Primal skills and Talismans
Version 0.4.0 introduced the Druid with primarily Primal skills and Talismans for shapeshifting attacks.

Playable character class
Tree identities, effects, connections, and icons come from the official 0.5.2 export. The class corpus was checked 2026-07-30 for game version 0.5.4d.
His presented skill families include Shapeshifting, animal Minions, and nature spells. Talismans provide animal forms, but the class can use other skills and equipment when their requirements are met.
Class choice sets the starting attributes, passive-tree start, quest reward selection, and available Ascendancies. Any class can use any skill or item when its attribute, level, and equipment requirements are met.
Exact class start recorded in the official passive-tree export 0.5.2.
Version 0.4.0 introduced the Druid with primarily Primal skills and Talismans for shapeshifting attacks.
Introduced 0.4.0OracleOracle manipulates passive-tree connectivity, Fate, unavoidable Critical Hits, Totem persistence, and unlucky enemy damage rolls.
Introduced 0.4.0ShamanShaman connects Rage to Spell damage, activates Bonded Rune and Idol modifiers, adapts to Elemental Hits, and grants Apocalypse.
Four Ascension Trial reward tiers grant 2 Ascendancy points each, for a current maximum of 8 points.
Complete an eligible Ascension Trial and use its Ascension device to choose this Ascendancy. To change to another regular Ascendancy for the same character class, complete the required trial tier and refund every allocated Ascendancy passive before using the device again.