Tactician Ascendancy artwork

Mercenary Ascendancy

Tactician

Tactician coordinates Banners, Totems, allied Attack damage, Armour and Evasion defence, Pin, and Immobilisation.
Countless wars have left you with skills somewhat resembling a decent officer...
Character class
Mercenary
Path type
Regular
Introduced
0.2.0
Maximum points
8
Ascendancy treeOfficial export 0.5.2
Wiki reviewGame 0.5.4d

Tree identities, effects, connections, and icons come from the official 0.5.2 export. The class corpus was checked 2026-07-30 for game version 0.5.4d.

Gameplay identity

Current official tree

Core mechanics

  • Whoever Pays Best generates Banner Glory and removes the Banner limit, while A Solid Plan reduces Persistent Buff reservation.
  • Cannons, Ready! strengthens Totems but makes them use skills only when the Tactician fires an Attack Projectile.

Important tradeoff

Stay Light, Use Cover doubles Armour defence and penalises enemy Accuracy at range, but caps both maximum Evasion chance and Physical Damage Reduction at 50%.

How to unlock or change

Regular path

Complete an eligible Ascension Trial and use its Ascension device to choose this Ascendancy. To change to another regular Ascendancy for the same character class, complete the required trial tier and refund every allocated Ascendancy passive before using the device again.

Ascendancy passive tree

Official export 0.5.2 | Plan this Ascendancy
10notables
10minor passives
0choice options
1granted skills

Notables and choices

Build-defining passives, choice parents, and their selectable options.

10
PassiveExact effectRequiresUnlocks
  • Persistent Buffs have 50% less Reservation
SpiritPresence Area, Banner Area
  • +1 to maximum number of Summoned Totems
  • Skills used by Totems have 30% more Skill Speed
  • Totems only use Skills when you fire an Attack Projectile
Totem DamageTotem Damage
  • Gain Deflection Rating equal to 20% of Armour
  • Gain 100% of Evasion Rating as extra Ailment Threshold
Armour and EvasionArmour and Evasion
  • Projectile Damage builds Pin
  • Pinned enemies cannot perform actions
Pin BuildupEnd of branch
  • Defend with 200% of Armour
  • Enemies have an Accuracy Penalty against you based on Distance
  • Maximum Chance to Evade is 50%
  • Maximum Physical Damage Reduction is 50%
Armour and EvasionEnd of branch
  • Totems you place grant Embankment Auras
Totem DamageEnd of branch
  • 40% more Immobilisation buildup
Pin BuildupPin Buildup
Minion DamageEnd of branch
  • Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's damage
Presence AreaEnd of branch
  • Banners gain 5 Glory per second
  • There is no Limit on the number of Banners you can place
Banner AreaEnd of branch

Minor passives

Every connecting passive in the current official tree export.

10
PassiveExact effectRequiresUnlocks
MinorArmour and Evasion
  • 15% increased Armour and Evasion Rating
Polish That GearStay Light, Use Cover
MinorArmour and Evasion
  • 15% increased Armour and Evasion Rating
Ascendancy startPolish That Gear
MinorBanner Area
  • Banner Skills have 16% increased Area of Effect
A Solid PlanWhoever Pays Best
MinorMinion Damage
  • Minions deal 20% increased Damage
Ascendancy startUnleash Hell!
MinorPin Buildup
  • 20% increased Pin Buildup
Suppressing FireRight Where We Want Them
MinorPin Buildup
  • 20% increased Pin Buildup
Ascendancy startSuppressing Fire
MinorPresence Area
  • 20% increased Presence Area of Effect
A Solid PlanWatch How I Do It
MinorSpirit
  • 8% increased Spirit
Ascendancy startA Solid Plan
MinorTotem Damage
  • 20% increased Totem Damage
Ascendancy startCannons, Ready!
MinorTotem Damage
  • 20% increased Totem Damage
Cannons, Ready!Strategic Embankments

Granted skills

1

Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.

Minion, Persistent
Applies
Level
1
  • Minions from this skill have 1% increased Area of Effect per 3 of your Dexterity
  • Minions from this skill have 1% increased Damage per 1 of your Strength
  • Volley length is 14 metres
  • Volley width is 14 metres
  • 6 Volleys
  • 0.75 seconds between each Volley

Other Mercenary Ascendancies

3