PoE2 gem database
Skills and support gems
Find active skills, persistent skills, and supports by name, tag, or mechanic.- Skill gems
- 406
- Support gems
- 556

Elemental Armament II
Supports Attacks, causing them to deal more Elemental damage.
Support, Attack
Elemental Armament III
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
Support, Attack
Elemental Army
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Support, Minion
Elemental Discharge
Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments.
Support, Spell, AoE, Trigger, Lightning
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Support
Embitter
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
Support, Cold
Empowered Sparks I
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Support, Projectile, Trigger, Lightning, Duration
Empowered Sparks II
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Support, Projectile, Trigger, Lightning, Duration
Encroaching Ground
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Support, AoE
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Support
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Support
Energy Capacitor
Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.
Support
Energy Retention
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
Support, Trigger
Enraged Warcry I
Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
Support, Warcry
Enraged Warcry II
Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
Support, Warcry
Eonyr's Thunder
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Support, Lineage, Spell, AoE, Trigger
Escalating Poison
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Support, Chaos
Esh's Prowess
Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.
Support, Lineage, Lightning
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Support, Lineage, Lightning, Chaos
Essence Harvest
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Support, Minion, Persistent
Eternal Flame I
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Support, Fire
Eternal Flame II
Supports any skill that Hits enemies, causing its Ignites to last longer.
Support, Fire
Eternal Flame III
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
Support, Fire
Eternal Mark
Supports Mark Skills, causing them to not be Consumed the first time they are Activated.
Support, Mark
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Support
Execrate
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Support
Execute I
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Support
Execute II
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Support
Execute III
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
Support
Expand
Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals.
Support, Spell, AoE
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Support, AoE
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Support, Payoff
Exposing Cry
Supports Warcries. Supported Skills apply Exposure on Hitting enemies.
Support, Warcry, Duration
Extraction
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Support, Spell, Chaos
Fan The Flames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
Support, Attack, AoE, Trigger, Fire
Fan The Flames II
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
Support, Attack, AoE, Trigger, Fire
Feeding Frenzy I
Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
Support, Minion
Feeding Frenzy II
Feeding Frenzy II is a support gem.
Support, Minion
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do, but cannot generate Frenzy Charges. Cannot Support Skills which consume Frenzy Charges.
Support
Fiery Death
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
Support, Spell, AoE, Trigger, Fire
Fire Attunement
Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Support, Fire
Fire Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
Support, Fire, Duration
Fire Mastery
Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
Support, Fire
Fire Penetration I
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Support, Fire
Fire Penetration II
Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
Support, Fire
Fist Of Kalguur
Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills.
Support, Attack, AoE, Melee, Slam
Fist of War I
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Support, Attack, Melee, Slam
Fist of War II
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Support, Attack, Melee, Slam
Fist of War III
Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
Support, Attack, Melee, Slam
Flamepierce
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Support, Projectile, Fire
Fluke
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Support, Trigger
Focused Curse
Supports Curse skills, causing them to Curse enemies more quickly after being cast.
Support, Curse
Font of Blood
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
Support, Totem
Font of Mana
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
Support, Totem
Fork
Supports Projectile skills, making their Projectiles Fork.
Support, Projectile
Fortress I
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
Support
Fortress II
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
Support
Freeze
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
Support, Cold
Freezefork
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Support, Projectile, Cold
Frenzied Riposte
Supports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
Support, Attack