Runes

Browse every Path of Exile 2 Rune and compare the socket effects each Rune grants to weapons and armour.

213 resultsPage 3 of 4
Rune · Stack Size: 1 / 10Ancient Rune of Discovery

Staves: 30% chance to create an additional Remnant

Rune · Stack Size: 1 / 10Ancient Rune of Decay

Wands: 25% increased Withered Magnitude

Rune · Stack Size: 1 / 10Ancient Rune of Witchcraft

Foci: 40% increased Area of Effect of Curses

Rune · Stack Size: 1 / 10Ancient Rune of the Horde

Sceptres: Minions have 8% increased Attack and Cast Speed

Rune · Stack Size: 1 / 10Ancient Rune of Animosity

Talismans: Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy

Rune · Stack Size: 1 / 10Ancient Rune of Detonation

Crossbows: Grenades have 10% chance to activate a second time

Rune · Stack Size: 1 / 10Ancient Rune of Retaliation

Shields: 8% increased Attack Speed if you have Blocked Recently

Rune · Stack Size: 1 / 10Rune of Vitality

Weapon: +80 to maximum Life

Rune · Stack Size: 1 / 10Rune of the Hunt

Boots: 8% increased Movement Speed while Sprinting

Rune · Stack Size: 1 / 10Rune of Acrobatics

Weapon: Flasks gain 0.2 charges per Second

Rune · Stack Size: 1 / 10Rune of Culmination

Gloves: 50% chance to build an additional Combo on Hit

Rune · Stack Size: 1 / 10Rune of Renown

Gloves: 50% increased Glory generation

Rune · Stack Size: 1 / 10Rune of Accumulation

Gloves: Gain 3 Life per Enemy Hit with Attacks, Gain 1 Mana per Enemy Hit with Attacks

Rune · Stack Size: 1 / 10Rune of Foundations

Body Armours: +30 to Armour, +30 to Evasion Rating, +10 to maximum Energy Shield

Rune · Stack Size: 1 / 10Rune of the Prism

Body Armours: -10% to all Maximum Elemental Resistances, +20% to all Elemental Resistances

Rune · Stack Size: 1 / 10Rune of the Blossom

Body Armours: +50 to Spirit, -1 to Spirit per 2 Levels

Rune · Stack Size: 1 / 10Rune of Consistency

Helmets: 200% increased Critical Hit Chance, You have no Critical Damage Bonus

Rune · Stack Size: 1 / 10Rune of Reach

Helmets: Remnants you create have 15% increased effect

Rune · Stack Size: 1 / 10Rune of Vital Flame

One Hand Mace, Two Hand Mace or Talisman: Adds 13 to 16 Fire Damage, 15% of Skill Mana Costs Converted to Life Costs

Rune · Stack Size: 1 / 10Rune of Confrontation

Quarterstaff or Spear: Gain 4 Rage on Melee Hit, -10 to Maximum Rage

Rune · Stack Size: 1 / 10Serle's Triumph

All Equipment: +1 Suffix Modifier allowed, local maximum mods allowed + [1]

Rune · Stack Size: 1 / 10Cadigan's Epiphany

Gloves: Destroys all Augment Sockets on the item to create a Jewel Socket

Rune · Stack Size: 1 / 10Astrid's Creativity

All Equipment: Can have 1 additional Crafted Modifiers

Rune · Stack Size: 1 / 10Uhtred's Sidereus

Boots: Can roll Chronomancy modifiers

Rune · Stack Size: 1 / 10Kolr's Hunt

Gloves: Can roll Marksman modifiers

Rune · Stack Size: 1 / 10Vorana's Carnage

Helmets: Can roll Berserking modifiers

Rune · Stack Size: 1 / 10Thrud's Might

Weapon: Can roll Destruction modifiers

Rune · Stack Size: 1 / 10Medved's Tending

Body Armours: Can roll Soul modifiers

Rune · Stack Size: 1 / 10Katla's Gloom

Gloves: Can roll Decay modifiers

Rune · Stack Size: 1 / 10Aldur's Legacy

All Equipment: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power

Rune · Limited to: 1 Aldur's LegacyLegacy of Bramblejack

Body Armours: 250% of Melee Physical Damage taken reflected to Attacker

Rune · Limited to: 1 Aldur's LegacyLegacy of Blackbraid

Body Armours: +50% of Armour also applies to Elemental Damage

Rune · Limited to: 1 Aldur's LegacyLegacy of Edyrns Tusks

Body Armours: 50% chance to inflict Bleeding on Hit, 50% reduced Slowing Potency of Debuffs on You

