Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
AoEAttackDurationMeleeSlam
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
AoEDurationPhysicalPlantRepeatableSpellSustained
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
AoEAttackDurationFireMeleeSlam
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
AoEAttackBearChannellingDurationMeleeShapeshift
- Requirements
- Level (1-90), (4-86) Str, (4-86) Int, Talismans
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
AoEAttackColdMeleePayoff
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
AoEAttackBearMeleeShapeshiftSlamTravel
- Requirements
- Level (1-90), Talismans
Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.
AoEAttackColdDurationMeleePhysicalSlam
- Requirements
- Level (1-90), Two Hand Maces
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
AoEAttackLightningMelee
- Requirements
- Level (1-90), (4-86) Dex, (4-86) Int, Quarterstaves
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
AoEAttackDurationMeleePayoffSlam
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
AoEAttackDurationFireMeleeSlamSustained
- Requirements
- Level (1-90), (4-157) Str, One Hand Maces, Two Hand Maces