Breach crafting

The Genesis Tree

Spend stored Hiveblood to grow Wombgifts into currency, jewellery, belts, or a Breachstone. Allocate the matching womb tree before birthing an item to control its possible bases, modifiers, and extra rewards.
Ornate Wombgift
How to use itChoose a womb, allocate its passive tree, insert the matching Wombgift, then spend the displayed Hiveblood to birth the result.

The four passive trees cover currency, rings, amulets, and belts. The separate Breachstone womb accepts Revelatory Wombgifts. Womb passives can be respecced without a cost, so configure the tree for the result you want before each batch.

Wombgifts and outputs

Each input fits one exact womb.

All Wombgifts

Genesis Tree modifiers

Every modifier in the five published tables, including exact tiers and required item levels where the source publishes them.

187 modifiers
68 results36 fixed Otherworldly modifiers68 tiered Minion modifiers83 tiered Caster modifiers
NamePoolItemLevelModifierTags
Hustler'sTiered MinionBelt13Minions deal (7-9)% increased Damagedamageminion
Conniver'sTiered MinionBelt26Minions deal (10-12)% increased Damagedamageminion
Schemer'sTiered MinionBelt33Minions deal (13-15)% increased Damagedamageminion
Plotter'sTiered MinionBelt46Minions deal (16-18)% increased Damagedamageminion
Conspirator'sTiered MinionBelt54Minions deal (19-21)% increased Damagedamageminion
Exploiter'sTiered MinionBelt65Minions deal (22-24)% increased Damagedamageminion
Manipulator'sTiered MinionBelt70Minions deal (25-27)% increased Damagedamageminion
Puppeteer'sTiered MinionBelt82Minions deal (28-31)% increased Damagedamageminion
of PersuasionTiered MinionRing27Minions have (5-7)% increased Movement Speedspeedminion
of PressureTiered MinionRing48Minions have (8-10)% increased Movement Speedspeedminion
of CoercionTiered MinionRing68Minions have (11-13)% increased Movement Speedspeedminion
of CompulsionTiered MinionRing77Minions have (14-16)% increased Movement Speedspeedminion
of NumbnessTiered MinionBelt22Minions have +(7-9)% to all Elemental Resistanceselementalfirecoldlightningresistanceminion
of DullnessTiered MinionBelt38Minions have +(10-12)% to all Elemental Resistanceselementalfirecoldlightningresistanceminion
of DesensitisationTiered MinionBelt49Minions have +(14-16)% to all Elemental Resistanceselementalfirecoldlightningresistanceminion
of ConditioningTiered MinionBelt57Minions have +(17-19)% to all Elemental Resistanceselementalfirecoldlightningresistanceminion
of AcclimatisationTiered MinionBelt66Minions have +(20-22)% to all Elemental Resistanceselementalfirecoldlightningresistanceminion
of AdaptationTiered MinionBelt73Minions have +(23-25)% to all Elemental Resistanceselementalfirecoldlightningresistanceminion
of GuidanceTiered MinionBelt31Minions have (3-4)% increased Attack and Cast Speedattackcasterspeedminion
of DirectionTiered MinionBelt53Minions have (5-6)% increased Attack and Cast Speedattackcasterspeedminion
of ManagementTiered MinionBelt69Minions have (7-8)% increased Attack and Cast Speedattackcasterspeedminion
of ControlTiered MinionBelt80Minions have (9-10)% increased Attack and Cast Speedattackcasterspeedminion
of PrickingTiered MinionBelt18Minions have (5-12)% increased Critical Hit Chanceminioncritical
of StingingTiered MinionBelt32Minions have (13-20)% increased Critical Hit Chanceminioncritical
of GougingTiered MinionBelt45Minions have (21-28)% increased Critical Hit Chanceminioncritical
of PuncturingTiered MinionBelt58Minions have (29-36)% increased Critical Hit Chanceminioncritical
of LacinatingTiered MinionBelt70Minions have (37-44)% increased Critical Hit Chanceminioncritical
of PiercingTiered MinionBelt81Minions have (45-52)% increased Critical Hit Chanceminioncritical
of QuashingTiered MinionBelt17Minions have (6-10)% increased Critical Damage Bonusdamageminioncritical
of PurgingTiered MinionBelt30Minions have (11-15)% increased Critical Damage Bonusdamageminioncritical
of EliminationTiered MinionBelt44Minions have (16-20)% increased Critical Damage Bonusdamageminioncritical
of DevastationTiered MinionBelt57Minions have (21-25)% increased Critical Damage Bonusdamageminioncritical
