Runes

Browse every Path of Exile 2 Rune and compare the socket effects each Rune grants to weapons and armour.

213 resultsPage 2 of 4
Rune · Stack Size: 1 / 10Lesser Charging Rune

Armour: 8% increased Runic Ward Regeneration Rate

Rune · Stack Size: 1 / 10Charging Rune

Armour: 12% increased Runic Ward Regeneration Rate

Rune · Stack Size: 1 / 10Greater Charging Rune

Armour: 16% increased Runic Ward Regeneration Rate

Rune · Stack Size: 1 / 10Perfect Charging Rune

Armour: 20% increased Runic Ward Regeneration Rate

Rune · Stack Size: 1 / 10Greater Rune of Leadership

Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage

Rune · Stack Size: 1 / 10Greater Rune of Tithing

Martial Weapon: Meta Skills gain 10% increased Energy

Rune · Stack Size: 1 / 10Greater Rune of Alacrity

Martial Weapon: 8% increased Skill Speed

Rune · Stack Size: 1 / 10Greater Rune of Nobility

Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure

Rune · Stack Size: 1 / 10Hedgewitch Assandra's Rune of Wisdom

Wand or Staff: +1 to Level of all Spell Skills

Rune · Stack Size: 1 / 10Saqawal's Rune of the Sky

Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements

Rune · Stack Size: 1 / 10Fenumus' Rune of Agony

Martial Weapon: Gain 13% of Damage as Extra Chaos Damage

Rune · Stack Size: 1 / 10Farrul's Rune of Grace

Boots: 8% increased Deflection Rating while moving

Rune · Stack Size: 1 / 10Farrul's Rune of the Chase

Boots: 5% increased Movement Speed

Rune · Stack Size: 1 / 10Craiceann's Rune of Warding

Body Armours: 50% reduced effect of Curses on you

Rune · Stack Size: 1 / 10Saqawal's Rune of Memory

Helmets: 2% increased Experience gain

Rune · Stack Size: 1 / 10Saqawal's Rune of Erosion

Helmets: 25% increased Exposure Effect

Rune · Stack Size: 1 / 10Farrul's Rune of the Hunt

Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies

Rune · Stack Size: 1 / 10Craiceann's Rune of Recovery

Body Armours: 30% increased Energy Shield Recharge Rate

Rune · Stack Size: 1 / 10Courtesan Mannan's Rune of Cruelty

Gloves: 20% increased Magnitude of Damaging Ailments you inflict

Rune · Stack Size: 1 / 10Thane Grannell's Rune of Mastery

Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict

Rune · Stack Size: 1 / 10Fenumus' Rune of Spinning

Gloves: 8% increased Cast Speed

Rune · Stack Size: 1 / 10Countess Seske's Rune of Archery

Bows: Bow Attacks fire 1 additional Arrows

Rune · Stack Size: 1 / 10Thane Girt's Rune of Wildness

Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles

Rune · Stack Size: 1 / 10Fenumus' Rune of Draining

Gloves: 20% increased Withered Magnitude

Rune · Stack Size: 1 / 10Thane Myrk's Rune of Summer

Martial Weapon: Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies

Rune · Stack Size: 1 / 10Lady Hestra's Rune of Winter

Martial Weapon: Adds 19 to 28 Cold Damage against Chilled Enemies

Rune · Stack Size: 1 / 10Thane Leld's Rune of Spring

Martial Weapon: Adds 1 to 60 Lightning Damage against Shocked Enemies

Rune · Stack Size: 1 / 10The Greatwolf's Rune of Claws

Gloves: Adds 5 to 12 Physical Damage to Attacks

Rune · Stack Size: 1 / 10The Greatwolf's Rune of Willpower

Body Armours: 15% of Damage is taken from Mana before Life

Rune · Limited to: 1 Ancient AugmentEmergent Vigour

Helmets: +1 to maximum Life per 8 Armour on Equipped Helmet

Rune · Limited to: 1 Ancient AugmentEmergent Possibility

Body Armours: 15% of Chaos Damage from Hits taken as a Damage of a random Element

Rune · Limited to: 1 Ancient AugmentEmergent Protection

Helmets: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds

Rune · Limited to: 1 Ancient AugmentEmergent Instinct

Helmets: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits

Rune · Stack Size: 1 / 10Warding Rune of Reinforcement

Armour: 20% increased Runic Ward

Rune · Stack Size: 1 / 10Warding Rune of Protection

Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds

Rune · Stack Size: 1 / 10Warding Rune of Disintegration

Martial Weapon: Attacks Break Armour equal to 15% of maximum Runic Ward

Rune · Stack Size: 1 / 10Warding Rune of Desperation

Wand or Staff: Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward

Rune · Stack Size: 1 / 10Warding Rune of Symbiosis

Boots: 1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward

Rune · Stack Size: 1 / 10Warding Rune of Courage

Helmets: 25% increased Armour and Evasion Rating while on Low Runic Ward

Rune · Stack Size: 1 / 10Warding Rune of Stability

Shields and Bucklers: +4 to Stun Threshold per 10 maximum Runic Ward

Rune · Stack Size: 1 / 10Warding Rune of Glancing

Body Armours: +3 to Deflection Rating per 10 maximum Runic Ward

Rune · Stack Size: 1 / 10Warding Rune of Heart

Body Armours: Gain 5% of maximum Life as Extra maximum Runic Ward

Rune · Stack Size: 1 / 10Warding Rune of Nourishment

Armour: 15% Life Recovery from Flasks also applies to Runic Ward

Rune · Stack Size: 1 / 10Warding Rune of Annihilation

Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage

Rune · Stack Size: 1 / 10Warding Rune of Armature

Martial Weapon: Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage

Rune · Stack Size: 1 / 10Warding Rune of Obsession

Wands: All damage taken bypasses Runic Ward, Runic Ward Regeneration Rate is doubled

Rune · Stack Size: 1 / 10Warding Rune of Equinox

Caster Weapon: 40% less Mana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward

Rune · Stack Size: 1 / 10Warding Rune of Salvaging

Sceptres: Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed

Rune · Stack Size: 1 / 10Warding Rune of Bodyguards

Sceptres: Minions in your Presence have Onslaught while you are on Low Runic Ward

Rune · Stack Size: 1 / 10Warding Rune of Hollowing

Caster Weapon: Gain 15% of maximum Life as Extra maximum Runic Ward, 15% less maximum Life

Rune · Stack Size: 1 / 10Passion of Aldur

Weapon: Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers

Rune · Stack Size: 1 / 10Breath of Aldur

Weapon: When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers

Rune · Stack Size: 1 / 10Ire of Aldur

Weapon: Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers

Rune · Stack Size: 1 / 10Betrayal of Aldur

Weapon: Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers

Rune · Stack Size: 1 / 10Ancient Rune of Splinters

Bows: +50% Surpassing chance to fire an additional Arrow

Rune · Stack Size: 1 / 10Ancient Rune of Dueling

Bucklers: 30% increased Parried Debuff Magnitude

Rune · Stack Size: 1 / 10Ancient Rune of the Titan

Two Hand Maces: 10% chance for Slam Skills you use yourself to cause an additional Aftershock

Rune · Stack Size: 1 / 10Ancient Rune of Shattering

One Hand Maces: 40% increased effect of Fully Broken Armour

Rune · Stack Size: 1 / 10Ancient Rune of Prowess

Spears: 30% chance when you gain a Charge to gain an additional Charge

Rune · Stack Size: 1 / 10Ancient Rune of Control

Quarterstaves: 50% increased Immobilisation buildup