Robust Runes now grant +6/9/12 to Strength when socketed in Equipment (previously +6/8/10).
Changed in 0.5
What it does
All Equipment: +9 to Strength
Currency Exchange
Eligible itemThis item can be selected in the Currency Exchange. Its recorded exchange cost is 350 Gold.
Effects by item type
4 targetsBonded effects apply in addition to the normal socketed effect while Wisdom of the Maji is allocated. Compare all Bonded modifiers.
+9 to Strength
+100 to Armour
+20 to maximum Life, +20 to maximum Mana
How to get Robust Rune
1 exact recipe | 2 current methodsRobust Rune has an enabled, unrestricted drop in the current item data. Robust Rune can also be created by selecting the exact Runeshape recipe shown below at a Verisium Remnant.
- Drop
- Enabled
- Availability
- Current item
- Restriction
- None
- Drop level
- 31
- Introduced
- 0.2.0e
Robust Rune has an enabled, unrestricted drop in the current item data.
Select one of these exact combinations at a Verisium Remnant. The Runeshape order determines the encounter waves.
Browse all Verisium recipes- 1
Rage RunePeriodically Enrage - 2
Vision RuneReflect Curses; Chance to Reflect Shock; Chance to Reflect Chill
Patch history
1 changesRobust Runes now grant +6/9/12 to Strength when socketed in Equipment (previously +6/8/10).
All Runes
213 items
Stack Size1 / 10RequiresLevel 15All Equipment: +9 to DexterityMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to AttacksWand or Staff: +80 to Evasion RatingArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10All Equipment: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Stack Size1 / 10Limited to1RequiresLevel 30Talismans: Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique EnemyTalismans: 40% increased Stun Buildup
Stack Size1 / 10Limited to1RequiresLevel 30Quarterstaves: 50% increased Immobilisation buildupQuarterstaves: 30% increased Damage against Immobilised Enemies
Stack Size1 / 10Limited to1RequiresLevel 30Wands: 25% increased Withered MagnitudeWands: 15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Stack Size1 / 10Limited to1RequiresLevel 30Crossbows: Grenades have 10% chance to activate a second timeCrossbows: 40% increased Crossbow Reload Speed
Stack Size1 / 10Limited to1RequiresLevel 30Staves: 30% chance to create an additional RemnantStaves: +1 to maximum number of Elemental Infusions
Stack Size1 / 10Limited to1RequiresLevel 30Bucklers: 30% increased Parried Debuff MagnitudeBucklers: 15% increased Block chance
Stack Size1 / 10Limited to1RequiresLevel 30Spears: 30% chance when you gain a Charge to gain an additional ChargeSpears: 30% increased Endurance, Frenzy and Power Charge Duration
Stack Size1 / 10Limited to1RequiresLevel 30Shields: 8% increased Attack Speed if you have Blocked RecentlyShields: +3% to maximum Block chance
Stack Size1 / 10Limited to1RequiresLevel 30One Hand Maces: 40% increased effect of Fully Broken ArmourOne Hand Maces: Break 50% increased Armour
Stack Size1 / 10Limited to1RequiresLevel 30Bows: +50% Surpassing chance to fire an additional ArrowBows: 30% increased Projectile Speed
Stack Size1 / 10Limited to1RequiresLevel 30Sceptres: Minions have 8% increased Attack and Cast SpeedSceptres: Minions have 10% increased Movement Speed
Stack Size1 / 10Limited to1RequiresLevel 30Two Hand Maces: 10% chance for Slam Skills you use yourself to cause an additional AftershockTwo Hand Maces: 15% increased Area of Effect for Attacks
Stack Size1 / 10Limited to1RequiresLevel 30Foci: 40% increased Area of Effect of CursesFoci: 15% faster Curse Activation
Stack Size1 / 10Limited to1All Equipment: Can have 1 additional Crafted Modifiers
Stack Size1 / 10Weapon: Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersWeapon: 25% increased Chaos DamageSocket-bound
Stack Size1 / 10RequiresLevel 15Martial Weapon: Leeches 4% of Physical Damage as LifeWand or Staff: +40 to maximum Energy ShieldArmour: +45 to maximum LifeMartial Weapon: 5% increased maximum LifeWand or Staff: 5% increased maximum LifeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Weapon: When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiersWeapon: 25% increased Cold DamageSocket-bound
Stack Size1 / 10Limited to1Gloves: Destroys all Augment Sockets on the item to create a Jewel SocketSocket-bound
Stack Size1 / 10RequiresLevel 15Armour: 12% increased Runic Ward Regeneration RateArmour: Regenerate 15 Runic Ward per second
Stack Size1 / 10Limited to1RequiresLevel 50Bows: Bow Attacks fire 1 additional ArrowsBows: 20% increased Projectile Speed
Stack Size1 / 10Limited to1RequiresLevel 50Gloves: 20% increased Magnitude of Damaging Ailments you inflictGloves: 15% increased Duration of Damaging Ailments on Enemies
Stack Size1 / 10Limited to1RequiresLevel 50Body Armours: 30% increased Energy Shield Recharge RateBody Armours: Gain additional Ailment Threshold equal to 50% of maximum Energy Shield, Gain additional Stun Threshold equal to 50% of maximum Energy Shield
Stack Size1 / 10Limited to1RequiresLevel 50Body Armours: 50% reduced effect of Curses on youBody Armours: 8% increased Curse Magnitudes
Stack Size1 / 10RequiresLevel 15Martial Weapon: Adds 7 to 11 Fire DamageWand or Staff: Gain 8% of Damage as Extra Fire DamageArmour: +14% to Fire ResistanceMartial Weapon: 30% increased Ignite MagnitudeWand or Staff: 30% increased Ignite MagnitudeArmour: +20 to maximum Life, +20 to maximum Mana
