Craiceann's Rune of Recovery now grants 30% increased Energy Shield Recharge Rate when socketed in a Body Armour (previously 50%). Existing items are affected by this change.
Changed in 0.5
What it does
Body Armours: 30% increased Energy Shield Recharge Rate
Currency Exchange
Eligible itemThis item can be selected in the Currency Exchange. Its recorded exchange cost is 1,000 Gold.
Effects by item type
1 targetBonded effects apply in addition to the normal socketed effect while Wisdom of the Maji is allocated. Compare all Bonded modifiers.
30% increased Energy Shield Recharge Rate
Gain additional Ailment Threshold equal to 50% of maximum Energy Shield, Gain additional Stun Threshold equal to 50% of maximum Energy Shield
How to get Craiceann's Rune of Recovery
1 exact recipe | 2 current methodsCraiceann's Rune of Recovery has an enabled, unrestricted drop in the current item data. Craiceann's Rune of Recovery can also be created by selecting the exact Runeshape recipe shown below at a Verisium Remnant.
- Drop
- Enabled
- Availability
- Current item
- Restriction
- None
- Drop level
- 65
- Introduced
- 0.2.1
Craiceann's Rune of Recovery has an enabled, unrestricted drop in the current item data.
Select one of these exact combinations at a Verisium Remnant. The Runeshape order determines the encounter waves.
Browse all Verisium recipes- 1
Death RuneSlain Monsters may merge into stronger MonstersRare - 2
Tidal RuneConjures Tidal Waves - 3
Soul RuneUnion of SoulsRare - 4
Time RuneSlain Monsters may respawn as a higher RarityRare - 5
Rage RunePeriodically Enrage
Patch history
2 changesAll Runes
213 items
Stack Size1 / 10RequiresLevel 15All Equipment: +9 to DexterityMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to AttacksWand or Staff: +80 to Evasion RatingArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10All Equipment: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Stack Size1 / 10Limited to1RequiresLevel 30Talismans: Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique EnemyTalismans: 40% increased Stun Buildup
Stack Size1 / 10Limited to1RequiresLevel 30Quarterstaves: 50% increased Immobilisation buildupQuarterstaves: 30% increased Damage against Immobilised Enemies
Stack Size1 / 10Limited to1RequiresLevel 30Wands: 25% increased Withered MagnitudeWands: 15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Stack Size1 / 10Limited to1RequiresLevel 30Crossbows: Grenades have 10% chance to activate a second timeCrossbows: 40% increased Crossbow Reload Speed
Stack Size1 / 10Limited to1RequiresLevel 30Staves: 30% chance to create an additional RemnantStaves: +1 to maximum number of Elemental Infusions
Stack Size1 / 10Limited to1RequiresLevel 30Bucklers: 30% increased Parried Debuff MagnitudeBucklers: 15% increased Block chance
Stack Size1 / 10Limited to1RequiresLevel 30Spears: 30% chance when you gain a Charge to gain an additional ChargeSpears: 30% increased Endurance, Frenzy and Power Charge Duration
Stack Size1 / 10Limited to1RequiresLevel 30Shields: 8% increased Attack Speed if you have Blocked RecentlyShields: +3% to maximum Block chance
Stack Size1 / 10Limited to1RequiresLevel 30One Hand Maces: 40% increased effect of Fully Broken ArmourOne Hand Maces: Break 50% increased Armour
Stack Size1 / 10Limited to1RequiresLevel 30Bows: +50% Surpassing chance to fire an additional ArrowBows: 30% increased Projectile Speed
Stack Size1 / 10Limited to1RequiresLevel 30Sceptres: Minions have 8% increased Attack and Cast SpeedSceptres: Minions have 10% increased Movement Speed
Stack Size1 / 10Limited to1RequiresLevel 30Two Hand Maces: 10% chance for Slam Skills you use yourself to cause an additional AftershockTwo Hand Maces: 15% increased Area of Effect for Attacks
Stack Size1 / 10Limited to1RequiresLevel 30Foci: 40% increased Area of Effect of CursesFoci: 15% faster Curse Activation
Stack Size1 / 10Limited to1All Equipment: Can have 1 additional Crafted Modifiers
Stack Size1 / 10Weapon: Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersWeapon: 25% increased Chaos DamageSocket-bound
Stack Size1 / 10RequiresLevel 15Martial Weapon: Leeches 4% of Physical Damage as LifeWand or Staff: +40 to maximum Energy ShieldArmour: +45 to maximum LifeMartial Weapon: 5% increased maximum LifeWand or Staff: 5% increased maximum LifeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Weapon: When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiersWeapon: 25% increased Cold DamageSocket-bound
Stack Size1 / 10Limited to1Gloves: Destroys all Augment Sockets on the item to create a Jewel SocketSocket-bound
Stack Size1 / 10RequiresLevel 15Armour: 12% increased Runic Ward Regeneration RateArmour: Regenerate 15 Runic Ward per second
Stack Size1 / 10Limited to1RequiresLevel 50Bows: Bow Attacks fire 1 additional ArrowsBows: 20% increased Projectile Speed
Stack Size1 / 10Limited to1RequiresLevel 50Gloves: 20% increased Magnitude of Damaging Ailments you inflictGloves: 15% increased Duration of Damaging Ailments on Enemies
Stack Size1 / 10Limited to1RequiresLevel 50Body Armours: 30% increased Energy Shield Recharge RateBody Armours: Gain additional Ailment Threshold equal to 50% of maximum Energy Shield, Gain additional Stun Threshold equal to 50% of maximum Energy Shield
