Drops Shocked Ground while moving. Its surface lasts 8 seconds instead of the 6-second default.
Related: Wake of DestructionMechanic
Shocked Ground
Shocked Ground applies Shock to targets standing on it and lasts 6 seconds by default. The creating skill or item can specify another duration.0.5.4d
Current data
Catalog version 0.5.4d
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
What Shocked Ground does
Current rulesShocked Ground applies Shock without needing a Lightning Hit or making the ordinary Hit-based Shock chance calculation. It does not create Electrocution Buildup unless another effect explicitly says so.
- Applies Shock directly
- A target standing on Shocked Ground is Shocked. The ground does not roll the normal Hit-based chance to Shock.
- Default duration
- Shocked Ground lasts 6 seconds by default. A skill, support, item, or encounter can state a different duration.
- Shock and Electrocution are separate
- Shocked Ground applies Shock. It does not by itself build Electrocution, which is a different ailment with its own contributing effects.
Sources and virtual boosts
3 casesWake of Destruction
Skills
Storm Lance, Lightning Warp, Gathering Storm, and Vivid Stampede can create Shocked Ground under the conditions stated on each skill.
Related: Storm Lance, Lightning Warp, Gathering Storm, Vivid StampedeBerek's Grip
Does not create Shocked Ground. It makes eligible Wind Skills count as boosted by Shocked Ground.
Related: Berek's GripRare monster modifiers
1 linkedTrail of Lightning
Creates Shocked Ground that lasts for 4 seconds.
Limits and exceptions
3 rules- The surface duration is not the same thing as the default duration of Shock after another source applies it.
- A source that counts a skill as boosted by Shocked Ground does not place Shocked Ground.
- Shock avoidance or immunity can prevent the ailment even when its source is a ground effect.