Limited to1 Ancient AugmentRequiresLevel 60Helmets: Targets that are Blinded, Maimed, and Bleeding cannot Evade your HitsGloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill RecentlyBody Armours: Thorns Damage is Lucky against targets with Fully Broken ArmourHelmets: 30% increased Immobilisation buildupGloves: 20% increased Life Regeneration rateBody Armours: 30% increased Thorns damage
Limited to1 Ancient AugmentRequiresLevel 60Body Armours: 15% of Chaos Damage from Hits taken as a Damage of a random ElementGloves: Gain 1% of Damage as Extra Damage of a random Element per Rune Socketed in Equipped ItemsBoots: 50% increased Runic Ward Regeneration Rate while SprintingBody Armours: +13% to Chaos ResistanceGloves: 20% increased Elemental DamageBoots: 15% increased Runic Ward Cost Efficiency
Limited to1 Ancient AugmentRequiresLevel 60Helmets: Gain 1 Endurance Charge on reaching Low Life, only once every 2 secondsGloves: Banners also grant 2% of Life Regenerated per second to affected targetsBoots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 secondsHelmets: 40% increased Endurance Charge DurationGloves: Regenerate 0.5% of maximum Life per secondBoots: 20% increased Guard gained
Limited to1 Ancient AugmentRequiresLevel 60Helmets: +1 to maximum Life per 8 Armour on Equipped HelmetBody Armours: Gain Maximum Energy Shield equal to 50% of total Strength Requirements of Equipped Armour ItemsBoots: Hits against you have no Critical Damage Bonus while on Consecrated GroundHelmets: +20 to SpiritBody Armours: +20 to StrengthBoots: 20% increased Effect of Consecrated Ground you create
Stack Size1 / 10Limited to1RequiresLevel 50Boots: 8% increased Deflection Rating while movingBoots: Prevent +3% of Damage from Deflected Hits
Stack Size1 / 10Limited to1RequiresLevel 50Boots: 5% increased Movement SpeedBoots: 10% increased Cooldown Recovery Rate
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon: 50% increased Attack Damage against Rare or Unique EnemiesMartial Weapon: +1 to Level of all Attack Skills
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon: Gain 13% of Damage as Extra Chaos DamageWand or Staff: Gain 13% of Damage as Extra Chaos DamageMartial Weapon: Gain 8% of Damage as Extra Physical DamageWand or Staff: Gain 8% of Damage as Extra Physical Damage
Stack Size1 / 10Limited to1RequiresLevel 50Gloves: 20% increased Withered MagnitudeGloves: +7% to Chaos Resistance
Stack Size1 / 10Limited to1RequiresLevel 50Gloves: 8% increased Cast SpeedGloves: 20% increased Mana Cost Efficiency while on Low Mana
Stack Size1 / 10RequiresLevel 15Martial Weapon: Adds 6 to 10 Cold DamageWand or Staff: Gain 8% of Damage as Extra Cold DamageArmour: +14% to Cold ResistanceMartial Weapon: 30% increased Freeze BuildupWand or Staff: 30% increased Freeze BuildupArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30All Equipment: +12 to DexterityMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to AttacksWand or Staff: +80 to Evasion RatingArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Martial Weapon: Leeches 5% of Physical Damage as LifeWand or Staff: +50 to maximum Energy ShieldArmour: +60 to maximum LifeMartial Weapon: 5% increased maximum LifeWand or Staff: 5% increased maximum LifeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Armour: 16% increased Runic Ward Regeneration RateArmour: Regenerate 20 Runic Ward per second
Stack Size1 / 10RequiresLevel 30Martial Weapon: Adds 13 to 16 Fire DamageWand or Staff: Gain 10% of Damage as Extra Fire DamageArmour: +18% to Fire ResistanceMartial Weapon: 30% increased Ignite MagnitudeWand or Staff: 30% increased Ignite MagnitudeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Martial Weapon: Adds 9 to 15 Cold DamageWand or Staff: Gain 10% of Damage as Extra Cold DamageArmour: +18% to Cold ResistanceMartial Weapon: 30% increased Freeze BuildupWand or Staff: 30% increased Freeze BuildupArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Martial Weapon: Gain 30 Mana per enemy killedWand or Staff: 30% increased Mana Regeneration RateArmour: 18% increased Mana Regeneration RateMartial Weapon: 12% of Skill Mana Costs Converted to Life CostsWand or Staff: 16% increased Mana Cost EfficiencyArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Martial Weapon: 18% increased Physical DamageWand or Staff: 30% increased Spell DamageArmour: 18% increased Armour, Evasion and Energy ShieldMartial Weapon: 20% increased effect of Fully Broken ArmourWand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealtArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Martial Weapon: Leeches 4% of Physical Damage as ManaWand or Staff: +75 to maximum ManaArmour: +40 to maximum ManaMartial Weapon: 5% increased maximum ManaWand or Staff: 5% increased maximum ManaArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Martial Weapon: Gain 35 Life per enemy killedWand or Staff: 10% increased Energy Shield Recharge RateArmour: Regenerate 0.45% of maximum Life per secondMartial Weapon: Regenerate 0.4% of maximum Life per secondWand or Staff: 8% of Damage taken Recouped as LifeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30All Equipment: +12 to IntelligenceMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to AttacksWand or Staff: +50 to maximum Energy ShieldArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30All Equipment: +12 to StrengthMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to AttacksWand or Staff: +100 to ArmourArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: 8% increased Skill SpeedArmour: Debuffs on you expire 8% fasterMartial Weapon: 15% increased Reservation Efficiency of Herald SkillsArmour: 15% increased Elemental Ailment Threshold
