10% increased Area of Effect
12% increased Reservation Efficiency of Companion Skills
Allies in your Presence deal 12 to 18 added Attack Physical Damage
40% increased Attack Damage while Shapeshifted
Shaman augment mechanic
The effect updates dynamically. The Shaman does not need to have socketed the augment personally.

When socketed in a Body Armour, Fox Idol lets other Idols in that same item grant their Bonded modifiers. It does not extend this exception to Runes.
Compare the normal socketed effect with the additional Bonded effect for each equipment target.
10% increased Area of Effect
12% increased Reservation Efficiency of Companion Skills
Allies in your Presence deal 12 to 18 added Attack Physical Damage
40% increased Attack Damage while Shapeshifted
Gain 1 Rage on Melee Hit
25% increased Warcry Cooldown Recovery Rate
Allies in your Presence Regenerate 0.5% of your Maximum Life per second
25% increased Life Regeneration rate while Shapeshifted
Enemies which are on Full Life cannot Evade your Hits
30% increased Accuracy Rating
Prevent +5% of Damage from Deflected Hits if you've Deflected no Hits Recently
8% increased Deflection Rating
Gain Onslaught for 4 seconds when your Marks Activate
Buffs on you expire 10% slower
+3 to Spirit per Idol socketed in your Equipment
5% increased Spirit
Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Companions deal 30% increased Damage
1% increased Movement Speed while Sprinting per Persistent Minion
Minions have 12% increased maximum Life
Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
Buffs on you expire 10% slower
+5% to maximum Block chance if you've Blocked with a raised Shield Recently
20% increased Block chance
200% increased Stun Threshold if you've been Stunned Recently
25% increased Stun Threshold
Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
20% increased Blind Effect
Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
15% increased Critical Hit Chance
Your speed is Unaffected by Slows while Sprinting
8% increased Movement Speed while Sprinting
25% increased Accuracy Rating
30% increased Charm Charges gained
Allies in your Presence have 14% increased Critical Hit Chance
25% increased Critical Hit Chance while Shapeshifted
Idols socketed in this item gain the benefits of their Bonded modifiers, display additional socketable mods for idols [1]
+5% to Quality of all Skills
50% increased Presence Area of Effect
Minions have 30% increased Area of Effect
10% increased Deflection Rating
+12% to Cold Resistance
Companions have 12% increased Attack Speed
8% increased Attack Speed while your Companion is in your Presence
15% chance when you gain a Power Charge to gain an additional Power Charge
+1 to Maximum Power Charges
If you would gain a Power Charge, Allies in your Presence gain that Charge instead
40% increased maximum Energy Shield if you've consumed a Power Charge Recently
15% increased Cost Efficiency
Meta Skills have 15% increased Reservation Efficiency
15% increased Mana Recovery rate while your Companion is in your Presence
8% increased Life Recovery Rate while your Companion is in your Presence
Enemies you Curse take 6% increased Damage
20% increased Area of Effect of Curses
20% increased Curse Duration
Curse zones erupt after 20% reduced delay
Skills have 10% chance to not remove Charges but still count as consuming them
15% chance for Charms you use to not consume Charges
Allies in your Presence share Charges with you
25% increased Endurance, Frenzy and Power Charge Duration
+25% of Armour also applies to Elemental Damage
12% increased Damage for each type of Elemental Ailment on Enemy
Gain Deflection Rating equal to 20% of Evasion Rating
12% increased Damage for each type of Elemental Ailment on Enemy
Companions deal 10% more Damage for each different type of dead Companion you have
Recover 3% of maximum Life when one of your Minions is Revived
50% increased total Power counted by Warcries
30% increased Glory generation
15% increased Damage per each different Companion in your Presence
15% increased Reservation Efficiency of Companion Skills
15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
+1 to Maximum Frenzy Charges
If you would gain a Frenzy Charge, Allies in your Presence gain that Charge instead
40% increased Evasion Rating if you've consumed a Frenzy Charge Recently