Rune · Limited to: 1 Aldur's LegacyLegacy of Kingsguard

Body Armours: Recover 5% of maximum Life for each Endurance Charge consumed

Rune · Limited to: 1 Aldur's LegacyLegacy of Bristleboar

Body Armours: Gain 5 Rage when Hit by an Enemy, Gain 10 Rage when Critically Hit by an Enemy

Rune · Limited to: 1 Aldur's LegacyLegacy of Foxshade

Body Armours: 10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full Life

Rune · Limited to: 1 Aldur's LegacyLegacy of Ashrend

Body Armours: Cannot be Ignited, -10 Physical Damage taken from Attack Hits

Rune · Limited to: 1 Aldur's LegacyLegacy of Briskwrap

Body Armours: Gain Deflection Rating equal to 30% of Evasion Rating

Rune · Limited to: 1 Aldur's LegacyLegacy of The Unleashed

Body Armours: 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half

Rune · Limited to: 1 Aldur's LegacyLegacy of Horns of Bynden

Helmets: Every Rage also grants 1% increased Armour, Gain 1 Rage on Melee Hit

Rune · Limited to: 1 Aldur's LegacyLegacy of Wings of Caelyn

Helmets: Gain 1 Rage on Melee Hit, Every Rage also grants 1% increased Stun Threshold

Rune · Limited to: 1 Aldur's LegacyLegacy of Ezomyte Peak

Helmets: 15% increased Area of Effect, Unwavering Stance

Rune · Limited to: 1 Aldur's LegacyLegacy of Deidbell

Helmets: Warcries Explode Corpses dealing 10% of their Life as Physical Damage

Rune · Limited to: 1 Aldur's LegacyLegacy of Elevore

Helmets: Charms gain 1 charge per Second, +1 Charm Slots

Rune · Limited to: 1 Aldur's LegacyLegacy of Starkonja's Head

Helmets: 100% increased Global Evasion Rating when on Low Life, 5% of Damage from Hits is taken from your Damageable Companion's Life before you

Rune · Limited to: 1 Aldur's LegacyLegacy of Crown of Thorns

Helmets: Pain Attunement

Rune · Limited to: 1 Aldur's LegacyLegacy of Greymake

Helmets: +50 to all Attributes

Rune · Limited to: 1 Aldur's LegacyLegacy of Erian's Cobble

Helmets: +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per second

Rune · Limited to: 1 Aldur's LegacyLegacy of The Smiling Knight

Helmets: Aggravate Bleeding on targets you Critically Hit with Attacks

Rune · Limited to: 1 Aldur's LegacyLegacy of The Vile Knight

Helmets: Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%

Rune · Limited to: 1 Aldur's LegacyLegacy of Northpaw

Gloves: Base Critical Hit Chance for Attacks with Weapons is 7%

Rune · Limited to: 1 Aldur's LegacyLegacy of Candlemaker

Gloves: 40% increased Fire Damage, Flammability Magnitude is doubled

Rune · Limited to: 1 Aldur's LegacyLegacy of Deathblow

Gloves: Culling Strike

Rune · Limited to: 1 Aldur's LegacyLegacy of Legionstride

Boots: +10% to Block chance

Rune · Limited to: 1 Aldur's LegacyLegacy of Trampletoe

Boots: Deal 10% of Overkill damage to enemies within 2 metres of the enemy killed

Rune · Limited to: 1 Aldur's LegacyLegacy of Briarpatch

Boots: +15% to Thorns Critical Hit Chance

Rune · Limited to: 1 Aldur's LegacyLegacy of Bushwhack

Boots: Physical Damage is Pinning

Rune · Limited to: 1 Aldur's LegacyLegacy of Wanderlust

Boots: Your speed is unaffected by Slows

Rune · Limited to: 1 Aldur's LegacyLegacy of The Knight-errant

Boots: Iron Reflexes

Rune · Limited to: 1 Aldur's LegacyLegacy of Obern's Bastion

Boots: 200% increased Stun Recovery