Stack Size1 / 10Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning DamageArmour: Minions take 10% of Physical Damage as Lightning DamageMartial Weapon: Minions deal 20% increased DamageArmour: Minions have +10% to all Elemental Resistances
Stack Size1 / 10Martial Weapon: Attacks with this Weapon have 10% chance to inflict ExposureArmour: 10% reduced effect of Shock on youMartial Weapon: 20% increased Exposure EffectArmour: 10% reduced Shock duration on you
Stack Size1 / 10Martial Weapon: Meta Skills gain 10% increased EnergyArmour: 1 to 100 Lightning Thorns damageMartial Weapon: Invocated Spells have 25% chance to consume half as much EnergyArmour: 15% increased Thorns damage
Stack Size1 / 10RequiresLevel 30Martial Weapon: Causes 40% increased Stun BuildupWand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy ShieldArmour: +100 to Stun ThresholdMartial Weapon: 40% increased Damage against Immobilised EnemiesWand or Staff: 30% increased Immobilisation buildupArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Martial Weapon: Adds 1 to 30 Lightning DamageWand or Staff: Gain 10% of Damage as Extra Lightning DamageArmour: +18% to Lightning ResistanceMartial Weapon: 30% increased Magnitude of Shock you inflictWand or Staff: 30% increased Magnitude of Shock you inflictArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Martial Weapon: Adds 9 to 12 Physical DamageArmour: 31 to 52 Physical Thorns damage
Stack Size1 / 10RequiresLevel 30Martial Weapon: +120 to Accuracy RatingWand or Staff: 24% increased Critical Hit Chance for SpellsArmour: 16% increased Life and Mana Recovery from FlasksMartial Weapon: Attacks have +1% to Critical Hit ChanceWand or Staff: 25% increased Critical Damage BonusArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Armour: +25 to maximum Runic WardArmour: 15% increased Global Armour, Evasion and Energy Shield
Stack Size1 / 10Limited to1RequiresLevel 50Wand or Staff: +1 to Level of all Spell SkillsWand or Staff: Archon recovery period expires 30% faster
Stack Size1 / 10RequiresLevel 15Martial Weapon: Gain 20 Mana per enemy killedWand or Staff: 25% increased Mana Regeneration RateArmour: 15% increased Mana Regeneration RateMartial Weapon: 12% of Skill Mana Costs Converted to Life CostsWand or Staff: 16% increased Mana Cost EfficiencyArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Weapon: Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiersWeapon: 25% increased Lightning DamageSocket-bound
Stack Size1 / 10RequiresLevel 15Martial Weapon: 16% increased Physical DamageWand or Staff: 25% increased Spell DamageArmour: 16% increased Armour, Evasion and Energy ShieldMartial Weapon: 20% increased effect of Fully Broken ArmourWand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealtArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Limited to1Gloves: Can roll Decay modifiersGloves: 25% reduced Effect of Non-Damaging Ailments on youSocket-bound
Stack Size1 / 10Limited to1Gloves: Can roll Marksman modifiersGloves: 20% increased Projectile DamageSocket-bound
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon: Adds 19 to 28 Cold Damage against Chilled EnemiesMartial Weapon: +2% to Maximum Cold Resistance
Limited to1 Aldur's LegacyRequiresLevel 65Shields: Off-hand Hits inflict Runefather's ChallengeShields: +45% to Cold Resistance
Limited to1 Aldur's LegacyRequiresLevel 65Wands: +1 to Maximum Power ChargesWands: +65 to maximum Mana
Limited to1 Aldur's LegacyRequiresLevel 65Shields: 30% of damage Blocked is Recouped as ManaShields: 20% of damage Blocked is Recouped as Mana
Limited to1 Aldur's LegacyRequiresLevel 65Talismans: Gain 1 Druidic Prowess for every 20 total Rage spentTalismans: Enemies in your Presence are Hindered
Limited to1 Aldur's LegacyRequiresLevel 65Body Armours: Cannot be Ignited, -10 Physical Damage taken from Attack HitsBody Armours: +35% to Fire Resistance
Limited to1 Aldur's LegacyRequiresLevel 65Body Armours: +50% of Armour also applies to Elemental DamageBody Armours: +15% to all Elemental Resistances
Limited to1 Aldur's LegacyRequiresLevel 65Two Hand Maces: All damage with this Weapon causes Electrocution buildupTwo Hand Maces: Damage Penetrates 10% Lightning Resistance
Limited to1 Aldur's LegacyRequiresLevel 65Body Armours: 250% of Melee Physical Damage taken reflected to AttackerBody Armours: Regenerate 3% of maximum Life per second while Surrounded
Limited to1 Aldur's LegacyRequiresLevel 65Boots: +15% to Thorns Critical Hit ChanceBoots: 15% increased Thorns Critical Damage Bonus