+1 Charm Slots
Storm Skills have +1 to Limit
Flasks gain 0.2 charges per Second
20% increased Life and Mana Recovery from Flasks
15% chance when you gain an Endurance Charge to gain an additional Endurance Charge
+1 to Maximum Endurance Charges
If you would gain an Endurance Charge, Allies in your Presence gain that Charge instead
40% increased Armour if you've consumed an Endurance Charge Recently
8% increased Reservation Efficiency of Minion Skills
Minions Revive 8% faster
40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
Companions have 25% increased maximum Life
15% increased Block chance while your Companion is in your Presence
+3% to maximum Block chance
companions gain onslaught when you parry [1]
30% increased Parry Range
Companions in your Presence gain 1 Rage on hit
Companions have 30% increased Area of Effect
8% increased Attack Speed
20% reduced Slowing Potency of Debuffs on You
Allies in your Presence have 8% increased Movement Speed
4% increased Movement Speed
25% reduced Spirit, Meta Skills gain 40% increased Energy
Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
40% reduced Presence Area of Effect, Aura Skills have 25% increased Magnitudes
Allies in your Presence Regenerate 3% of your Maximum Life per second, 25% reduced Life Regeneration rate
30% reduced maximum Mana, Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana
30% reduced Mana Cost Efficiency, 12% increased Skill Speed while on Low Mana
30% reduced Mana Cost Efficiency of Command Skills, Minions deal 60% increased Damage with Command Skills
25% reduced Reservation Efficiency of Minion Skills, Temporary Minion Skills have +2 to Limit of Minions summoned
-20% to all Elemental Resistances, Gain 20% of Damage as Extra Damage of a random Element
-20% to Chaos Resistance, Gain 20% of Damage as Extra Chaos Damage
Companions in your Presence have -20% to all Elemental Resistances, Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element
Allies in your Presence Gain 20% of Damage as Extra Chaos Damage, Companions in your Presence have -20% to Chaos Resistance
25% reduced Poison Duration, Targets can be affected by +1 of your Poisons at the same time
Gain 13% of Physical Damage as extra Chaos Damage
Allies in your Presence deal 13 to 27 added Attack Chaos Damage
15% increased Withered Magnitude
30% increased Skill Effect Duration with Plant Skills
Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
30% increased Skill Effect Duration with Plant Skills
12% increased Cooldown Recovery Rate
20% increased effect of Archon Buffs on you
Allies in your Presence have 10% increased Cast Speed
10% increased Skill Speed while Shapeshifted
15% increased Block chance
15% chance for Damage of Enemies Hitting you to be Unlucky
Allies in your Presence have +12% to all Elemental Resistances
+20% of Armour also applies to Elemental Damage while Shapeshifted
+10% of Armour also applies to Chaos Damage
+8% to Chaos Resistance
Minions have +20% to Chaos Resistance
Minions have 20% additional Physical Damage Reduction
Minions have 15% increased maximum Life
Remnants can be collected from 30% further away
Allies in your Presence deal 40% increased Damage
40% increased Damage while Shapeshifted
12% increased Rarity of Items found
10% increased Quantity of Gold Dropped by Slain Enemies
15% increased Spirit
Minions have 30% increased Cooldown Recovery Rate for Command Skills
8% increased Curse Magnitudes
Remnants you create have 15% increased effect
Allies in your Presence have 10% increased Attack Speed
10% increased Skill Speed while Shapeshifted
Projectiles have 15% chance to Fork
Projectiles have 25% chance for an additional Projectile when Forking
Allies in your Presence deal 1 to 40 added Attack Lightning Damage
40% increased Attack Damage while Shapeshifted
5% of Damage taken bypasses Energy Shield
+12% to Lightning Resistance
Companions have 25% increased maximum Life
25% increased Damage while your Companion is in your Presence
15% increased Magnitude of Bleeding you inflict
25% reduced Magnitude of Bleeding on You
Allies in your Presence have 20% increased Critical Damage Bonus
25% increased Critical Hit Chance while Shapeshifted
Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
+80 to Evasion Rating
+20 to maximum Life, +20 to maximum Mana
Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy
40% increased Stun Buildup
50% increased Immobilisation buildup
30% increased Damage against Immobilised Enemies
25% increased Withered Magnitude
15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Grenades have 10% chance to activate a second time
40% increased Crossbow Reload Speed
30% chance to create an additional Remnant
+1 to maximum number of Elemental Infusions
30% increased Parried Debuff Magnitude
15% increased Block chance
30% chance when you gain a Charge to gain an additional Charge
30% increased Endurance, Frenzy and Power Charge Duration
8% increased Attack Speed if you have Blocked Recently
+3% to maximum Block chance
40% increased effect of Fully Broken Armour
Break 50% increased Armour
+50% Surpassing chance to fire an additional Arrow
30% increased Projectile Speed
Minions have 8% increased Attack and Cast Speed
Minions have 10% increased Movement Speed
10% chance for Slam Skills you use yourself to cause an additional Aftershock
15% increased Area of Effect for Attacks
40% increased Area of Effect of Curses
15% faster Curse Activation
Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
25% increased Chaos Damage
Leeches 4% of Physical Damage as Life
5% increased maximum Life
+40 to maximum Energy Shield
5% increased maximum Life
+45 to maximum Life
+20 to maximum Life, +20 to maximum Mana
When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
25% increased Cold Damage
12% increased Runic Ward Regeneration Rate
Regenerate 15 Runic Ward per second
Bow Attacks fire 1 additional Arrows
20% increased Projectile Speed
20% increased Magnitude of Damaging Ailments you inflict
15% increased Duration of Damaging Ailments on Enemies
30% increased Energy Shield Recharge Rate
Gain additional Ailment Threshold equal to 50% of maximum Energy Shield, Gain additional Stun Threshold equal to 50% of maximum Energy Shield
50% reduced effect of Curses on you
8% increased Curse Magnitudes
Adds 7 to 11 Fire Damage
30% increased Ignite Magnitude
Gain 8% of Damage as Extra Fire Damage
30% increased Ignite Magnitude
+14% to Fire Resistance
+20 to maximum Life, +20 to maximum Mana
Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
30% increased Immobilisation buildup
Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
20% increased Life Regeneration rate
Thorns Damage is Lucky against targets with Fully Broken Armour
30% increased Thorns damage
15% of Chaos Damage from Hits taken as a Damage of a random Element
+13% to Chaos Resistance
Gain 1% of Damage as Extra Damage of a random Element per Rune Socketed in Equipped Items
20% increased Elemental Damage
50% increased Runic Ward Regeneration Rate while Sprinting
15% increased Runic Ward Cost Efficiency
Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
40% increased Endurance Charge Duration
Banners also grant 2% of Life Regenerated per second to affected targets
Regenerate 0.5% of maximum Life per second
When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
20% increased Guard gained
+1 to maximum Life per 8 Armour on Equipped Helmet
+20 to Spirit
Gain Maximum Energy Shield equal to 50% of total Strength Requirements of Equipped Armour Items
+20 to Strength
Hits against you have no Critical Damage Bonus while on Consecrated Ground
20% increased Effect of Consecrated Ground you create
8% increased Deflection Rating while moving
Prevent +3% of Damage from Deflected Hits
5% increased Movement Speed
10% increased Cooldown Recovery Rate
50% increased Attack Damage against Rare or Unique Enemies
+1 to Level of all Attack Skills
Gain 13% of Damage as Extra Chaos Damage
Gain 8% of Damage as Extra Physical Damage
Gain 13% of Damage as Extra Chaos Damage
Gain 8% of Damage as Extra Physical Damage
20% increased Withered Magnitude
+7% to Chaos Resistance
8% increased Cast Speed
20% increased Mana Cost Efficiency while on Low Mana
Adds 6 to 10 Cold Damage
30% increased Freeze Buildup
Gain 8% of Damage as Extra Cold Damage
30% increased Freeze Buildup
+14% to Cold Resistance
+20 to maximum Life, +20 to maximum Mana
Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
+80 to Evasion Rating
+20 to maximum Life, +20 to maximum Mana
Leeches 5% of Physical Damage as Life
5% increased maximum Life
+50 to maximum Energy Shield
