Seven rooms | 4, 7 | Can raise the character to four total Ascendancy points when the key says it is eligible |
| Ten rooms | 4, 7, 10 | Can raise the character to six total Ascendancy points when the key says it is eligible |
| Ten rooms and Trialmaster | 4, 7, 10 | The Trialmaster completion can raise the character to eight total Ascendancy points |
Always read the key tooltip before starting. It states whether that run can award the character additional Ascendancy points.
Room objectives
7Stay alive until the room timer expires.
Collect the required Soul Cores and place them in their receptacles.
Remain near the statue to move it through the room while controlling enemies.
Defeat monsters inside the marked sacrifice area until the objective completes.
Find and destroy the required idols while surviving the room.
Defeat one of the three regular Trial of Chaos bosses.
Regular trial bosses
3
Bahlak uses physical and lightning attacks, aerial slams, projectile barrages, and moving tornadoes.

Chetza deals physical damage, applies Bleeding and Maim, summons a Plagueling, and tracks the player with falling bird projectiles.

Uxmal rotates between arena levels and uses fire, cold, lightning, chaos, and physical attacks that leave dangerous ground effects.
All Trial of Chaos modifiers
31Hazard
- Tier 1Tracking globules fall for Physical damage.
- Tier 2Tracking globules fall for Physical damage and create damaging blood ground.
- EffectA blood mist makes monsters inside it immune to damage.
- Tier 1Turrets periodically fire Fire projectiles.
- Tier 2Turrets periodically fire barrages of Fire projectiles.
- Tier 1Bloody hearts tether and slow the player. Breaking the tether stuns.
- Tier 2Breaking the slowing tether stuns and causes temporary damage vulnerability.
- Tier 1Growing rings of Doom explode for Physical damage.
- Tier 2Growing rings and circles of Doom explode for Physical damage.
- Tier 1Statues Petrify after the player remains in their gaze.
- Tier 2Statues apply a longer Petrify after a shorter exposure.
- Tier 1Turrets periodically fire Lightning projectiles.
- Tier 2Turrets periodically fire waves of Lightning projectiles.
- Tier 1Runes call Lightning storms if the player remains inside.
- Tier 2Larger runes call Lightning storms if the player remains inside.
- Tier 3Many large runes call Lightning storms if the player remains inside.
- Tier 1The room contains spikes that deal Physical damage.
- Tier 2The room contains many spikes that deal Physical damage.
- Tier 1A Vaal machine deploys attacks against nearby intruders.
- Tier 2The Vaal machine deploys an array of attacks.
- Tier 3The Vaal machine deploys a powerful array of attacks.
- EffectMonsters release Volatiles on death and Rare monsters leave larger ones.
Monster power
- Tier 1Monsters gain 20% of damage as extra Chaos damage.
- Tier 2Monsters gain 50% of damage as extra Chaos damage.
- Tier 1Monsters have 300% increased Critical Hit Chance.
- Tier 2Monsters always deal Critical Hits.
- EffectBosses deal more damage and take less damage.
- EffectMonster hits inflict Grasping Vines.
- EffectRare monsters have one additional modifier, and the room contains 30% more Rare monsters.
- EffectMonsters gain 20% increased Skill Speed.
- EffectMonsters have +40% to all Resistances.
- EffectMonsters are protected by Energy Shield.
- EffectMonster hits always inflict Bleeding and Poison.
- EffectMonsters cannot be Slowed or Stunned.
Player penalty
- Tier 140% less Defences.
- Tier 275% less Defences.
- EffectMonsters grant no Flask or Charm Charges on death.
- EffectDamage taken increases by 1% per second in each encounter room, up to 50%.
- Tier 140% reduced Life, Mana, and Energy Shield Recovery Rate.
- Tier 275% reduced Life, Mana, and Energy Shield Recovery Rate.
- Tier 1-15% to Elemental Resistances and -10% to Maximum Elemental Resistances.
- Tier 2-30% to Elemental Resistances and -20% to Maximum Elemental Resistances.
Build restriction
- Effect50% less Area of Effect and Projectile Speed.
- EffectThe player and minions deal no damage for 2 seconds every 8 seconds.
- EffectPlayer projectiles fly in random directions and monsters fire additional projectiles.
- EffectBuffs expire three times faster and debuffs expire three times slower.
Failure condition
- Tier 1An invulnerable shade inflicts Ruin with melee hits. Seven Ruin fails the trial.
- Tier 2A faster shade inflicts Ruin with melee and projectile hits. Seven Ruin fails the trial.
- Tier 3A still faster shade uses stronger melee and projectile hits. Seven Ruin fails the trial.
Rewards
4Eligible tiers award the next Ascendancy point pair shown on the Inscribed Ultimatum.
Soul CoresTrial reward choices include socketable Soul Cores, with additional high-level variants in later runs.
Vaal OrbsVaal Orbs are found more often in Trial of Chaos after the 0.3.0 reward change.
Fate fragmentsA level 75 or higher ten-room final boss drops its associated Fate for the Trialmaster door.
| Room | Endgame reward | Quantity |
|---|---|---|
| 1 to 3 | Corrupted Rare or Unique item | 1 item |
| 4 | Soul Core | 1 |
| 5 to 6 | Rare currency | 1 stack |
| 7 | Soul Core | 1 |
| 8 to 9 | Rare currency | 1 to 3 |
| 10 | Soul Core | 1 |
Room rewards accumulate during the run. Ending successfully lets the player collect them; failing the run forfeits them.
Corrupted Inscribed Ultimatum wagers
High riskA corrupted Inscribed Ultimatum can require a specific currency wager. Completing the listed trial returns twice the wagered amount. Failing the run loses the wager and every accumulated room reward.
- Read the exact wager, room count, area level, and trial modifiers before inserting the key.
- The wagered currency is committed to that run and is not protected by the campaign key recovery rule.
- Treat the promised double return as the result of completing the full listed trial, not as a reward for clearing one room.
Bosses and unique encounters
4Connected areas
2Quests
1NPCs found here
1Access and related items
7Cowardly Fate
Can be placed in the door at the end of the Trial of Chaos to challenge the Trialmaster.
used atDeadly Fate
Can be placed in the door at the end of the Trial of Chaos to challenge the Trialmaster.
used atInscribed Ultimatum
Use this item to enter its Trial of Chaos encounter.
used atInscribed Ultimatum
Take this item to The Temple of Chaos to participate in a Trial of Chaos.
used atInscribed Ultimatum
Use this item to enter its Trial of Chaos encounter.
used atInscribed Ultimatum
Use this item to enter its Trial of Chaos encounter.
used atVictorious Fate
Can be placed in the door at the end of the Trial of Chaos to challenge the Trialmaster.
Unique drops
4Bluetongue
Bluetongue has restrictions on where or how it can drop. Obtainable from Trial of Chaos as a reward due to a bug.
Redbeak
Redbeak has restrictions on where or how it can drop. Obtainable from Trial of Chaos as a reward due to a bug.
The Dancing Dervish
The Dancing Dervish has restrictions on where or how it can drop. Obtainable from Trial of Chaos as a reward due to a bug.
Winter's Bite
Winter's Bite has restrictions on where or how it can drop. Obtainable from Trial of Chaos as a reward due to a bug.







