Oracle Ascendancy artwork

Druid Ascendancy

Oracle

Oracle manipulates passive-tree connectivity, Fate, unavoidable Critical Hits, Totem persistence, and unlucky enemy damage rolls.
There are many paths to achieve your goals... and you see them all.
Character class
Druid
Path type
Regular
Introduced
0.4.0
Maximum points
8
Ascendancy treeOfficial export 0.5.2
Wiki reviewGame 0.5.4d

Tree identities, effects, connections, and icons come from the official 0.5.2 export. The class corpus was checked 2026-07-30 for game version 0.5.4d.

Gameplay identity

Current official tree

Core mechanics

  • Entwined Realities allows nearby non-Keystone passives around allocated Keystones to be allocated without normal tree connections.
  • The Lesser Harm makes enemy Critical Hit Chance and enemy Hit damage unlucky, while Forced Outcome creates Inevitable Critical Hits.

Important tradeoff

Harmony Within can redirect Hit damage to Mana before Life, but applies 15% less maximum Life and 15% less maximum Mana.

How to unlock or change

Regular path

Complete an eligible Ascension Trial and use its Ascension device to choose this Ascendancy. To change to another regular Ascendancy for the same character class, complete the required trial tier and refund every allocated Ascendancy passive before using the device again.

Ascendancy passive tree

Official export 0.5.2 | Plan this Ascendancy
8notables
8minor passives
0choice options
2granted skills

Notables and choices

Build-defining passives, choice parents, and their selectable options.

8
PassiveExact effectRequiresUnlocks
Immobilisation BuildupEnd of branch
  • Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree
Passive PointEnd of branch
Spell DamageEnd of branch
  • Inevitable Critical Hits
Critical Hit ChanceEnd of branch
  • Hit damage is taken from Mana before Life if your current Mana is higher than your current Life
  • 15% less maximum Life
  • 15% less maximum Mana
Life and Mana Regeneration RateEnd of branch
  • Enemy Critical Hit Chance against you is Unlucky
  • Damage of Enemies Hitting you is Unlucky
Critical Damage Bonus on YouCritical Hit Chance
  • Walk the Paths Not Taken
Passive PointPassive Point
  • +1 to maximum number of Summoned Totems
  • Totems die 6 seconds after their Life is reduced to 0
Totem Cast and Attack SpeedEnd of branch

Minor passives

Every connecting passive in the current official tree export.

8
PassiveExact effectRequiresUnlocks
MinorCritical Damage Bonus on You
  • Hits against you have 12% reduced Critical Damage Bonus
Ascendancy startThe Lesser Harm
MinorCritical Hit Chance
  • 12% increased Critical Hit Chance
The Lesser HarmForced Outcome
MinorImmobilisation Buildup
  • 20% increased Immobilisation buildup
Ascendancy startConverging Paths
MinorLife and Mana Regeneration Rate
  • 8% increased Life Regeneration rate
  • 8% increased Mana Regeneration Rate
Ascendancy startHarmony Within
MinorPassive Point
  • Grants 1 Passive Skill Point
Ascendancy startThe Unseen Path
MinorPassive Point
  • Grants 1 Passive Skill Point
The Unseen PathEntwined Realities
MinorSpell Damage
  • 12% increased Spell Damage
Ascendancy startFateful Vision
MinorTotem Cast and Attack Speed
  • Spells Cast by Totems have 5% increased Cast Speed
  • Attacks used by Totems have 5% increased Attack Speed
Ascendancy startUnnamed Heartwood

Granted skills

2

Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.

Spell, AoE, Nova
Applies
Level
1
Cost
6 Mana
Cooldown Time
1.00s
Cast Time
0.65s
  • Deals 1 to 2 Physical Damage
  • Nova radius is 4 metres
  • 10 second delay before enemy can be affected again
  • 60% of damage dealt to temporal visages is also dealt to the original targets

While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.

Buff, Persistent
Applies
Level
1
  • 12 second delay between Visages
  • Modifiers to Cooldown Recovery Rate also apply to Visage appearance frequency
  • 25% more Visage frequency per Spell Visages could cast
  • Casting the matching Spell before the next Visage appears Empowers that Spell Empowered Spells deal 30% more damage

Other Druid Ascendancies

2