5% increased maximum Life
+60 to maximum Life
+20 to maximum Life, +20 to maximum Mana
16% increased Runic Ward Regeneration Rate
Regenerate 20 Runic Ward per second
Adds 13 to 16 Fire Damage
30% increased Ignite Magnitude
Gain 10% of Damage as Extra Fire Damage
30% increased Ignite Magnitude
+18% to Fire Resistance
+20 to maximum Life, +20 to maximum Mana
Adds 9 to 15 Cold Damage
30% increased Freeze Buildup
Gain 10% of Damage as Extra Cold Damage
30% increased Freeze Buildup
+18% to Cold Resistance
+20 to maximum Life, +20 to maximum Mana
Gain 30 Mana per enemy killed
12% of Skill Mana Costs Converted to Life Costs
30% increased Mana Regeneration Rate
16% increased Mana Cost Efficiency
18% increased Mana Regeneration Rate
+20 to maximum Life, +20 to maximum Mana
18% increased Physical Damage
20% increased effect of Fully Broken Armour
30% increased Spell Damage
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
18% increased Armour, Evasion and Energy Shield
+20 to maximum Life, +20 to maximum Mana
Leeches 4% of Physical Damage as Mana
5% increased maximum Mana
+75 to maximum Mana
5% increased maximum Mana
+40 to maximum Mana
+20 to maximum Life, +20 to maximum Mana
Gain 35 Life per enemy killed
Regenerate 0.4% of maximum Life per second
10% increased Energy Shield Recharge Rate
8% of Damage taken Recouped as Life
Regenerate 0.45% of maximum Life per second
+20 to maximum Life, +20 to maximum Mana
Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
+50 to maximum Energy Shield
+20 to maximum Life, +20 to maximum Mana
Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
+100 to Armour
+20 to maximum Life, +20 to maximum Mana
8% increased Skill Speed
15% increased Reservation Efficiency of Herald Skills
Debuffs on you expire 8% faster
15% increased Elemental Ailment Threshold
Minions gain 10% of their Physical Damage as Extra Lightning Damage
Minions deal 20% increased Damage
Minions take 10% of Physical Damage as Lightning Damage
Minions have +10% to all Elemental Resistances
Attacks with this Weapon have 10% chance to inflict Exposure
20% increased Exposure Effect
10% reduced effect of Shock on you
10% reduced Shock duration on you
Meta Skills gain 10% increased Energy
Invocated Spells have 25% chance to consume half as much Energy
1 to 100 Lightning Thorns damage
15% increased Thorns damage
Causes 40% increased Stun Buildup
40% increased Damage against Immobilised Enemies
Gain additional Stun Threshold equal to 14% of maximum Energy Shield
30% increased Immobilisation buildup
+100 to Stun Threshold
+20 to maximum Life, +20 to maximum Mana
Adds 1 to 30 Lightning Damage
30% increased Magnitude of Shock you inflict
Gain 10% of Damage as Extra Lightning Damage
30% increased Magnitude of Shock you inflict
+18% to Lightning Resistance
+20 to maximum Life, +20 to maximum Mana
+120 to Accuracy Rating
Attacks have +1% to Critical Hit Chance
24% increased Critical Hit Chance for Spells
25% increased Critical Damage Bonus
16% increased Life and Mana Recovery from Flasks
+20 to maximum Life, +20 to maximum Mana
+25 to maximum Runic Ward
15% increased Global Armour, Evasion and Energy Shield
+1 to Level of all Spell Skills
Archon recovery period expires 30% faster
Gain 20 Mana per enemy killed
12% of Skill Mana Costs Converted to Life Costs
25% increased Mana Regeneration Rate
16% increased Mana Cost Efficiency
15% increased Mana Regeneration Rate
+20 to maximum Life, +20 to maximum Mana
Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
25% increased Lightning Damage
16% increased Physical Damage
20% increased effect of Fully Broken Armour
25% increased Spell Damage
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
16% increased Armour, Evasion and Energy Shield
+20 to maximum Life, +20 to maximum Mana
Can roll Decay modifiers
25% reduced Effect of Non-Damaging Ailments on you
Can roll Marksman modifiers
20% increased Projectile Damage
Adds 19 to 28 Cold Damage against Chilled Enemies
+2% to Maximum Cold Resistance
Off-hand Hits inflict Runefather's Challenge
+45% to Cold Resistance
+1 to Maximum Power Charges
+65 to maximum Mana
30% of damage Blocked is Recouped as Mana
20% of damage Blocked is Recouped as Mana
Gain 1 Druidic Prowess for every 20 total Rage spent
Enemies in your Presence are Hindered
