Witchhunter Ascendancy artwork

Mercenary Ascendancy

Witchhunter

Witchhunter breaks enemy Concentration, gains damage against weakened targets, and adds Culling, Decimating Strike, Sorcery Ward, and extensive Weapon Set specialisation.
There's something very wrong with this world... and you're going to fix it.
Character class
Mercenary
Path type
Regular
Introduced
0.1.0
Maximum points
8
Ascendancy treeOfficial export 0.5.2
Wiki reviewGame 0.5.4d

Tree identities, effects, connections, and icons come from the official 0.5.2 export. The class corpus was checked 2026-07-30 for game version 0.5.4d.

Gameplay identity

Current official tree

Core mechanics

  • Witchbane gives enemies Concentration that Hits can break, while No Mercy scales damage with their missing Concentration.
  • Weapon Master converts 100 passive points into Weapon Set Skill Points, and Pitiless Killer grants Culling Strike.

Important tradeoff

Obsessive Rituals grants Sorcery Ward but applies 50% less Armour and Evasion Rating.

How to unlock or change

Regular path

Complete an eligible Ascension Trial and use its Ascension device to choose this Ascendancy. To change to another regular Ascendancy for the same character class, complete the required trial tier and refund every allocated Ascendancy passive before using the device again.

Ascendancy passive tree

Official export 0.5.2 | Plan this Ascendancy
8notables
8minor passives
0choice options
1granted skills

Notables and choices

Build-defining passives, choice parents, and their selectable options.

8
PassiveExact effectRequiresUnlocks
  • Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits
Armour and EvasionEnd of branch
  • Decimating Strike
Damage vs Low Life EnemiesEnd of branch
NotableNo Mercy
  • Deal up to 40% more Damage to Enemies based on their missing Concentration
Cooldown Recovery RateEnd of branch
  • 50% less Armour and Evasion Rating
  • Grants Skill: Sorcery Ward
Armour and EvasionArmour and Evasion
  • Culling Strike
Damage vs Low Life EnemiesDamage vs Low Life Enemies
  • 100 Passive Skill Points become Weapon Set Skill Points
Cooldown Recovery RateEnd of branch
NotableWitchbane
  • Enemies have Maximum Concentration equal to 30% of their Maximum Life
  • Break enemy Concentration on Hit equal to 100% of Damage Dealt
  • Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
Cooldown Recovery RateCooldown Recovery Rate
  • 10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage Chance is doubled against Undead and Demons
Area of EffectEnd of branch

Minor passives

Every connecting passive in the current official tree export.

8
PassiveExact effectRequiresUnlocks
MinorArea of Effect
  • 8% increased Area of Effect
Ascendancy startZealous Inquisition
MinorArmour and Evasion
  • 15% increased Armour and Evasion Rating
Obsessive RitualsCeremonial Ablution
MinorArmour and Evasion
  • 15% increased Armour and Evasion Rating
Ascendancy startObsessive Rituals
MinorCooldown Recovery Rate
  • 6% increased Cooldown Recovery Rate
Ascendancy startWitchbane
MinorCooldown Recovery Rate
  • 6% increased Cooldown Recovery Rate
WitchbaneNo Mercy
MinorCooldown Recovery Rate
  • 6% increased Cooldown Recovery Rate
Ascendancy startWeapon Master
MinorDamage vs Low Life Enemies
  • 35% increased Damage with Hits against Enemies that are on Low Life
Pitiless KillerJudge, Jury, and Executioner
MinorDamage vs Low Life Enemies
  • 35% increased Damage with Hits against Enemies that are on Low Life
Ascendancy startPitiless Killer

Granted skills

1

Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.

Spell, Buff, Persistent, Lightning, Cold, Fire
Applies
Level
1
  • Barrier recharges after 8 seconds
  • Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield Barrier can take Elemental Damage up to 30% of your Armour and Evasion Rating

Other Mercenary Ascendancies

3