Mechanic

Shocked Ground

Shocked Ground applies Shock to targets standing on it and lasts 6 seconds by default. The creating skill or item can specify another duration.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

What Shocked Ground does

Current rules

Shocked Ground applies Shock without needing a Lightning Hit or making the ordinary Hit-based Shock chance calculation. It does not create Electrocution Buildup unless another effect explicitly says so.

Applies Shock directly
A target standing on Shocked Ground is Shocked. The ground does not roll the normal Hit-based chance to Shock.
Default duration
Shocked Ground lasts 6 seconds by default. A skill, support, item, or encounter can state a different duration.
Shock and Electrocution are separate
Shocked Ground applies Shock. It does not by itself build Electrocution, which is a different ailment with its own contributing effects.

Sources and virtual boosts

3 cases

Rare monster modifiers

1 linked

Limits and exceptions

3 rules
  • The surface duration is not the same thing as the default duration of Shock after another source applies it.
  • A source that counts a skill as boosted by Shocked Ground does not place Shocked Ground.
  • Shock avoidance or immunity can prevent the ailment even when its source is a ground effect.