Cannot be Ignited, -10 Physical Damage taken from Attack Hits
+35% to Fire Resistance
+50% of Armour also applies to Elemental Damage
+15% to all Elemental Resistances
All damage with this Weapon causes Electrocution buildup
Damage Penetrates 10% Lightning Resistance
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 3% of maximum Life per second while Surrounded
+15% to Thorns Critical Hit Chance
15% increased Thorns Critical Damage Bonus
Gain Deflection Rating equal to 30% of Evasion Rating
35% increased Flask Mana Recovery rate
Gain 5 Rage when Hit by an Enemy, Gain 10 Rage when Critically Hit by an Enemy
+3 to Maximum Rage
Causes Double Stun Buildup
Adds 14 to 20 Physical Damage
Physical Damage is Pinning
+20 to Dexterity
40% increased Fire Damage, Flammability Magnitude is doubled
20% increased Ignite Duration on Enemies
Gain 1% of damage as Fire damage per 2% Chance to Block
+30% to Chaos Resistance
Pain Attunement
17 to 26 Physical Thorns damage
+3 to Level of all Curse Skills
35% increased Mana Regeneration Rate
Culling Strike
Gain 30 Life per enemy killed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have 20% increased Area of Effect
Double Stun Threshold while Shield is Raised
15% increased Stun Threshold
Gain 250 Guard for 0.5 seconds per Combo expended when using Skills
Gain Finality for 0.2 seconds per Combo expended when using Skills
50% increased Parried Debuff Magnitude
50% increased Parry Damage
Gain 30% of Physical Damage as Extra Fire Damage
Triggered Spells deal 20% increased Spell Damage
50% chance to inflict Bleeding on Hit, 50% reduced Slowing Potency of Debuffs on You
35% increased Thorns damage
Charms gain 1 charge per Second, +1 Charm Slots
Charms gain 0.5 charges per Second
+30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per second
+20 to Armour, +20 to Evasion Rating, +20 to maximum Energy Shield
15% increased Area of Effect, Unwavering Stance
50% reduced Slowing Potency of Debuffs on You
+1 to Armour per Strength
1% increased Damage per 15 Strength
10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full Life
20% increased Evasion Rating
+50 to all Attributes
+1 Maximum Life per Level
+5% to Critical Hit Chance, Maim on Critical Hit
25% increased Attack Damage against Maimed Enemies
Every Rage also grants 1% increased Armour, Gain 1 Rage on Melee Hit
+3 to Maximum Rage
25% chance for Slam Skills you use yourself to cause an additional Aftershock
15% chance for Slam Skills you use yourself to cause an additional Aftershock
Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block Chance
3% increased Block chance per 100 total Item Armour on Equipped Armour Items
Alternating every 5 seconds: Take 20% less Damage from Hits Take 20% less Damage over time
25% increased Mana Regeneration Rate
Recover 5% of maximum Life for each Endurance Charge consumed
+30 to maximum Life
+10% to Block chance
10% reduced Damage taken from Projectile Hits
+2 to Level of all Spell Skills
Leeches 1% of maximum Life when you Cast a Spell
+200 Intelligence Requirement, +3 to Level of all Lightning Skills
+1 to Level of all Lightning Skills
Base Critical Hit Chance for Attacks with Weapons is 7%
15% increased Critical Damage Bonus
50% increased Life Regeneration rate
50 Life Regeneration per second
200% increased Stun Recovery
40% reduced Chill Duration on you, 40% reduced Freeze Duration on you
On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 20 seconds, up to a total of 120
15% increased Attack Speed
50% increased Attack Speed, 20% less Attack Damage
70% increased Arrow Speed
Curse Enemies with Enfeeble on Block
100% increased Block chance against Projectiles
75% increased effect of Socketed Runes
+100 to maximum Mana
Maximum Quality is 40%
Skills which Empower an Attack have 20% chance to not count that Attack
Every 5 Rage also grants 5% of Damage taken Recouped as Life
Attacks have 20% chance to cause Bleeding
100% increased Global Evasion Rating when on Low Life, 5% of Damage from Hits is taken from your Damageable Companion's Life before you
5% of Damage from Hits is taken from your Damageable Companion's Life before you
Chance to Block Damage is Lucky, You take 20% of damage from Blocked Hits
+50 to maximum Runic Ward
Adds 4 to 8 Physical Damage, Causes Bleeding on Hit
10% increased Magnitude of Bleeding you inflict
