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Haemocrystals

Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
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165

165 skill gems, page 4 of 4

RangerTornadoShotSkill

Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.

AoEAttackDurationPhysicalProjectileRepeatableWind
Requirements
Bows, Level (1-90), (4-157) Dex
RangerToxicDomain

Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.

AoEAttackBuffChaosDurationPhysicalPlant
Requirements
Bows, Spears, Crossbows, Level (1-90), (4-157) Dex
RangerPoisonBloomSkill

Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.

AoEAttackChaosPlantProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
TwisterSkillIcon
TwisterTier 1

Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.

AoEAttackDurationProjectileRepeatableWind
Requirements
Level (1-90), (4-157) Dex, Spears
WitchUnearth
UnearthTier 1

Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.

AoEDurationMinionPhysicalRepeatableSpell
Requirements
Level (1-90), (4-157) Int
MonkVaultingImpact

Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.

AoEAttackDurationMeleePayoffPhysicalSlam
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
ExpeditionRunewordManifest

While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.

BuffDurationMinionPersistent
Requirements
Level (1-90)
RangerPoisonVineArrowSkill

Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.

AoEAttackChaosDurationPlantProjectileRepeatable
Requirements
Bows, Level (1-90), (4-157) Dex
BruteVolcanicFissure

Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.

AoEAttackDurationFireMeleeSlamSustained
Requirements
Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
ExpeditionCracklingBarrier
Voltaic BarrierSkill Gems

Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.

AoEAttackChainingLightningTrigger
Requirements
Any non-Talisman Martial Weapon, Level (1-90)
ShockGrenade

Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.

AoEAttackDurationGrenadeLightningProjectile
Requirements
Crossbows, Level (1-90), (4-86) Str, (4-86) Dex
DruidWalkingCalamity

Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.

AoEAttackBearBuffConditionalDurationFire
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
MonkFreezingBackflip

Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.

AoEAttackColdMelee
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
MonkWhirlingAssault

Advance while hitting enemies around you with a series of spinning Strikes.

AoEAttackMeleeStrike
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
HuntressWhirlingSlash

Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.

AoEAttackMeleeStagedStrikeWind
Requirements
Level (1-90), (4-157) Dex, Spears
WindstormLanceSkillIcon

Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.

AoEAttackDurationProjectileRepeatableWind
Requirements
Level (1-90), (4-157) Dex, Spears
WildspeakerBearSkill
Wild ProtectorSkill Gems

Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.

CompanionMinionPersistentPhysical
Requirements
Level (1-90)
MonkGaleStrikeSwing

Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.

AoEAttackMeleeWind
Requirements
Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
WindSerpentsFurySkillIcon

Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.

AoEAttackConditionalMeleeSustainedWind
Requirements
Level (1-90), (4-157) Dex, Spears
DruidWingBlast

Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.

AoEAttackMeleeShapeshiftWindWyvern
Requirements
Level (1-90), (4-86) Str, (4-86) Int, Talismans
DruidSummonWolf
Wolf PackTier 8

Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.

CompanionMinionPersistentPhysical
Requirements
Level (1-90), (4-86) Str, (4-86) Int