Limited to1 Aldur's LegacyRequiresLevel 65Body Armours: Gain Deflection Rating equal to 30% of Evasion RatingBody Armours: 35% increased Flask Mana Recovery rate
Limited to1 Aldur's LegacyRequiresLevel 65Body Armours: Gain 5 Rage when Hit by an Enemy, Gain 10 Rage when Critically Hit by an EnemyBody Armours: +3 to Maximum Rage
Limited to1 Aldur's LegacyRequiresLevel 65One Hand Maces: Causes Double Stun BuildupOne Hand Maces: Adds 14 to 20 Physical Damage
Limited to1 Aldur's LegacyRequiresLevel 65Boots: Physical Damage is PinningBoots: +20 to Dexterity
Limited to1 Aldur's LegacyRequiresLevel 65Gloves: 40% increased Fire Damage, Flammability Magnitude is doubledGloves: 20% increased Ignite Duration on Enemies
Limited to1 Aldur's LegacyRequiresLevel 65Shields: Gain 1% of damage as Fire damage per 2% Chance to BlockShields: +30% to Chaos Resistance
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: Pain AttunementHelmets: 17 to 26 Physical Thorns damage
Limited to1 Aldur's LegacyRequiresLevel 65Wands: +3 to Level of all Curse SkillsWands: 35% increased Mana Regeneration Rate
Limited to1 Aldur's LegacyRequiresLevel 65Gloves: Culling StrikeGloves: Gain 30 Life per enemy killed
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: Warcries Explode Corpses dealing 10% of their Life as Physical DamageHelmets: Warcry Skills have 20% increased Area of Effect
Limited to1 Aldur's LegacyRequiresLevel 65Shields: Double Stun Threshold while Shield is RaisedShields: 15% increased Stun Threshold
Limited to1 Aldur's LegacyRequiresLevel 65Quarterstaves: Gain 250 Guard for 0.5 seconds per Combo expended when using SkillsQuarterstaves: Gain Finality for 0.2 seconds per Combo expended when using Skills
Limited to1 Aldur's LegacyRequiresLevel 65Bucklers: 50% increased Parried Debuff MagnitudeBucklers: 50% increased Parry Damage
Limited to1 Aldur's LegacyRequiresLevel 65Staves: Gain 30% of Physical Damage as Extra Fire DamageStaves: Triggered Spells deal 20% increased Spell Damage
Limited to1 Aldur's LegacyRequiresLevel 65Body Armours: 50% chance to inflict Bleeding on Hit, 50% reduced Slowing Potency of Debuffs on YouBody Armours: 35% increased Thorns damage
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: Charms gain 1 charge per Second, +1 Charm SlotsHelmets: Charms gain 0.5 charges per Second
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per secondHelmets: +20 to Armour, +20 to Evasion Rating, +20 to maximum Energy Shield
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: 15% increased Area of Effect, Unwavering StanceHelmets: 50% reduced Slowing Potency of Debuffs on You
Limited to1 Aldur's LegacyRequiresLevel 65Gloves: +1 to Armour per StrengthGloves: 1% increased Damage per 15 Strength
Limited to1 Aldur's LegacyRequiresLevel 65Body Armours: 10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full LifeBody Armours: 20% increased Evasion Rating
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: +50 to all AttributesHelmets: +1 Maximum Life per Level
Limited to1 Aldur's LegacyRequiresLevel 65Two Hand Maces: +5% to Critical Hit Chance, Maim on Critical HitTwo Hand Maces: 25% increased Attack Damage against Maimed Enemies
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: Every Rage also grants 1% increased Armour, Gain 1 Rage on Melee HitHelmets: +3 to Maximum Rage
Limited to1 Aldur's LegacyRequiresLevel 65Two Hand Maces: 25% chance for Slam Skills you use yourself to cause an additional AftershockTwo Hand Maces: 15% chance for Slam Skills you use yourself to cause an additional Aftershock
Limited to1 Aldur's LegacyRequiresLevel 65Bows: Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block ChanceBows: 3% increased Block chance per 100 total Item Armour on Equipped Armour Items
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: Alternating every 5 seconds: Take 20% less Damage from Hits Take 20% less Damage over timeHelmets: 25% increased Mana Regeneration Rate
Limited to1 Aldur's LegacyRequiresLevel 65Body Armours: Recover 5% of maximum Life for each Endurance Charge consumedBody Armours: +30 to maximum Life
Limited to1 Aldur's LegacyRequiresLevel 65Boots: +10% to Block chanceBoots: 10% reduced Damage taken from Projectile Hits
Limited to1 Aldur's LegacyRequiresLevel 65Wands: +2 to Level of all Spell SkillsWands: Leeches 1% of maximum Life when you Cast a Spell
Limited to1 Aldur's LegacyRequiresLevel 65One Hand Maces: +200 Intelligence Requirement, +3 to Level of all Lightning SkillsOne Hand Maces: +1 to Level of all Lightning Skills
Limited to1 Aldur's LegacyRequiresLevel 65Gloves: Base Critical Hit Chance for Attacks with Weapons is 7%Gloves: 15% increased Critical Damage Bonus
Limited to1 Aldur's LegacyRequiresLevel 65Shields: 50% increased Life Regeneration rateShields: 50 Life Regeneration per second
Limited to1 Aldur's LegacyRequiresLevel 65Boots: 200% increased Stun RecoveryBoots: 40% reduced Chill Duration on you, 40% reduced Freeze Duration on you
Limited to1 Aldur's LegacyRequiresLevel 65One Hand Maces: On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 20 seconds, up to a total of 120One Hand Maces: 15% increased Attack Speed
Limited to1 Aldur's LegacyRequiresLevel 65Bows: 50% increased Attack Speed, 20% less Attack DamageBows: 70% increased Arrow Speed