Stack Size1 / 10Limited to1RequiresLevel 50Body Armours: 50% reduced effect of Curses on youBody Armours: 8% increased Curse Magnitudes
Stack Size1 / 10RequiresLevel 15Martial Weapon: Adds 7 to 11 Fire DamageWand or Staff: Gain 8% of Damage as Extra Fire DamageArmour: +14% to Fire ResistanceMartial Weapon: 30% increased Ignite MagnitudeWand or Staff: 30% increased Ignite MagnitudeArmour: +20 to maximum Life, +20 to maximum Mana
Limited to1 Ancient AugmentRequiresLevel 60Helmets: Targets that are Blinded, Maimed, and Bleeding cannot Evade your HitsGloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill RecentlyBody Armours: Thorns Damage is Lucky against targets with Fully Broken ArmourHelmets: 30% increased Immobilisation buildupGloves: 20% increased Life Regeneration rateBody Armours: 30% increased Thorns damage
Limited to1 Ancient AugmentRequiresLevel 60Body Armours: 15% of Chaos Damage from Hits taken as a Damage of a random ElementGloves: Gain 1% of Damage as Extra Damage of a random Element per Rune Socketed in Equipped ItemsBoots: 50% increased Runic Ward Regeneration Rate while SprintingBody Armours: +13% to Chaos ResistanceGloves: 20% increased Elemental DamageBoots: 15% increased Runic Ward Cost Efficiency
Limited to1 Ancient AugmentRequiresLevel 60Helmets: Gain 1 Endurance Charge on reaching Low Life, only once every 2 secondsGloves: Banners also grant 2% of Life Regenerated per second to affected targetsBoots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 secondsHelmets: 40% increased Endurance Charge DurationGloves: Regenerate 0.5% of maximum Life per secondBoots: 20% increased Guard gained
Limited to1 Ancient AugmentRequiresLevel 60Helmets: +1 to maximum Life per 8 Armour on Equipped HelmetBody Armours: Gain Maximum Energy Shield equal to 50% of total Strength Requirements of Equipped Armour ItemsBoots: Hits against you have no Critical Damage Bonus while on Consecrated GroundHelmets: +20 to SpiritBody Armours: +20 to StrengthBoots: 20% increased Effect of Consecrated Ground you create
Stack Size1 / 10Limited to1RequiresLevel 50Boots: 8% increased Deflection Rating while movingBoots: Prevent +3% of Damage from Deflected Hits
Stack Size1 / 10Limited to1RequiresLevel 50Boots: 5% increased Movement SpeedBoots: 10% increased Cooldown Recovery Rate
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon: 50% increased Attack Damage against Rare or Unique EnemiesMartial Weapon: +1 to Level of all Attack Skills
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon: Gain 13% of Damage as Extra Chaos DamageWand or Staff: Gain 13% of Damage as Extra Chaos DamageMartial Weapon: Gain 8% of Damage as Extra Physical DamageWand or Staff: Gain 8% of Damage as Extra Physical Damage
Stack Size1 / 10Limited to1RequiresLevel 50Gloves: 20% increased Withered MagnitudeGloves: +7% to Chaos Resistance
Stack Size1 / 10Limited to1RequiresLevel 50Gloves: 8% increased Cast SpeedGloves: 20% increased Mana Cost Efficiency while on Low Mana
Stack Size1 / 10RequiresLevel 15Martial Weapon: Adds 6 to 10 Cold DamageWand or Staff: Gain 8% of Damage as Extra Cold DamageArmour: +14% to Cold ResistanceMartial Weapon: 30% increased Freeze BuildupWand or Staff: 30% increased Freeze BuildupArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30All Equipment: +12 to DexterityMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to AttacksWand or Staff: +80 to Evasion RatingArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Martial Weapon: Leeches 5% of Physical Damage as LifeWand or Staff: +50 to maximum Energy ShieldArmour: +60 to maximum LifeMartial Weapon: 5% increased maximum LifeWand or Staff: 5% increased maximum LifeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Armour: 16% increased Runic Ward Regeneration RateArmour: Regenerate 20 Runic Ward per second
Stack Size1 / 10RequiresLevel 30Martial Weapon: Adds 13 to 16 Fire DamageWand or Staff: Gain 10% of Damage as Extra Fire DamageArmour: +18% to Fire ResistanceMartial Weapon: 30% increased Ignite MagnitudeWand or Staff: 30% increased Ignite MagnitudeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Martial Weapon: Adds 9 to 15 Cold DamageWand or Staff: Gain 10% of Damage as Extra Cold DamageArmour: +18% to Cold ResistanceMartial Weapon: 30% increased Freeze BuildupWand or Staff: 30% increased Freeze BuildupArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Martial Weapon: Gain 30 Mana per enemy killedWand or Staff: 30% increased Mana Regeneration RateArmour: 18% increased Mana Regeneration RateMartial Weapon: 12% of Skill Mana Costs Converted to Life CostsWand or Staff: 16% increased Mana Cost EfficiencyArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Martial Weapon: 18% increased Physical DamageWand or Staff: 30% increased Spell DamageArmour: 18% increased Armour, Evasion and Energy ShieldMartial Weapon: 20% increased effect of Fully Broken ArmourWand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealtArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Martial Weapon: Leeches 4% of Physical Damage as ManaWand or Staff: +75 to maximum ManaArmour: +40 to maximum ManaMartial Weapon: 5% increased maximum ManaWand or Staff: 5% increased maximum ManaArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Martial Weapon: Gain 