Iron Reflexes
25% increased Elemental Ailment Threshold
Adds 23 to 34 Fire damage to Attacks, 100% increased Flammability Magnitude
+2% to Maximum Fire Resistance
Aggravate Bleeding on targets you Critically Hit with Attacks
20% increased Critical Hit Chance
25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
20% increased Armour while Shapeshifted
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
20% increased Presence Area of Effect
Deal 10% of Overkill damage to enemies within 2 metres of the enemy killed
15% increased Global Physical Damage
Increases and Reductions to Minion Attack Speed also affect you
+1 to Level of all Minion Skills
Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana
15% of Damage is taken from Mana before Life
Strikes deal Splash Damage
Knocks Enemies Back on Hit
Your speed is unaffected by Slows
5% increased Movement Speed
Gain 1 Rage on Melee Hit, Every Rage also grants 1% increased Stun Threshold
Every five Rage also grants you 1% increased Movement Speed
Intimidate Enemies on Block for 8 seconds
+25 to Strength
Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
+80 to Evasion Rating
+20 to maximum Life, +20 to maximum Mana
Leeches 3% of Physical Damage as Life
5% increased maximum Life
+30 to maximum Energy Shield
5% increased maximum Life
+30 to maximum Life
+20 to maximum Life, +20 to maximum Mana
8% increased Runic Ward Regeneration Rate
Regenerate 10 Runic Ward per second
Adds 4 to 6 Fire Damage
30% increased Ignite Magnitude
Gain 6% of Damage as Extra Fire Damage
30% increased Ignite Magnitude
+10% to Fire Resistance
+20 to maximum Life, +20 to maximum Mana
Adds 3 to 5 Cold Damage
30% increased Freeze Buildup
Gain 6% of Damage as Extra Cold Damage
30% increased Freeze Buildup
+10% to Cold Resistance
+20 to maximum Life, +20 to maximum Mana
Gain 10 Mana per enemy killed
12% of Skill Mana Costs Converted to Life Costs
20% increased Mana Regeneration Rate
16% increased Mana Cost Efficiency
12% increased Mana Regeneration Rate
+20 to maximum Life, +20 to maximum Mana
14% increased Physical Damage
20% increased effect of Fully Broken Armour
20% increased Spell Damage
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
14% increased Armour, Evasion and Energy Shield
+20 to maximum Life, +20 to maximum Mana
Leeches 2% of Physical Damage as Mana
5% increased maximum Mana
+45 to maximum Mana
5% increased maximum Mana
+20 to maximum Mana
+20 to maximum Life, +20 to maximum Mana
Gain 15 Life per enemy killed
Regenerate 0.4% of maximum Life per second
6% increased Energy Shield Recharge Rate
8% of Damage taken Recouped as Life
Regenerate 0.35% of maximum Life per second
+20 to maximum Life, +20 to maximum Mana
Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
+50 to maximum Energy Shield
+20 to maximum Life, +20 to maximum Mana
Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
+100 to Armour
+20 to maximum Life, +20 to maximum Mana
Causes 20% increased Stun Buildup
40% increased Damage against Immobilised Enemies
Gain additional Stun Threshold equal to 10% of maximum Energy Shield
30% increased Immobilisation buildup
+50 to Stun Threshold
+20 to maximum Life, +20 to maximum Mana
Adds 1 to 10 Lightning Damage
30% increased Magnitude of Shock you inflict
Gain 6% of Damage as Extra Lightning Damage
30% increased Magnitude of Shock you inflict
+10% to Lightning Resistance
+20 to maximum Life, +20 to maximum Mana
+60 to Accuracy Rating
Attacks have +1% to Critical Hit Chance
16% increased Critical Hit Chance for Spells
25% increased Critical Damage Bonus
8% increased Life and Mana Recovery from Flasks
+20 to maximum Life, +20 to maximum Mana
+15 to maximum Runic Ward
15% increased Global Armour, Evasion and Energy Shield
Can roll Soul modifiers
3% increased maximum Life, 3% increased maximum Mana
Leeches 3% of Physical Damage as Mana
5% increased maximum Mana
+60 to maximum Mana
5% increased maximum Mana
+30 to maximum Mana
+20 to maximum Life, +20 to maximum Mana
Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
25% increased Fire Damage
Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
+80 to Evasion Rating
+20 to maximum Life, +20 to maximum Mana
Leeches 6% of Physical Damage as Life
5% increased maximum Life
+60 to maximum Energy Shield
5% increased maximum Life
