Shaman Ascendancy artwork

Druid Ascendancy

Shaman

Shaman connects Rage to Spell damage, activates Bonded Rune and Idol modifiers, adapts to Elemental Hits, and grants Apocalypse.
Wraeclast has suffered for too long. You are vengeance incarnate.
Character class
Druid
Path type
Regular
Introduced
0.4.0
Maximum points
8
Ascendancy treeOfficial export 0.5.2
Wiki reviewGame 0.5.4d

Tree identities, effects, connections, and icons come from the official 0.5.2 export. The class corpus was checked 2026-07-30 for game version 0.5.4d.

Gameplay identity

Current official tree

Core mechanics

  • Wisdom of the Maji activates Bonded modifiers on Runes and Idols, with the complete modifier set linked from its passive page.
  • Reactive Growth and Avatar of Evolution build Adaptations against the Elemental damage types that Hit the character.

Important tradeoff

Furious Wellspring sustains Rage but adds a Rage cost to skills, while Sacred Flow grants Spirit only for empty Charm slots.

How to unlock or change

Regular path

Complete an eligible Ascension Trial and use its Ascension device to choose this Ascendancy. To change to another regular Ascendancy for the same character class, complete the required trial tier and refund every allocated Ascendancy passive before using the device again.

Ascendancy passive tree

Official export 0.5.2 | Plan this Ascendancy
8notables
8minor passives
0choice options
1granted skills

Notables and choices

Build-defining passives, choice parents, and their selectable options.

8
PassiveExact effectRequiresUnlocks
  • 5% of Physical Damage taken as Fire Damage
  • 5% of Physical Damage taken as Lightning Damage
  • 5% of Physical Damage taken as Cold Damage
  • Adaptations have a duration of 5 seconds
  • Double Adaptation Effect
Elemental ResistancesEnd of branch
Elemental DamageEnd of branch
  • Every 2 Rage also grants 1% more Spell damage
Maximum RageMaximum Rage
  • No Inherent loss of Rage
  • Regenerate 6% of your maximum Rage per second
  • Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate
  • Skills have +5 to Rage cost
  • +7 to Maximum Rage
Maximum RageEnd of branch
  • 10% less Elemental Damage taken
  • Adapt to the highest Elemental Damage Type of each Hit you take
  • 10% less Damage taken of each Elemental Damage Type per matching Adaptation
Elemental ResistancesElemental Resistances
  • +40 to Spirit for each of your empty Charm slots
Flask RecoveryEnd of branch
  • Enemies in your Presence have Exposure
  • Gain 10% of Damage as Extra Damage of a random Element
Elemental DamageElemental Damage
  • Gain the benefits of Bonded modifiers on Runes and Idols
DefencesEnd of branch

Minor passives

Every connecting passive in the current official tree export.

8
PassiveExact effectRequiresUnlocks
MinorDefences
  • 10% increased Armour, Evasion and Energy Shield
Ascendancy startWisdom of the Maji
MinorElemental Damage
  • 12% increased Elemental Damage
Turning of the SeasonsBringer of the Apocalypse
MinorElemental Damage
  • 12% increased Elemental Damage
Ascendancy startTurning of the Seasons
MinorElemental Resistances
  • +3% to all Elemental Resistances
Reactive GrowthAvatar of Evolution
MinorElemental Resistances
  • +3% to all Elemental Resistances
Ascendancy startReactive Growth
MinorFlask Recovery
  • 12% increased Life and Mana Recovery from Flasks
Ascendancy startSacred Flow
MinorMaximum Rage
  • +3 to Maximum Rage
Druidic ChampionFurious Wellspring
MinorMaximum Rage
  • +3 to Maximum Rage
Ascendancy startDruidic Champion

Bonded modifiers

Runes and Idols

Wisdom of the Maji activates the additional Bonded effects recorded on socketed Runes and Idols.

Granted skills

1

Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.

Buff, Spell, AoE, Trigger, Lightning, Cold, Fire, Duration, Conditional, Storm
Applies
Level
1
Cost
8 Mana
Cast Time
1.00s
  • Requires 100 Glory to use
  • Duration of the Apocalypse is 12 seconds
  • Triggers one of three disasters every 0.75 seconds
  • Deals 3 to 4 Cold Damage
  • Hailstorm radius is 2 metres
  • Hail impact radius is 0.8 metres
  • Hailstorm creates 9 chunks of ice
  • Deals 19 to 28 Fire Damage
  • Explosion radius is 1.6 metres
  • Meteor lands after 2 seconds
  • Deals 1 to 7 Lightning Damage
  • Crash Lightning radius is 1.6 metres
  • Pulses 3 times before final strike
  • Final strike occurs after 3 seconds
  • Deals 4 to 27 Lightning Damage
  • Crash Lightning radius is 1.6 metres

Other Druid Ascendancies

2