35 Life per enemy killedWand or Staff: 10% increased Energy Shield Recharge RateArmour: Regenerate 0.45% of maximum Life per secondMartial Weapon: Regenerate 0.4% of maximum Life per secondWand or Staff: 8% of Damage taken Recouped as LifeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30All Equipment: +12 to IntelligenceMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to AttacksWand or Staff: +50 to maximum Energy ShieldArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30All Equipment: +12 to StrengthMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to AttacksWand or Staff: +100 to ArmourArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: 8% increased Skill SpeedArmour: Debuffs on you expire 8% fasterMartial Weapon: 15% increased Reservation Efficiency of Herald SkillsArmour: 15% increased Elemental Ailment Threshold
Stack Size1 / 10Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning DamageArmour: Minions take 10% of Physical Damage as Lightning DamageMartial Weapon: Minions deal 20% increased DamageArmour: Minions have +10% to all Elemental Resistances
Stack Size1 / 10Martial Weapon: Attacks with this Weapon have 10% chance to inflict ExposureArmour: 10% reduced effect of Shock on youMartial Weapon: 20% increased Exposure EffectArmour: 10% reduced Shock duration on you
Stack Size1 / 10Martial Weapon: Meta Skills gain 10% increased EnergyArmour: 1 to 100 Lightning Thorns damageMartial Weapon: Invocated Spells have 25% chance to consume half as much EnergyArmour: 15% increased Thorns damage
Stack Size1 / 10RequiresLevel 30Martial Weapon: Causes 40% increased Stun BuildupWand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy ShieldArmour: +100 to Stun ThresholdMartial Weapon: 40% increased Damage against Immobilised EnemiesWand or Staff: 30% increased Immobilisation buildupArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Martial Weapon: Adds 1 to 30 Lightning DamageWand or Staff: Gain 10% of Damage as Extra Lightning DamageArmour: +18% to Lightning ResistanceMartial Weapon: 30% increased Magnitude of Shock you inflictWand or Staff: 30% increased Magnitude of Shock you inflictArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Martial Weapon: Adds 9 to 12 Physical DamageArmour: 31 to 52 Physical Thorns damage
Stack Size1 / 10RequiresLevel 30Martial Weapon: +120 to Accuracy RatingWand or Staff: 24% increased Critical Hit Chance for SpellsArmour: 16% increased Life and Mana Recovery from FlasksMartial Weapon: Attacks have +1% to Critical Hit ChanceWand or Staff: 25% increased Critical Damage BonusArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 30Armour: +25 to maximum Runic WardArmour: 15% increased Global Armour, Evasion and Energy Shield
Stack Size1 / 10Limited to1RequiresLevel 50Wand or Staff: +1 to Level of all Spell SkillsWand or Staff: Archon recovery period expires 30% faster
Stack Size1 / 10RequiresLevel 15Martial Weapon: Gain 20 Mana per enemy killedWand or Staff: 25% increased Mana Regeneration RateArmour: 15% increased Mana Regeneration RateMartial Weapon: 12% of Skill Mana Costs Converted to Life CostsWand or Staff: 16% increased Mana Cost EfficiencyArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Weapon: Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiersWeapon: 25% increased Lightning DamageSocket-bound
Stack Size1 / 10RequiresLevel 15Martial Weapon: 16% increased Physical DamageWand or Staff: 25% increased Spell DamageArmour: 16% increased Armour, Evasion and Energy ShieldMartial Weapon: 20% increased effect of Fully Broken ArmourWand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealtArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Limited to1Gloves: Can roll Decay modifiersGloves: 25% reduced Effect of Non-Damaging Ailments on youSocket-bound
Stack Size1 / 10Limited to1Gloves: Can roll Marksman modifiersGloves: 20% increased Projectile DamageSocket-bound
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon: Adds 19 to 28 Cold Damage against Chilled EnemiesMartial Weapon: +2% to Maximum Cold Resistance
Limited to1 Aldur's LegacyRequiresLevel 65Shields: Off-hand Hits inflict Runefather's ChallengeShields: +45% to Cold Resistance
Limited to1 Aldur's LegacyRequiresLevel 65Wands: +1 to Maximum Power ChargesWands: +65 to maximum Mana
Limited to1 Aldur's LegacyRequiresLevel 65Shields: 30% of damage Blocked is Recouped as ManaShields: 20% of damage Blocked is Recouped as Mana
Limited to1 Aldur's LegacyRequiresLevel 65Talismans: Gain 1 Druidic Prowess for every 20 total Rage spentTalismans: Enemies in your Presence are Hindered
Limited to1 Aldur's LegacyRequiresLevel 65Body Armours: Cannot be Ignited, -10 Physical Damage taken from Attack HitsBody Armours: +35% to Fire Resistance
Limited to1 Aldur's LegacyRequiresLevel 65Body Armours: +50% of Armour also applies to Elemental DamageBody Armours: +15% to all Elemental Resistances
Limited to1 Aldur's LegacyRequiresLevel 65Two Hand Maces: All damage with this Weapon causes Electrocution buildupTwo Hand Maces: Damage Penetrates 10% Lightning Resistance
Limited to1 Aldur's LegacyRequiresLevel 65Body Armours: 250% of Melee Physical Damage taken reflected to AttackerBody Armours: Regenerate 3% of maximum Life per second while Surrounded