Limited to1 Aldur's LegacyRequiresLevel 65Bucklers: Curse Enemies with Enfeeble on BlockBucklers: 100% increased Block chance against Projectiles
Limited to1 Aldur's LegacyRequiresLevel 65Wands: 75% increased effect of Socketed RunesWands: +100 to maximum Mana
Limited to1 Aldur's LegacyRequiresLevel 65One Hand Maces: Maximum Quality is 40%One Hand Maces: Skills which Empower an Attack have 20% chance to not count that Attack
Limited to1 Aldur's LegacyRequiresLevel 65Talismans: Every 5 Rage also grants 5% of Damage taken Recouped as LifeTalismans: Attacks have 20% chance to cause Bleeding
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: 100% increased Global Evasion Rating when on Low Life, 5% of Damage from Hits is taken from your Damageable Companion's Life before youHelmets: 5% of Damage from Hits is taken from your Damageable Companion's Life before you
Limited to1 Aldur's LegacyRequiresLevel 65Shields: Chance to Block Damage is Lucky, You take 20% of damage from Blocked HitsShields: +50 to maximum Runic Ward
Limited to1 Aldur's LegacyRequiresLevel 65Quarterstaves: Adds 4 to 8 Physical Damage, Causes Bleeding on HitQuarterstaves: 10% increased Magnitude of Bleeding you inflict
Limited to1 Aldur's LegacyRequiresLevel 65Boots: Iron ReflexesBoots: 25% increased Elemental Ailment Threshold
Limited to1 Aldur's LegacyRequiresLevel 65Quarterstaves: Adds 23 to 34 Fire damage to Attacks, 100% increased Flammability MagnitudeQuarterstaves: +2% to Maximum Fire Resistance
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: Aggravate Bleeding on targets you Critically Hit with AttacksHelmets: 20% increased Critical Hit Chance
Limited to1 Aldur's LegacyRequiresLevel 65Body Armours: 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below halfBody Armours: 20% increased Armour while Shapeshifted
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%Helmets: 20% increased Presence Area of Effect
Limited to1 Aldur's LegacyRequiresLevel 65Boots: Deal 10% of Overkill damage to enemies within 2 metres of the enemy killedBoots: 15% increased Global Physical Damage
Limited to1 Aldur's LegacyRequiresLevel 65One Hand Maces: Increases and Reductions to Minion Attack Speed also affect youOne Hand Maces: +1 to Level of all Minion Skills
Limited to1 Aldur's LegacyRequiresLevel 65Two Hand Maces: Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum ManaTwo Hand Maces: 15% of Damage is taken from Mana before Life
Limited to1 Aldur's LegacyRequiresLevel 65Spears: Strikes deal Splash DamageSpears: Knocks Enemies Back on Hit
Limited to1 Aldur's LegacyRequiresLevel 65Boots: Your speed is unaffected by SlowsBoots: 5% increased Movement Speed
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: Gain 1 Rage on Melee Hit, Every Rage also grants 1% increased Stun ThresholdHelmets: Every five Rage also grants you 1% increased Movement Speed
Limited to1 Aldur's LegacyRequiresLevel 65Shields: Intimidate Enemies on Block for 8 secondsShields: +25 to Strength
Stack Size1 / 10All Equipment: +6 to DexterityMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to AttacksWand or Staff: +80 to Evasion RatingArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: Leeches 3% of Physical Damage as LifeWand or Staff: +30 to maximum Energy ShieldArmour: +30 to maximum LifeMartial Weapon: 5% increased maximum LifeWand or Staff: 5% increased maximum LifeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Armour: 8% increased Runic Ward Regeneration RateArmour: Regenerate 10 Runic Ward per second
Stack Size1 / 10Martial Weapon: Adds 4 to 6 Fire DamageWand or Staff: Gain 6% of Damage as Extra Fire DamageArmour: +10% to Fire ResistanceMartial Weapon: 30% increased Ignite MagnitudeWand or Staff: 30% increased Ignite MagnitudeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: Adds 3 to 5 Cold DamageWand or Staff: Gain 6% of Damage as Extra Cold DamageArmour: +10% to Cold ResistanceMartial Weapon: 30% increased Freeze BuildupWand or Staff: 30% increased Freeze BuildupArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: Gain 10 Mana per enemy killedWand or Staff: 20% increased Mana Regeneration RateArmour: 12% increased Mana Regeneration RateMartial Weapon: 12% of Skill Mana Costs Converted to Life CostsWand or Staff: 16% increased Mana Cost EfficiencyArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: 14% increased Physical DamageWand or Staff: 20% increased Spell DamageArmour: 14% increased Armour, Evasion and Energy ShieldMartial Weapon: 20% increased effect of Fully Broken ArmourWand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealtArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: Leeches 2% of Physical Damage as ManaWand or Staff: +45 to maximum ManaArmour: +20 to maximum ManaMartial Weapon: 5% increased maximum ManaWand or Staff: 5% increased maximum ManaArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: Gain 15 Life per enemy killedWand or Staff: 6% increased Energy Shield Recharge RateArmour: Regenerate 0.35% of maximum Life per secondMartial Weapon: Regenerate 0.4% of maximum Life per secondWand or Staff: 8% of Damage taken Recouped as LifeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10All Equipment: +6 to IntelligenceMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to AttacksWand or Staff: +50 to maximum Energy ShieldArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10All Equipment: +6 to StrengthMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to AttacksWand or Staff: +100 to ArmourArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: Causes 20% increased Stun BuildupWand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy ShieldArmour: +50 to Stun ThresholdMartial Weapon: 40% increased Damage against Immobilised EnemiesWand or Staff: 30% increased Immobilisation buildupArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: Adds 1 to 10 Lightning DamageWand or Staff: Gain 6% of Damage as Extra Lightning DamageArmour: +10% to Lightning ResistanceMartial Weapon: 30% increased Magnitude of Shock you inflictWand or Staff: 30% increased Magnitude of Shock you inflictArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: Adds 3 to 4 Physical DamageArmour: 6 to 9 Physical Thorns damage
Stack Size1 / 10Martial Weapon: +60 to Accuracy RatingWand or Staff: 16% increased Critical Hit Chance for SpellsArmour: 8% increased Life and Mana Recovery from FlasksMartial Weapon: Attacks have +1% to Critical Hit ChanceWand or Staff: 25% increased Critical Damage BonusArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Armour: +15 to maximum Runic WardArmour: 15% increased Global Armour, Evasion and Energy Shield
Stack Size1 / 10All Equipment: Upgrades a socketed Rune
Stack Size1 / 10Limited to1Body Armours: Can roll Soul modifiersBody Armours: 3% increased maximum Life, 3% increased maximum ManaSocket-bound
Stack Size1 / 10RequiresLevel 15Martial Weapon: Leeches 3% of Physical Damage as ManaWand or Staff: +60 to maximum ManaArmour: +30 to maximum ManaMartial Weapon: 5% increased maximum ManaWand or Staff: 5% increased maximum ManaArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Weapon: Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiersWeapon: 25% increased Fire DamageSocket-bound
Stack Size1 / 10RequiresLevel 50All Equipment: +15 to DexterityMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to AttacksWand or Staff: +80 to Evasion RatingArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Martial Weapon: Leeches 6% of Physical Damage as LifeWand or Staff: +60 to maximum Energy ShieldArmour: +75 to maximum LifeMartial Weapon: 5% increased maximum LifeWand or Staff: 5% increased maximum LifeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Armour: 20% increased Runic Ward Regeneration RateArmour: Regenerate 25 Runic Ward per second
Stack Size1 / 10RequiresLevel 50Martial Weapon: Adds 17 to 20 Fire DamageWand or Staff: Gain 12% of Damage as Extra Fire DamageArmour: +22% to Fire ResistanceMartial Weapon: 30% increased Ignite MagnitudeWand or Staff: 30% increased Ignite MagnitudeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Martial Weapon: Adds 16 to 20 Cold DamageWand or Staff: Gain 12% of Damage as Extra Cold DamageArmour: +22% to Cold ResistanceMartial Weapon: 30% increased Freeze BuildupWand or Staff: 30% increased Freeze BuildupArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Martial Weapon: Gain 40 Mana per enemy killedWand or Staff: 35% increased Mana Regeneration RateArmour: 21% increased Mana Regeneration RateMartial Weapon: 12% of Skill Mana Costs Converted to Life CostsWand or Staff: 16% increased Mana Cost EfficiencyArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Martial Weapon: 20% increased Physical DamageWand or Staff: 35% increased Spell DamageArmour: 20% increased Armour, Evasion and Energy ShieldMartial Weapon: 20% increased effect of Fully Broken ArmourWand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealtArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Martial Weapon: Leeches 5% of Physical Damage as ManaWand or Staff: +90 to maximum ManaArmour: +50 to maximum ManaMartial Weapon: 5% increased maximum ManaWand or Staff: 5% increased maximum ManaArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Martial Weapon: Gain 45 Life per enemy killedWand or Staff: 12% increased Energy Shield Recharge RateArmour: Regenerate 0.5% of maximum Life per secondMartial Weapon: Regenerate 0.4% of maximum Life per secondWand or Staff: 8% of Damage taken Recouped as LifeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50All Equipment: +15 to IntelligenceMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to AttacksWand or Staff: +50 to maximum Energy ShieldArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50All Equipment: +15 to StrengthMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to AttacksWand or Staff: +100 to ArmourArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Martial Weapon: Causes 50% increased Stun BuildupWand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy ShieldArmour: +125 to Stun ThresholdMartial Weapon: 40% increased Damage against Immobilised EnemiesWand or Staff: 30% increased Immobilisation buildupArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Martial Weapon: Adds 1 to 40 Lightning DamageWand or Staff: Gain 12% of Damage as Extra Lightning DamageArmour: +22% to Lightning ResistanceMartial Weapon: 30% increased Magnitude of Shock you inflictWand or Staff: 30% increased Magnitude of Shock you inflictArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Martial Weapon: +150 to Accuracy RatingWand or Staff: 28% increased Critical Hit Chance for SpellsArmour: 20% increased Life and Mana Recovery from FlasksMartial Weapon: Attacks have +1% to Critical Hit ChanceWand or Staff: 25% increased Critical Damage BonusArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Armour: +30 to maximum Runic WardArmour: 15% increased Global Armour, Evasion and Energy Shield
