Runes
Browse every Path of Exile 2 Rune and compare the socket effects each Rune grants to weapons and armour.

Staves: 30% chance to create an additional Remnant

Wands: 25% increased Withered Magnitude

Foci: 40% increased Area of Effect of Curses

Sceptres: Minions have 8% increased Attack and Cast Speed

Talismans: Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy

Crossbows: Grenades have 10% chance to activate a second time

Shields: 8% increased Attack Speed if you have Blocked Recently

Weapon: +80 to maximum Life

Boots: 8% increased Movement Speed while Sprinting

Weapon: Flasks gain 0.2 charges per Second

Gloves: 50% chance to build an additional Combo on Hit

Gloves: 50% increased Glory generation

Gloves: Gain 3 Life per Enemy Hit with Attacks, Gain 1 Mana per Enemy Hit with Attacks

Body Armours: +30 to Armour, +30 to Evasion Rating, +10 to maximum Energy Shield

Body Armours: -10% to all Maximum Elemental Resistances, +20% to all Elemental Resistances

Body Armours: +50 to Spirit, -1 to Spirit per 2 Levels

Helmets: 200% increased Critical Hit Chance, You have no Critical Damage Bonus

Helmets: Remnants you create have 15% increased effect

One Hand Mace, Two Hand Mace or Talisman: Adds 13 to 16 Fire Damage, 15% of Skill Mana Costs Converted to Life Costs

Quarterstaff or Spear: Gain 4 Rage on Melee Hit, -10 to Maximum Rage

All Equipment: +1 Suffix Modifier allowed, local maximum mods allowed + [1]

Gloves: Destroys all Augment Sockets on the item to create a Jewel Socket

All Equipment: Can have 1 additional Crafted Modifiers

Boots: Can roll Chronomancy modifiers

Gloves: Can roll Marksman modifiers

Helmets: Can roll Berserking modifiers

Weapon: Can roll Destruction modifiers

Body Armours: Can roll Soul modifiers

Gloves: Can roll Decay modifiers

All Equipment: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power

Body Armours: 250% of Melee Physical Damage taken reflected to Attacker

Body Armours: +50% of Armour also applies to Elemental Damage

Body Armours: 50% chance to inflict Bleeding on Hit, 50% reduced Slowing Potency of Debuffs on You

Body Armours: Recover 5% of maximum Life for each Endurance Charge consumed

Body Armours: Gain 5 Rage when Hit by an Enemy, Gain 10 Rage when Critically Hit by an Enemy

Body Armours: 10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full Life

Body Armours: Cannot be Ignited, -10 Physical Damage taken from Attack Hits

Body Armours: Gain Deflection Rating equal to 30% of Evasion Rating

Body Armours: 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half

Helmets: Every Rage also grants 1% increased Armour, Gain 1 Rage on Melee Hit

Helmets: Gain 1 Rage on Melee Hit, Every Rage also grants 1% increased Stun Threshold

Helmets: 15% increased Area of Effect, Unwavering Stance

Helmets: Warcries Explode Corpses dealing 10% of their Life as Physical Damage

Helmets: Charms gain 1 charge per Second, +1 Charm Slots

Helmets: 100% increased Global Evasion Rating when on Low Life, 5% of Damage from Hits is taken from your Damageable Companion's Life before you

Helmets: Pain Attunement

Helmets: +50 to all Attributes

Helmets: +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per second

Helmets: Aggravate Bleeding on targets you Critically Hit with Attacks

Helmets: Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%

Gloves: Base Critical Hit Chance for Attacks with Weapons is 7%

Gloves: 40% increased Fire Damage, Flammability Magnitude is doubled

Gloves: Culling Strike

Boots: +10% to Block chance

Boots: Deal 10% of Overkill damage to enemies within 2 metres of the enemy killed

Boots: +15% to Thorns Critical Hit Chance

Boots: Physical Damage is Pinning

Boots: Your speed is unaffected by Slows

Boots: Iron Reflexes

Boots: 200% increased Stun Recovery