Limited to1 Aldur's LegacyRequiresLevel 65Boots: +15% to Thorns Critical Hit ChanceBoots: 15% increased Thorns Critical Damage Bonus
Limited to1 Aldur's LegacyRequiresLevel 65Body Armours: Gain Deflection Rating equal to 30% of Evasion RatingBody Armours: 35% increased Flask Mana Recovery rate
Limited to1 Aldur's LegacyRequiresLevel 65Body Armours: Gain 5 Rage when Hit by an Enemy, Gain 10 Rage when Critically Hit by an EnemyBody Armours: +3 to Maximum Rage
Limited to1 Aldur's LegacyRequiresLevel 65One Hand Maces: Causes Double Stun BuildupOne Hand Maces: Adds 14 to 20 Physical Damage
Limited to1 Aldur's LegacyRequiresLevel 65Boots: Physical Damage is PinningBoots: +20 to Dexterity
Limited to1 Aldur's LegacyRequiresLevel 65Gloves: 40% increased Fire Damage, Flammability Magnitude is doubledGloves: 20% increased Ignite Duration on Enemies
Limited to1 Aldur's LegacyRequiresLevel 65Shields: Gain 1% of damage as Fire damage per 2% Chance to BlockShields: +30% to Chaos Resistance
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: Pain AttunementHelmets: 17 to 26 Physical Thorns damage
Limited to1 Aldur's LegacyRequiresLevel 65Wands: +3 to Level of all Curse SkillsWands: 35% increased Mana Regeneration Rate
Limited to1 Aldur's LegacyRequiresLevel 65Gloves: Culling StrikeGloves: Gain 30 Life per enemy killed
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: Warcries Explode Corpses dealing 10% of their Life as Physical DamageHelmets: Warcry Skills have 20% increased Area of Effect
Limited to1 Aldur's LegacyRequiresLevel 65Shields: Double Stun Threshold while Shield is RaisedShields: 15% increased Stun Threshold
Limited to1 Aldur's LegacyRequiresLevel 65Quarterstaves: Gain 250 Guard for 0.5 seconds per Combo expended when using SkillsQuarterstaves: Gain Finality for 0.2 seconds per Combo expended when using Skills
Limited to1 Aldur's LegacyRequiresLevel 65Bucklers: 50% increased Parried Debuff MagnitudeBucklers: 50% increased Parry Damage
Limited to1 Aldur's LegacyRequiresLevel 65Staves: Gain 30% of Physical Damage as Extra Fire DamageStaves: Triggered Spells deal 20% increased Spell Damage
Limited to1 Aldur's LegacyRequiresLevel 65Body Armours: 50% chance to inflict Bleeding on Hit, 50% reduced Slowing Potency of Debuffs on YouBody Armours: 35% increased Thorns damage
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: Charms gain 1 charge per Second, +1 Charm SlotsHelmets: Charms gain 0.5 charges per Second
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per secondHelmets: +20 to Armour, +20 to Evasion Rating, +20 to maximum Energy Shield
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: 15% increased Area of Effect, Unwavering StanceHelmets: 50% reduced Slowing Potency of Debuffs on You
Limited to1 Aldur's LegacyRequiresLevel 65Gloves: +1 to Armour per StrengthGloves: 1% increased Damage per 15 Strength
Limited to1 Aldur's LegacyRequiresLevel 65Body Armours: 10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full LifeBody Armours: 20% increased Evasion Rating
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: +50 to all AttributesHelmets: +1 Maximum Life per Level
Limited to1 Aldur's LegacyRequiresLevel 65Two Hand Maces: +5% to Critical Hit Chance, Maim on Critical HitTwo Hand Maces: 25% increased Attack Damage against Maimed Enemies
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: Every Rage also grants 1% increased Armour, Gain 1 Rage on Melee HitHelmets: +3 to Maximum Rage
Limited to1 Aldur's LegacyRequiresLevel 65Two Hand Maces: 25% chance for Slam Skills you use yourself to cause an additional AftershockTwo Hand Maces: 15% chance for Slam Skills you use yourself to cause an additional Aftershock
Limited to1 Aldur's LegacyRequiresLevel 65Bows: Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block ChanceBows: 3% increased Block chance per 100 total Item Armour on Equipped Armour Items
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: Alternating every 5 seconds: Take 20% less Damage from Hits Take 20% less Damage over timeHelmets: 25% increased Mana Regeneration Rate
Limited to1 Aldur's LegacyRequiresLevel 65Body Armours: Recover 5% of maximum Life for each Endurance Charge consumedBody Armours: +30 to maximum Life
Limited to1 Aldur's LegacyRequiresLevel 65Boots: +10% to Block chanceBoots: 10% reduced Damage taken from Projectile Hits
Limited to1 Aldur's LegacyRequiresLevel 65Wands: +2 to Level of all Spell SkillsWands: Leeches 1% of maximum Life when you Cast a Spell
Limited to1 Aldur's LegacyRequiresLevel 65One Hand Maces: +200 Intelligence Requirement, +3 to Level of all Lightning SkillsOne Hand Maces: +1 to Level of all Lightning Skills
Limited to1 Aldur's LegacyRequiresLevel 65Gloves: Base Critical Hit Chance for Attacks with Weapons is 7%Gloves: 15% increased Critical Damage Bonus
Limited to1 Aldur's LegacyRequiresLevel 65Shields: 50% increased Life Regeneration rateShields: 50 Life Regeneration per second
Limited to1 Aldur's LegacyRequiresLevel 65Boots: 200% increased Stun RecoveryBoots: 40% reduced Chill Duration on you, 40% reduced Freeze Duration on you
Limited to1 Aldur's LegacyRequiresLevel 65One Hand Maces: On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 20 seconds, up to a total of 120One Hand Maces: 15% increased Attack Speed