of EradicationTiered MinionBelt69Minions have (26-30)% increased Critical Damage Bonusdamageminioncritical
of ExtinctionTiered MinionBelt80Minions have (31-35)% increased Critical Damage Bonusdamageminioncritical
BearingTiered MinionTree pool18Minions have (7-10)% increased maximum Lifelifeminion
BracingTiered MinionTree pool29Minions have (11-14)% increased maximum Lifelifeminion
TougheningTiered MinionTree pool41Minions have (15-18)% increased maximum Lifelifeminion
ReinforcingTiered MinionTree pool52Minions have (19-22)% increased maximum Lifelifeminion
BolsteringTiered MinionTree pool67Minions have (23-26)% increased maximum Lifelifeminion
FortifyingTiered MinionTree pool75Minions have (27-30)% increased maximum Lifelifeminion
StirringTiered MinionRing24Minions Revive (1-2)% fasterminion
RousingTiered MinionRing45Minions Revive (3-5)% fasterminion
WakingTiered MinionRing63Minions Revive (7-9)% fasterminion
RestlessTiered MinionRing76Minions Revive (10-12)% fasterminion
Guide'sTiered MinionRing18Minions deal (13-20)% increased Damage with Command Skillsdamageminion
Lookout'sTiered MinionRing35Minions deal (21-28)% increased Damage with Command Skillsdamageminion
Watcher'sTiered MinionRing44Minions deal (29-36)% increased Damage with Command Skillsdamageminion
Sentry'sTiered MinionRing52Minions deal (37-44)% increased Damage with Command Skillsdamageminion
Shepherd'sTiered MinionRing63Minions deal (45-52)% increased Damage with Command Skillsdamageminion
Custodian'sTiered MinionRing81Minions deal (53-61)% increased Damage with Command Skillsdamageminion
of the TaskmasterTiered MinionRing36+1 to Level of all Minion Skillsminiongem
of the DespotTiered MinionRing64+2 to Level of all Minion Skillsminiongem
of ClutchingTiered MinionRing16Minions have (20-25)% increased Immobilisation buildupminion
of GraspingTiered MinionRing34Minions have (26-31)% increased Immobilisation buildupminion
of GrippingTiered MinionRing48Minions have (32-37)% increased Immobilisation buildupminion
of SnaringTiered MinionRing56Minions have (38-43)% increased Immobilisation buildupminion
of GrapplingTiered MinionRing65Minions have (44-49)% increased Immobilisation buildupminion
of SeizingTiered MinionRing74Minions have (50-55)% increased Immobilisation buildupminion
of TraditionTiered MinionRing15Offering Skills have (6-15)% increased Durationminion
of ObservanceTiered MinionRing29Offering Skills have (16-25)% increased Durationminion
of the RiteTiered MinionRing47Offering Skills have (26-35)% increased Durationminion
of CeremonyTiered MinionRing68Offering Skills have (36-45)% increased Durationminion
of LiturgyTiered MinionRing79Offering Skills have (46-55)% increased Durationminion
of ScurryingTiered MinionRing23Minions have (5-8)% increased Area of Effectminion
of BustlingTiered MinionRing36Minions have (9-12)% increased Area of Effectminion
of TramplingTiered MinionRing49Minions have (13-16)% increased Area of Effectminion
of StormingTiered MinionRing61Minions have (17-20)% increased Area of Effectminion
of StampedingTiered MinionRing73Minions have (21-24)% increased Area of Effectminion

How the special pools work

The technical weights establish eligibility, not exact crafting odds.

Tiered pools

Minion and Caster branches

  • Relevant tree nodes allow birthed items to roll the special Minion or Caster pool.
  • Required level controls which tiers are available on the birthed item.
  • Nodes can force one or two matching modifiers, raise their minimum level, or roll values more than once and keep the highest result.
Fixed pools

Otherworldly modifiers

  • Otherworldly Amulet, Ring, and Belt modifiers are listed separately from the tiered pools.
  • Tree nodes that name a crafted affix refer to these exact fixed modifiers.
  • The source does not publish a complete probability distribution for every possible birthed result.

A technical weight such as genesis_tree_minion 1 means the modifier is eligible when that special tag is active. It does not mean a 100% chance, a weighting of one percent, or an expected number of attempts.

Related Breach references

Inputs, progression, rewards, and crafting connections.