Stack Size1 / 10RequiresLevel 15Martial Weapon: Gain 25 Life per enemy killedWand or Staff: 8% increased Energy Shield Recharge RateArmour: Regenerate 0.4% of maximum Life per secondMartial Weapon: Regenerate 0.4% of maximum Life per secondWand or Staff: 8% of Damage taken Recouped as LifeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 15All Equipment: +9 to IntelligenceMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to AttacksWand or Staff: +50 to maximum Energy ShieldArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 15All Equipment: +9 to StrengthMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to AttacksWand or Staff: +100 to ArmourArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Limited to1RequiresLevel 15Gloves: Gain 3 Life per Enemy Hit with Attacks, Gain 1 Mana per Enemy Hit with AttacksCrossbow, Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32Gloves: +30 to maximum Life, +30 to maximum ManaCrossbow, Bow or Spear: 30% increased Freeze Buildup
Stack Size1 / 10Limited to1RequiresLevel 15Weapon: Flasks gain 0.2 charges per SecondBoots: +0.3 metres to Dodge Roll distanceWeapon: Charms gain 0.25 charges per SecondBoots: 30% increased Armour if you haven't Dodge Rolled Recently
Stack Size1 / 10Limited to1RequiresLevel 15Quarterstaff or Spear: Gain 4 Rage on Melee Hit, -10 to Maximum RageQuarterstaff or Spear: rage effect +% [10]
Stack Size1 / 10Limited to1RequiresLevel 15Helmets: 200% increased Critical Hit Chance, You have no Critical Damage BonusCaster Weapon: 50% increased Spell Damage while your Companion is in your PresenceHelmets: Hits against you have 25% reduced Critical Damage BonusCaster Weapon: 8% increased Mana Recovery rate while your Companion is in your Presence
Stack Size1 / 10Limited to1RequiresLevel 15Gloves: 50% chance to build an additional Combo on HitOne Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical DamageGloves: 5% increased Attack SpeedOne Hand Mace or Quarterstaff: 20% increased Bleeding Duration
Stack Size1 / 10Limited to1RequiresLevel 15Body Armours: +30 to Armour, +30 to Evasion Rating, +10 to maximum Energy ShieldBody Armours: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Limited to1RequiresLevel 15Helmets: Remnants you create have 15% increased effectWand or Staff: Remnants can be collected from 50% further away, Remnants you create have 25% reduced effectHelmets: Recover 3% of Maximum Mana when you collect a RemnantWand or Staff: 20% increased Exposure Effect
Stack Size1 / 10Limited to1RequiresLevel 15Gloves: 50% increased Glory generationCaster Weapon: Archon recovery period expires 30% fasterGloves: Banner Skills have 20% increased Aura MagnitudesCaster Weapon: 30% increased Archon Buff duration
Stack Size1 / 10Limited to1RequiresLevel 15Body Armours: +50 to Spirit, -1 to Spirit per 2 LevelsBody Armours: 5% increased Spirit Reservation Efficiency of Skills
Stack Size1 / 10Limited to1RequiresLevel 15Boots: 8% increased Movement Speed while SprintingSceptres: Companions deal 30% increased DamageBoots: 50% increased Stun RecoverySceptres: 8% increased Mana Recovery rate while your Companion is in your Presence
Stack Size1 / 10Limited to1RequiresLevel 15Body Armours: -10% to all Maximum Elemental Resistances, +20% to all Elemental ResistancesBody Armours: 20% of Damage is taken from Mana before Life
Stack Size1 / 10Limited to1RequiresLevel 15One Hand Mace, Two Hand Mace or Talisman: Adds 13 to 16 Fire Damage, 15% of Skill Mana Costs Converted to Life CostsOne Hand Mace, Two Hand Mace or Talisman: 30% increased Ignite Magnitude
Stack Size1 / 10Limited to1RequiresLevel 15Weapon: +80 to maximum LifeShields and Bucklers: Recover 15 Life when you BlockWeapon: 15% increased amount of Life LeechedShields and Bucklers: 5% increased maximum Life
Stack Size1 / 10Limited to1RequiresLevel 50Helmets: 25% increased Exposure EffectHelmets: 15% increased Magnitude of Non-Damaging Ailments you inflict
Stack Size1 / 10Limited to1RequiresLevel 50Helmets: 2% increased Experience gainHelmets: +10% to all Elemental Resistances
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon: Gain 5% of Damage as Extra Damage of all ElementsWand or Staff: Gain 5% of Damage as Extra Damage of all ElementsMartial Weapon: 8% chance to gain an additional random Charge when you gain a ChargeWand or Staff: 12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type
Stack Size1 / 10Limited to1All Equipment: +1 Suffix Modifier allowed, local maximum mods allowed + [1]Socket-bound