+75 to maximum Life
+20 to maximum Life, +20 to maximum Mana
20% increased Runic Ward Regeneration Rate
Regenerate 25 Runic Ward per second
Adds 17 to 20 Fire Damage
30% increased Ignite Magnitude
Gain 12% of Damage as Extra Fire Damage
30% increased Ignite Magnitude
+22% to Fire Resistance
+20 to maximum Life, +20 to maximum Mana
Adds 16 to 20 Cold Damage
30% increased Freeze Buildup
Gain 12% of Damage as Extra Cold Damage
30% increased Freeze Buildup
+22% to Cold Resistance
+20 to maximum Life, +20 to maximum Mana
Gain 40 Mana per enemy killed
12% of Skill Mana Costs Converted to Life Costs
35% increased Mana Regeneration Rate
16% increased Mana Cost Efficiency
21% increased Mana Regeneration Rate
+20 to maximum Life, +20 to maximum Mana
20% increased Physical Damage
20% increased effect of Fully Broken Armour
35% increased Spell Damage
Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
20% increased Armour, Evasion and Energy Shield
+20 to maximum Life, +20 to maximum Mana
Leeches 5% of Physical Damage as Mana
5% increased maximum Mana
+90 to maximum Mana
5% increased maximum Mana
+50 to maximum Mana
+20 to maximum Life, +20 to maximum Mana
Gain 45 Life per enemy killed
Regenerate 0.4% of maximum Life per second
12% increased Energy Shield Recharge Rate
8% of Damage taken Recouped as Life
Regenerate 0.5% of maximum Life per second
+20 to maximum Life, +20 to maximum Mana
Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
+50 to maximum Energy Shield
+20 to maximum Life, +20 to maximum Mana
Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
+100 to Armour
+20 to maximum Life, +20 to maximum Mana
Causes 50% increased Stun Buildup
40% increased Damage against Immobilised Enemies
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
30% increased Immobilisation buildup
+125 to Stun Threshold
+20 to maximum Life, +20 to maximum Mana
Adds 1 to 40 Lightning Damage
30% increased Magnitude of Shock you inflict
Gain 12% of Damage as Extra Lightning Damage
30% increased Magnitude of Shock you inflict
+22% to Lightning Resistance
+20 to maximum Life, +20 to maximum Mana
+150 to Accuracy Rating
Attacks have +1% to Critical Hit Chance
28% increased Critical Hit Chance for Spells
25% increased Critical Damage Bonus
20% increased Life and Mana Recovery from Flasks
+20 to maximum Life, +20 to maximum Mana
+30 to maximum Runic Ward
15% increased Global Armour, Evasion and Energy Shield
Gain 25 Life per enemy killed
Regenerate 0.4% of maximum Life per second
8% increased Energy Shield Recharge Rate
8% of Damage taken Recouped as Life
Regenerate 0.4% of maximum Life per second
+20 to maximum Life, +20 to maximum Mana
Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
+50 to maximum Energy Shield
+20 to maximum Life, +20 to maximum Mana
Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
+100 to Armour
+20 to maximum Life, +20 to maximum Mana
Gain 3 Life per Enemy Hit with Attacks, Gain 1 Mana per Enemy Hit with Attacks
+30 to maximum Life, +30 to maximum Mana
On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
30% increased Freeze Buildup
Flasks gain 0.2 charges per Second
Charms gain 0.25 charges per Second
+0.3 metres to Dodge Roll distance
30% increased Armour if you haven't Dodge Rolled Recently
Gain 4 Rage on Melee Hit, -10 to Maximum Rage
rage effect +% [10]
200% increased Critical Hit Chance, You have no Critical Damage Bonus
Hits against you have 25% reduced Critical Damage Bonus
50% increased Spell Damage while your Companion is in your Presence
8% increased Mana Recovery rate while your Companion is in your Presence
50% chance to build an additional Combo on Hit
5% increased Attack Speed
Rolls only the minimum or maximum Damage value for Physical Damage
20% increased Bleeding Duration
+30 to Armour, +30 to Evasion Rating, +10 to maximum Energy Shield
+20 to maximum Life, +20 to maximum Mana
Remnants you create have 15% increased effect
Recover 3% of Maximum Mana when you collect a Remnant
Remnants can be collected from 50% further away, Remnants you create have 25% reduced effect
20% increased Exposure Effect
50% increased Glory generation
Banner Skills have 20% increased Aura Magnitudes
Archon recovery period expires 30% faster
30% increased Archon Buff duration
+50 to Spirit, -1 to Spirit per 2 Levels
