Equipment mechanic

Augment Sockets

Add sockets with Artificer's Orbs, fill them with Runes and other Augments, and check exactly what survives replacement or extraction.
Artificer's Orb
Can you remove a rune?Replace it, or destroy the equipment to recover it

Placing a normal Augment into an occupied socket replaces and destroys the old Augment. An Orb of Extraction takes the opposite trade: it destroys the equipment and returns its non Socket-Bound Augments. It does not return Socket-Bound Augments.

Default socket limits

Before special exceptions
EquipmentMaximumArtificer's Orb
Body armour2Can add sockets
Two-handed weapon2Can add sockets
Other armour, shield, focus, or weapon1Can add one socket
Quiver or jewellery0Cannot add a socket by default

What happens to the item?

4 actions
  1. Fill an empty socketThe augment adds its target-specific enchantment to the equipment.
  2. Replace a normal augmentThe new augment takes the socket and the previous augment is destroyed.
  3. Use an Orb of ExtractionThe equipment is destroyed and its non Socket-Bound augments are returned.
  4. Recover a Socket-Bound augmentAn Orb of Extraction does not return it. Read its current tooltip before socketing it.

Augment types

Equipment sockets

Each item page lists the exact effect for every compatible target.

TypeWhere it comes fromImportant rule
RunesWorld drops, with additional exclusive sourcesThe effect changes with the equipment type.
Soul CoresTrial of Chaos and Atziri's TempleThe effect changes with the equipment type.
IdolsAzmerian wisp-possessed monsters and other listed sourcesSome Idols are Limited to 1.
Abyssal EyesAbyssal DepthsAncient Augment and Limited to 1.

Limits and exceptions

Check before spending currency

Exceptional and Unique items

Exceptional drops, corruption outcomes, and Unique modifiers can grant sockets beyond the default limit. The item can never exceed the number of inventory grid spaces it occupies.

Limited and Ancient Augments

Some Augments are Limited to 1. Ancient Augments share a one-per-character restriction. An invalid equipped combination can disable the affected item.