Stack Size1 / 10RequiresLevel 15Martial Weapon: Causes 30% increased Stun BuildupWand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy ShieldArmour: +75 to Stun ThresholdMartial Weapon: 40% increased Damage against Immobilised EnemiesWand or Staff: 30% increased Immobilisation buildupArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 15Martial Weapon: Adds 1 to 20 Lightning DamageWand or Staff: Gain 8% of Damage as Extra Lightning DamageArmour: +14% to Lightning ResistanceMartial Weapon: 30% increased Magnitude of Shock you inflictWand or Staff: 30% increased Magnitude of Shock you inflictArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 15Martial Weapon: Adds 6 to 9 Physical DamageArmour: 14 to 21 Physical Thorns damage
Stack Size1 / 10Limited to1RequiresLevel 50Wand or Staff: 25% chance for Spell Skills to fire 2 additional ProjectilesWand or Staff: Every Rage also grants 1% increased Spell Damage
Stack Size1 / 10Limited to1RequiresLevel 50Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflictGloves: 15% increased Duration of Elemental Ailments on Enemies
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon: Adds 1 to 60 Lightning Damage against Shocked EnemiesMartial Weapon: +2% to Maximum Lightning Resistance
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon: Adds 23 to 34 Fire Damage to Attacks against Ignited EnemiesMartial Weapon: +2% to Maximum Fire Resistance
Stack Size1 / 10Limited to1RequiresLevel 50Gloves: Adds 5 to 12 Physical Damage to AttacksGloves: Fissure Skills have +2 to Limit
Stack Size1 / 10Limited to1RequiresLevel 50Body Armours: 15% of Damage is taken from Mana before LifeBody Armours: 8% of Maximum Life Converted to Energy Shield
Stack Size1 / 10Limited to1Weapon: Can roll Destruction modifiersWeapon: +5% to all Elemental ResistancesSocket-bound
Stack Size1 / 10Limited to1Boots: Can roll Chronomancy modifiersBoots: 10% increased Cooldown Recovery RateSocket-bound
Stack Size1 / 10RequiresLevel 15Martial Weapon: +90 to Accuracy RatingWand or Staff: 20% increased Critical Hit Chance for SpellsArmour: 12% increased Life and Mana Recovery from FlasksMartial Weapon: Attacks have +1% to Critical Hit ChanceWand or Staff: 25% increased Critical Damage BonusArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Limited to1Helmets: Can roll Berserking modifiersHelmets: Gain 2 Rage on Melee HitSocket-bound
Stack Size1 / 10RequiresLevel 15Armour: +20 to maximum Runic WardArmour: 15% increased Global Armour, Evasion and Energy Shield
Stack Size1 / 10Limited to1RequiresLevel 30Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damageMartial Weapon: 10% reduced Runic Ward Cost Efficiency
Stack Size1 / 10Limited to1RequiresLevel 45Martial Weapon: Gain maximum Runic Ward equal to 15% of this Weapon's maximum damageMartial Weapon: 5% increased Attack Speed while missing Runic Ward
Stack Size1 / 10Limited to1RequiresLevel 45Sceptres: Minions in your Presence have Onslaught while you are on Low Runic WardSceptres: Damage of Enemies Hitting you is Unlucky if your Runic Ward has been damaged Recently
Stack Size1 / 10RequiresLevel 15Helmets: 25% increased Armour and Evasion Rating while on Low Runic WardHelmets: 20% increased Armour and Evasion Rating when on Low Life
Stack Size1 / 10RequiresLevel 15Wand or Staff: Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic WardWand or Staff: 12% increased Elemental Damage
Stack Size1 / 10RequiresLevel 15Martial Weapon: Attacks Break Armour equal to 15% of maximum Runic WardMartial Weapon: Break 10% increased Armour
Stack Size1 / 10Limited to1RequiresLevel 45Caster Weapon: 40% less Mana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic WardCaster Weapon: 20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
Stack Size1 / 10RequiresLevel 30Body Armours: +3 to Deflection Rating per 10 maximum Runic WardBody Armours: Prevent +1% of Damage from Deflected Hits
Stack Size1 / 10Limited to1RequiresLevel 30Body Armours: Gain 5% of maximum Life as Extra maximum Runic WardBody Armours: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
Stack Size1 / 10Limited to1RequiresLevel 45Caster Weapon: Gain 15% of maximum Life as Extra maximum Runic Ward, 15% less maximum LifeCaster Weapon: +1% to all Maximum Elemental Resistances while on full Runic Ward
Stack Size1 / 10Limited to1RequiresLevel 15Armour: 15% Life Recovery from Flasks also applies to Runic WardArmour: 15% increased Life Recovery from Flasks
Stack Size1 / 10Limited to1RequiresLevel 45Wands: All damage taken bypasses Runic Ward, Runic Ward Regeneration Rate is doubledWands: 12% increased maximum Runic Ward
Stack Size1 / 10Limited to1RequiresLevel 15Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 secondsArmour: 8% increased Guard gained
Stack Size1 / 10RequiresLevel 15Armour: 20% increased Runic WardArmour: Gain 2% of maximum Life as Extra maximum Runic Ward
Stack Size1 / 10Limited to1RequiresLevel 30Sceptres: Recover 3% of maximum Runic Ward when one of your Reviving Minions is KilledSceptres: Recover 3% of maximum Life when one of your Minions is Revived
Stack Size1 / 10RequiresLevel 30Shields and Bucklers: +4 to Stun Threshold per 10 maximum Runic WardShields and Bucklers: 15% increased Stun buildup while Shapeshifted
Stack Size1 / 10Limited to1RequiresLevel 30Boots: 1% increased Energy Shield Recharge Rate per 30 maximum Runic WardBoots: Regenerate 1% of maximum Energy Shield per second