5% increased Spirit Reservation Efficiency of Skills
8% increased Movement Speed while Sprinting
50% increased Stun Recovery
Companions deal 30% increased Damage
8% increased Mana Recovery rate while your Companion is in your Presence
-10% to all Maximum Elemental Resistances, +20% to all Elemental Resistances
20% of Damage is taken from Mana before Life
Adds 13 to 16 Fire Damage, 15% of Skill Mana Costs Converted to Life Costs
30% increased Ignite Magnitude
+80 to maximum Life
15% increased amount of Life Leeched
Recover 15 Life when you Block
5% increased maximum Life
25% increased Exposure Effect
15% increased Magnitude of Non-Damaging Ailments you inflict
2% increased Experience gain
+10% to all Elemental Resistances
Gain 5% of Damage as Extra Damage of all Elements
8% chance to gain an additional random Charge when you gain a Charge
Gain 5% of Damage as Extra Damage of all Elements
12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type
Causes 30% increased Stun Buildup
40% increased Damage against Immobilised Enemies
Gain additional Stun Threshold equal to 12% of maximum Energy Shield
30% increased Immobilisation buildup
+75 to Stun Threshold
+20 to maximum Life, +20 to maximum Mana
Adds 1 to 20 Lightning Damage
30% increased Magnitude of Shock you inflict
Gain 8% of Damage as Extra Lightning Damage
30% increased Magnitude of Shock you inflict
+14% to Lightning Resistance
+20 to maximum Life, +20 to maximum Mana
25% chance for Spell Skills to fire 2 additional Projectiles
Every Rage also grants 1% increased Spell Damage
30% increased Magnitude of Non-Damaging Ailments you inflict
15% increased Duration of Elemental Ailments on Enemies
Adds 1 to 60 Lightning Damage against Shocked Enemies
+2% to Maximum Lightning Resistance
Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
+2% to Maximum Fire Resistance
Adds 5 to 12 Physical Damage to Attacks
Fissure Skills have +2 to Limit
15% of Damage is taken from Mana before Life
8% of Maximum Life Converted to Energy Shield
Can roll Destruction modifiers
+5% to all Elemental Resistances
Can roll Chronomancy modifiers
10% increased Cooldown Recovery Rate
+90 to Accuracy Rating
Attacks have +1% to Critical Hit Chance
20% increased Critical Hit Chance for Spells
25% increased Critical Damage Bonus
12% increased Life and Mana Recovery from Flasks
+20 to maximum Life, +20 to maximum Mana
Can roll Berserking modifiers
Gain 2 Rage on Melee Hit
+20 to maximum Runic Ward
15% increased Global Armour, Evasion and Energy Shield
Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
10% reduced Runic Ward Cost Efficiency
Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage
5% increased Attack Speed while missing Runic Ward
Minions in your Presence have Onslaught while you are on Low Runic Ward
Damage of Enemies Hitting you is Unlucky if your Runic Ward has been damaged Recently
25% increased Armour and Evasion Rating while on Low Runic Ward
20% increased Armour and Evasion Rating when on Low Life
Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward
12% increased Elemental Damage
Attacks Break Armour equal to 15% of maximum Runic Ward
Break 10% increased Armour
40% less Mana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward
20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
+3 to Deflection Rating per 10 maximum Runic Ward
Prevent +1% of Damage from Deflected Hits
Gain 5% of maximum Life as Extra maximum Runic Ward
1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
Gain 15% of maximum Life as Extra maximum Runic Ward, 15% less maximum Life
+1% to all Maximum Elemental Resistances while on full Runic Ward
15% Life Recovery from Flasks also applies to Runic Ward
15% increased Life Recovery from Flasks
All damage taken bypasses Runic Ward, Runic Ward Regeneration Rate is doubled
12% increased maximum Runic Ward
Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
8% increased Guard gained
20% increased Runic Ward
Gain 2% of maximum Life as Extra maximum Runic Ward
Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed
Recover 3% of maximum Life when one of your Minions is Revived
+4 to Stun Threshold per 10 maximum Runic Ward
15% increased Stun buildup while Shapeshifted
1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward
Regenerate 1% of maximum Energy Shield per second