The Hammer of Faith can drop anywhere. It can be chanced.
- Drop
- Enabled
- Restriction
- None
- Orb of Chance
- Eligible
Unique Two Hand Maces
No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.
The Hammer of Faith is not listed among the 48 corrupted Vaal Uniques with an item-specific Cultivation modifier pool. Using a Vaal Cultivation Orb follows the separate rule for other Uniques: it replaces the item with a random Corrupted Unique of the same Item Class.
The exact random pool depends on item class and current eligibility rules, so it is not represented as a fixed item-to-item outcome.
Compare the Vaal Unique modifier pools and the other Unique ruleThe Hammer of Faith can drop anywhere. It can be chanced.
Vaal Orb can corrupt The Hammer of Faith. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.
(10-20)% reduced Attribute RequirementsLocal / Level 1
Gain 1 Rage on HitGlobal / Level 1
(20-30)% increased Elemental Damage with AttacksGlobal / Level 1
(40-50)% increased Elemental Damage with AttacksGlobal / Level 1
(10-15)% chance to cause Bleeding on HitGlobal / Level 1
Causes (20-30)% increased Stun BuildupGlobal / Level 1
(6-8)% increased Attack SpeedGlobal / Level 1
(10-20)% increased RangeGlobal / Level 1
Adds (9-14) to (15-22) Fire DamageLocal / Level 1
Adds (8-12) to (13-19) Cold DamageLocal / Level 1
Adds (1-2) to (29-43) Lightning DamageLocal / Level 1
Adds (7-11) to (12-18) Chaos DamageLocal / Level 1
Adds (13-20) to (21-31) Fire DamageLocal / Level 1
Adds (11-17) to (18-26) Cold DamageLocal / Level 1
Adds (1-3) to (41-61) Lightning DamageLocal / Level 1
Adds (10-16) to (17-25) Chaos DamageLocal / Level 1
+(10-15)% to Critical Damage BonusGlobal / Level 1
(15-25)% increased Physical DamageGlobal / Level 1
Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
The Hammer of Faith unique Two Handed Mace now has 250-300% increased Physical Damage (previously 200-250%). Existing items can be updated with a Divine Orb. It now also grants random Shrine Buffs for 20 seconds (previously 10 seconds). This change affects existing items automatically.
The Hammer of Faith now has "300-350% Increased Physical Damage" (previously 250-300%).
Fixed a bug where the modifier that provides Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds on The Hammer of Faith Unique Mace was not displayed on the item.