Limited to1 Aldur's LegacyRequiresLevel 65Bows: 50% increased Attack Speed, 20% less Attack DamageBows: 70% increased Arrow Speed
Limited to1 Aldur's LegacyRequiresLevel 65Bucklers: Curse Enemies with Enfeeble on BlockBucklers: 100% increased Block chance against Projectiles
Limited to1 Aldur's LegacyRequiresLevel 65Wands: 75% increased effect of Socketed RunesWands: +100 to maximum Mana
Limited to1 Aldur's LegacyRequiresLevel 65One Hand Maces: Maximum Quality is 40%One Hand Maces: Skills which Empower an Attack have 20% chance to not count that Attack
Limited to1 Aldur's LegacyRequiresLevel 65Talismans: Every 5 Rage also grants 5% of Damage taken Recouped as LifeTalismans: Attacks have 20% chance to cause Bleeding
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: 100% increased Global Evasion Rating when on Low Life, 5% of Damage from Hits is taken from your Damageable Companion's Life before youHelmets: 5% of Damage from Hits is taken from your Damageable Companion's Life before you
Limited to1 Aldur's LegacyRequiresLevel 65Shields: Chance to Block Damage is Lucky, You take 20% of damage from Blocked HitsShields: +50 to maximum Runic Ward
Limited to1 Aldur's LegacyRequiresLevel 65Quarterstaves: Adds 4 to 8 Physical Damage, Causes Bleeding on HitQuarterstaves: 10% increased Magnitude of Bleeding you inflict
Limited to1 Aldur's LegacyRequiresLevel 65Boots: Iron ReflexesBoots: 25% increased Elemental Ailment Threshold
Limited to1 Aldur's LegacyRequiresLevel 65Quarterstaves: Adds 23 to 34 Fire damage to Attacks, 100% increased Flammability MagnitudeQuarterstaves: +2% to Maximum Fire Resistance
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: Aggravate Bleeding on targets you Critically Hit with AttacksHelmets: 20% increased Critical Hit Chance
Limited to1 Aldur's LegacyRequiresLevel 65Body Armours: 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below halfBody Armours: 20% increased Armour while Shapeshifted
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%Helmets: 20% increased Presence Area of Effect
Limited to1 Aldur's LegacyRequiresLevel 65Boots: Deal 10% of Overkill damage to enemies within 2 metres of the enemy killedBoots: 15% increased Global Physical Damage
Limited to1 Aldur's LegacyRequiresLevel 65One Hand Maces: Increases and Reductions to Minion Attack Speed also affect youOne Hand Maces: +1 to Level of all Minion Skills
Limited to1 Aldur's LegacyRequiresLevel 65Two Hand Maces: Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum ManaTwo Hand Maces: 15% of Damage is taken from Mana before Life
Limited to1 Aldur's LegacyRequiresLevel 65Spears: Strikes deal Splash DamageSpears: Knocks Enemies Back on Hit
Limited to1 Aldur's LegacyRequiresLevel 65Boots: Your speed is unaffected by SlowsBoots: 5% increased Movement Speed
Limited to1 Aldur's LegacyRequiresLevel 65Helmets: Gain 1 Rage on Melee Hit, Every Rage also grants 1% increased Stun ThresholdHelmets: Every five Rage also grants you 1% increased Movement Speed
Limited to1 Aldur's LegacyRequiresLevel 65Shields: Intimidate Enemies on Block for 8 secondsShields: +25 to Strength
Stack Size1 / 10All Equipment: +6 to DexterityMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to AttacksWand or Staff: +80 to Evasion RatingArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: Leeches 3% of Physical Damage as LifeWand or Staff: +30 to maximum Energy ShieldArmour: +30 to maximum LifeMartial Weapon: 5% increased maximum LifeWand or Staff: 5% increased maximum LifeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Armour: 8% increased Runic Ward Regeneration RateArmour: Regenerate 10 Runic Ward per second
Stack Size1 / 10Martial Weapon: Adds 4 to 6 Fire DamageWand or Staff: Gain 6% of Damage as Extra Fire DamageArmour: +10% to Fire ResistanceMartial Weapon: 30% increased Ignite MagnitudeWand or Staff: 30% increased Ignite MagnitudeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: Adds 3 to 5 Cold DamageWand or Staff: Gain 6% of Damage as Extra Cold DamageArmour: +10% to Cold ResistanceMartial Weapon: 30% increased Freeze BuildupWand or Staff: 30% increased Freeze BuildupArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: Gain 10 Mana per enemy killedWand or Staff: 20% increased Mana Regeneration RateArmour: 12% increased Mana Regeneration RateMartial Weapon: 12% of Skill Mana Costs Converted to Life CostsWand or Staff: 16% increased Mana Cost EfficiencyArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: 14% increased Physical DamageWand or Staff: 20% increased Spell DamageArmour: 14% increased Armour, Evasion and Energy ShieldMartial Weapon: 20% increased effect of Fully Broken ArmourWand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealtArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: Leeches 2% of Physical Damage as ManaWand or Staff: +45 to maximum ManaArmour: +20 to maximum ManaMartial Weapon: 5% increased maximum ManaWand or Staff: 5% increased maximum ManaArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: Gain 15 Life per enemy killedWand or Staff: 6% increased Energy Shield Recharge RateArmour: Regenerate 0.35% of maximum Life per secondMartial Weapon: Regenerate 0.4% of maximum Life per secondWand or Staff: 8% of Damage taken Recouped as LifeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10All Equipment: +6 to IntelligenceMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to AttacksWand or Staff: +50 to maximum Energy ShieldArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10All Equipment: +6 to StrengthMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to AttacksWand or Staff: +100 to ArmourArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: Causes 20% increased Stun BuildupWand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy ShieldArmour: +50 to Stun ThresholdMartial Weapon: 40% increased Damage against Immobilised EnemiesWand or Staff: 30% increased Immobilisation buildupArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: Adds 1 to 10 Lightning DamageWand or Staff: Gain 6% of Damage as Extra Lightning DamageArmour: +10% to Lightning ResistanceMartial Weapon: 30% increased Magnitude of Shock you inflictWand or Staff: 30% increased Magnitude of Shock you inflictArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Martial Weapon: Adds 3 to 4 Physical DamageArmour: 6 to 9 Physical Thorns damage
Stack Size1 / 10Martial Weapon: +60 to Accuracy RatingWand or Staff: 16% increased Critical Hit Chance for SpellsArmour: 8% increased Life and Mana Recovery from FlasksMartial Weapon: Attacks have +1% to Critical Hit ChanceWand or Staff: 25% increased Critical Damage BonusArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Armour: +15 to maximum Runic WardArmour: 15% increased Global Armour, Evasion and Energy Shield
Stack Size1 / 10All Equipment: Upgrades a socketed Rune
Stack Size1 / 10Limited to1Body Armours: Can roll Soul modifiersBody Armours: 3% increased maximum Life, 3% increased maximum ManaSocket-bound
Stack Size1 / 10RequiresLevel 15Martial Weapon: Leeches 3% of Physical Damage as ManaWand or Staff: +60 to maximum ManaArmour: +30 to maximum ManaMartial Weapon: 5% increased maximum ManaWand or Staff: 5% increased maximum ManaArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Weapon: Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiersWeapon: 25% increased Fire DamageSocket-bound
Stack Size1 / 10RequiresLevel 50All Equipment: +15 to DexterityMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to AttacksWand or Staff: +80 to Evasion RatingArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Martial Weapon: Leeches 6% of Physical Damage as LifeWand or Staff: +60 to maximum Energy ShieldArmour: +75 to maximum LifeMartial Weapon: 5% increased maximum LifeWand or Staff: 5% increased maximum LifeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Armour: 20% increased Runic Ward Regeneration RateArmour: Regenerate 25 Runic Ward per second
Stack Size1 / 10RequiresLevel 50Martial Weapon: Adds 17 to 20 Fire DamageWand or Staff: Gain 12% of Damage as Extra Fire DamageArmour: +22% to Fire ResistanceMartial Weapon: 30% increased Ignite MagnitudeWand or Staff: 30% increased Ignite MagnitudeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Martial Weapon: Adds 16 to 20 Cold DamageWand or Staff: Gain 12% of Damage as Extra Cold DamageArmour: +22% to Cold ResistanceMartial Weapon: 30% increased Freeze BuildupWand or Staff: 30% increased Freeze BuildupArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Martial Weapon: Gain 40 Mana per enemy killedWand or Staff: 35% increased Mana Regeneration RateArmour: 21% increased Mana Regeneration RateMartial Weapon: 12% of Skill Mana Costs Converted to Life CostsWand or Staff: 16% increased Mana Cost EfficiencyArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Martial Weapon: 20% increased Physical DamageWand or Staff: 35% increased Spell DamageArmour: 20% increased Armour, Evasion and Energy ShieldMartial Weapon: 20% increased effect of Fully Broken ArmourWand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealtArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Martial Weapon: Leeches 5% of Physical Damage as ManaWand or Staff: +90 to maximum ManaArmour: +50 to maximum ManaMartial Weapon: 5% increased maximum ManaWand or Staff: 5% increased maximum ManaArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Martial Weapon: Gain 45 Life per enemy killedWand or Staff: 12% increased Energy Shield Recharge RateArmour: Regenerate 0.5% of maximum Life per secondMartial Weapon: Regenerate 0.4% of maximum Life per secondWand or Staff: 8% of Damage taken Recouped as LifeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50All Equipment: +15 to IntelligenceMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to AttacksWand or Staff: +50 to maximum Energy ShieldArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50All Equipment: +15 to StrengthMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to AttacksWand or Staff: +100 to ArmourArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Martial Weapon: Causes 50% increased Stun BuildupWand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy ShieldArmour: +125 to Stun ThresholdMartial Weapon: 40% increased Damage against Immobilised EnemiesWand or Staff: 30% increased Immobilisation buildupArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Martial Weapon: Adds 1 to 40 Lightning DamageWand or Staff: Gain 12% of Damage as Extra Lightning DamageArmour: +22% to Lightning ResistanceMartial Weapon: 30% increased Magnitude of Shock you inflictWand or Staff: 30% increased Magnitude of Shock you inflictArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Martial Weapon: +150 to Accuracy RatingWand or Staff: 28% increased Critical Hit Chance for SpellsArmour: 20% increased Life and Mana Recovery from FlasksMartial Weapon: Attacks have +1% to Critical Hit ChanceWand or Staff: 25% increased Critical Damage BonusArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 50Armour: +30 to maximum Runic WardArmour: 15% increased Global Armour, Evasion and Energy Shield
Stack Size1 / 10RequiresLevel 15Martial Weapon: Gain 25 Life per enemy killedWand or Staff: 8% increased Energy Shield Recharge RateArmour: Regenerate 0.4% of maximum Life per secondMartial Weapon: Regenerate 0.4% of maximum Life per secondWand or Staff: 8% of Damage taken Recouped as LifeArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 15All Equipment: +9 to IntelligenceMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to AttacksWand or Staff: +50 to maximum Energy ShieldArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 15All Equipment: +9 to StrengthMartial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to AttacksWand or Staff: +100 to ArmourArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Limited to1RequiresLevel 15Gloves: Gain 3 Life per Enemy Hit with Attacks, Gain 1 Mana per Enemy Hit with AttacksCrossbow, Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32Gloves: +30 to maximum Life, +30 to maximum ManaCrossbow, Bow or Spear: 30% increased Freeze Buildup
Stack Size1 / 10Limited to1RequiresLevel 15Weapon: Flasks gain 0.2 charges per SecondBoots: +0.3 metres to Dodge Roll distanceWeapon: Charms gain 0.25 charges per SecondBoots: 30% increased Armour if you haven't Dodge Rolled Recently
Stack Size1 / 10Limited to1RequiresLevel 15Quarterstaff or Spear: Gain 4 Rage on Melee Hit, -10 to Maximum RageQuarterstaff or Spear: rage effect +% [10]
Stack Size1 / 10Limited to1RequiresLevel 15Helmets: 200% increased Critical Hit Chance, You have no Critical Damage BonusCaster Weapon: 50% increased Spell Damage while your Companion is in your PresenceHelmets: Hits against you have 25% reduced Critical Damage BonusCaster Weapon: 8% increased Mana Recovery rate while your Companion is in your Presence
Stack Size1 / 10Limited to1RequiresLevel 15Gloves: 50% chance to build an additional Combo on HitOne Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical DamageGloves: 5% increased Attack SpeedOne Hand Mace or Quarterstaff: 20% increased Bleeding Duration
Stack Size1 / 10Limited to1RequiresLevel 15Body Armours: +30 to Armour, +30 to Evasion Rating, +10 to maximum Energy ShieldBody Armours: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Limited to1RequiresLevel 15Helmets: Remnants you create have 15% increased effectWand or Staff: Remnants can be collected from 50% further away, Remnants you create have 25% reduced effectHelmets: Recover 3% of Maximum Mana when you collect a RemnantWand or Staff: 20% increased Exposure Effect
Stack Size1 / 10Limited to1RequiresLevel 15Gloves: 50% increased Glory generationCaster Weapon: Archon recovery period expires 30% fasterGloves: Banner Skills have 20% increased Aura MagnitudesCaster Weapon: 30% increased Archon Buff duration
Stack Size1 / 10Limited to1RequiresLevel 15Body Armours: +50 to Spirit, -1 to Spirit per 2 LevelsBody Armours: 5% increased Spirit Reservation Efficiency of Skills
Stack Size1 / 10Limited to1RequiresLevel 15Boots: 8% increased Movement Speed while SprintingSceptres: Companions deal 30% increased DamageBoots: 50% increased Stun RecoverySceptres: 8% increased Mana Recovery rate while your Companion is in your Presence
Stack Size1 / 10Limited to1RequiresLevel 15Body Armours: -10% to all Maximum Elemental Resistances, +20% to all Elemental ResistancesBody Armours: 20% of Damage is taken from Mana before Life
Stack Size1 / 10Limited to1RequiresLevel 15One Hand Mace, Two Hand Mace or Talisman: Adds 13 to 16 Fire Damage, 15% of Skill Mana Costs Converted to Life CostsOne Hand Mace, Two Hand Mace or Talisman: 30% increased Ignite Magnitude
Stack Size1 / 10Limited to1RequiresLevel 15Weapon: +80 to maximum LifeShields and Bucklers: Recover 15 Life when you BlockWeapon: 15% increased amount of Life LeechedShields and Bucklers: 5% increased maximum Life
Stack Size1 / 10Limited to1RequiresLevel 50Helmets: 25% increased Exposure EffectHelmets: 15% increased Magnitude of Non-Damaging Ailments you inflict
Stack Size1 / 10Limited to1RequiresLevel 50Helmets: 2% increased Experience gainHelmets: +10% to all Elemental Resistances
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon: Gain 5% of Damage as Extra Damage of all ElementsWand or Staff: Gain 5% of Damage as Extra Damage of all ElementsMartial Weapon: 8% chance to gain an additional random Charge when you gain a ChargeWand or Staff: 12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type
Stack Size1 / 10Limited to1All Equipment: +1 Suffix Modifier allowed, local maximum mods allowed + [1]Socket-bound
Stack Size1 / 10RequiresLevel 15Martial Weapon: Causes 30% increased Stun BuildupWand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy ShieldArmour: +75 to Stun ThresholdMartial Weapon: 40% increased Damage against Immobilised EnemiesWand or Staff: 30% increased Immobilisation buildupArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 15Martial Weapon: Adds 1 to 20 Lightning DamageWand or Staff: Gain 8% of Damage as Extra Lightning DamageArmour: +14% to Lightning ResistanceMartial Weapon: 30% increased Magnitude of Shock you inflictWand or Staff: 30% increased Magnitude of Shock you inflictArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10RequiresLevel 15Martial Weapon: Adds 6 to 9 Physical DamageArmour: 14 to 21 Physical Thorns damage
Stack Size1 / 10Limited to1RequiresLevel 50Wand or Staff: 25% chance for Spell Skills to fire 2 additional ProjectilesWand or Staff: Every Rage also grants 1% increased Spell Damage
Stack Size1 / 10Limited to1RequiresLevel 50Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflictGloves: 15% increased Duration of Elemental Ailments on Enemies
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon: Adds 1 to 60 Lightning Damage against Shocked EnemiesMartial Weapon: +2% to Maximum Lightning Resistance
Stack Size1 / 10Limited to1RequiresLevel 50Martial Weapon: Adds 23 to 34 Fire Damage to Attacks against Ignited EnemiesMartial Weapon: +2% to Maximum Fire Resistance
Stack Size1 / 10Limited to1RequiresLevel 50Gloves: Adds 5 to 12 Physical Damage to AttacksGloves: Fissure Skills have +2 to Limit
Stack Size1 / 10Limited to1RequiresLevel 50Body Armours: 15% of Damage is taken from Mana before LifeBody Armours: 8% of Maximum Life Converted to Energy Shield
Stack Size1 / 10Limited to1Weapon: Can roll Destruction modifiersWeapon: +5% to all Elemental ResistancesSocket-bound
Stack Size1 / 10Limited to1Boots: Can roll Chronomancy modifiersBoots: 10% increased Cooldown Recovery RateSocket-bound
Stack Size1 / 10RequiresLevel 15Martial Weapon: +90 to Accuracy RatingWand or Staff: 20% increased Critical Hit Chance for SpellsArmour: 12% increased Life and Mana Recovery from FlasksMartial Weapon: Attacks have +1% to Critical Hit ChanceWand or Staff: 25% increased Critical Damage BonusArmour: +20 to maximum Life, +20 to maximum Mana
Stack Size1 / 10Limited to1Helmets: Can roll Berserking modifiersHelmets: Gain 2 Rage on Melee HitSocket-bound
Stack Size1 / 10RequiresLevel 15Armour: +20 to maximum Runic WardArmour: 15% increased Global Armour, Evasion and Energy Shield
Stack Size1 / 10Limited to1RequiresLevel 30Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damageMartial Weapon: 10% reduced Runic Ward Cost Efficiency
Stack Size1 / 10Limited to1RequiresLevel 45Martial Weapon: Gain maximum Runic Ward equal to 15% of this Weapon's maximum damageMartial Weapon: 5% increased Attack Speed while missing Runic Ward
Stack Size1 / 10Limited to1RequiresLevel 45Sceptres: Minions in your Presence have Onslaught while you are on Low Runic WardSceptres: Damage of Enemies Hitting you is Unlucky if your Runic Ward has been damaged Recently
Stack Size1 / 10RequiresLevel 15Helmets: 25% increased Armour and Evasion Rating while on Low Runic WardHelmets: 20% increased Armour and Evasion Rating when on Low Life
Stack Size1 / 10RequiresLevel 15Wand or Staff: Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic WardWand or Staff: 12% increased Elemental Damage
Stack Size1 / 10RequiresLevel 15Martial Weapon: Attacks Break Armour equal to 15% of maximum Runic WardMartial Weapon: Break 10% increased Armour
Stack Size1 / 10Limited to1RequiresLevel 45Caster Weapon: 40% less Mana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic WardCaster Weapon: 20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
Stack Size1 / 10RequiresLevel 30Body Armours: +3 to Deflection Rating per 10 maximum Runic WardBody Armours: Prevent +1% of Damage from Deflected Hits
Stack Size1 / 10Limited to1RequiresLevel 30Body Armours: Gain 5% of maximum Life as Extra maximum Runic WardBody Armours: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
Stack Size1 / 10Limited to1RequiresLevel 45Caster Weapon: Gain 15% of maximum Life as Extra maximum Runic Ward, 15% less maximum LifeCaster Weapon: +1% to all Maximum Elemental Resistances while on full Runic Ward
Stack Size1 / 10Limited to1RequiresLevel 15Armour: 15% Life Recovery from Flasks also applies to Runic WardArmour: 15% increased Life Recovery from Flasks
Stack Size1 / 10Limited to1RequiresLevel 45Wands: All damage taken bypasses Runic Ward, Runic Ward Regeneration Rate is doubledWands: 12% increased maximum Runic Ward
Stack Size1 / 10Limited to1RequiresLevel 15Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 secondsArmour: 8% increased Guard gained
Stack Size1 / 10RequiresLevel 15Armour: 20% increased Runic WardArmour: Gain 2% of maximum Life as Extra maximum Runic Ward
Stack Size1 / 10Limited to1RequiresLevel 30Sceptres: Recover 3% of maximum Runic Ward when one of your Reviving Minions is KilledSceptres: Recover 3% of maximum Life when one of your Minions is Revived
Stack Size1 / 10RequiresLevel 30Shields and Bucklers: +4 to Stun Threshold per 10 maximum Runic WardShields and Bucklers: 15% increased Stun buildup while Shapeshifted
Stack Size1 / 10Limited to1RequiresLevel 30Boots: 1% increased Energy Shield Recharge Rate per 30 maximum Runic WardBoots: Regenerate 1% of maximum Energy Shield per second