PoE2 skill gem

Sorcery Ward

Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.

Current series

Changed in 0.5

0.5.3
Direct change

Fixed a bug with Sorcery Ward where if enough defences contributed to the value of the barrier it could become negative and amplify hit damage, this value now cannot exceed 32,000. We will be reviewing Sorcery Ward in a future patch.

Full patch history

Effects

3 effects

Requirements and restrictions

1 requirement groups
Player requirementsLevel (1-90)
Source requirement text

Requires: Level (1-90)

Gem level progression

40 levels
Sorcery Ward levels 1 to 20
LevelRequires LevelBase DamageBarrier recharges after 8 seconds
10100%, 100%, 100%8
23100%, 100%, 100%7.9
36100%, 100%, 100%7.8
410100%, 100%, 100%7.7
514100%, 100%, 100%7.6
618100%, 100%, 100%7.5
722100%, 100%, 100%7.4
826100%, 100%, 100%7.3
931100%, 100%, 100%7.2
1036100%, 100%, 100%7.1
1141100%, 100%, 100%7
1246100%, 100%, 100%6.9
1352100%, 100%, 100%6.8
1458100%, 100%, 100%6.7
1564100%, 100%, 100%6.6
1666100%, 100%, 100%6.5
1772100%, 100%, 100%6.4
1878100%, 100%, 100%6.3
1984100%, 100%, 100%6.2
2090100%, 100%, 100%6.1
Beyond level 20, 20 levels
Sorcery Ward levels beyond 20
LevelRequires LevelBase DamageBarrier recharges after 8 seconds
21Not applicable100%, 100%, 100%6
22Not applicable100%, 100%, 100%5.9
23Not applicable100%, 100%, 100%5.8
24Not applicable100%, 100%, 100%5.7
25Not applicable100%, 100%, 100%5.6
26Not applicable100%, 100%, 100%5.5
27Not applicable100%, 100%, 100%5.4
28Not applicable100%, 100%, 100%5.3
29Not applicable100%, 100%, 100%5.2
30Not applicable100%, 100%, 100%5.1
31Not applicable100%, 100%, 100%5.05
32Not applicable100%, 100%, 100%5
33Not applicable100%, 100%, 100%4.95
34Not applicable100%, 100%, 100%4.9
35Not applicable100%, 100%, 100%4.85
36Not applicable100%, 100%, 100%4.8
37Not applicable100%, 100%, 100%4.75
38Not applicable100%, 100%, 100%4.7
39Not applicable100%, 100%, 100%4.65
40Not applicable100%, 100%, 100%4.6

Quality effects

1 effects

Compatible support gems

39 source records
Show 15 more compatible gems
Compatibility rules

Active Type: Spell, Aegis, Fire, Cold, Lightning, Buff, OngoingSkill, Persistent, HasReservation, AttackInPlace

Granted by Ascendancy passives

1 passive

Acquisition

1 sources
  • Obsessive Rituals: Obsessive Rituals

Vaal Orb outcomes

4 outcomes / 0 enchantments

Vaal Orb can corrupt Sorcery Ward. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.

01
No change.
02
Permanently add or subtract one gem level. This is retained when upgrading the gem level using an uncut gem. Max level gems can exceed their normal maximum this way, but cannot go below Level 1.
03
Add or remove a socket.
04
±10% to Quality, up to 23%.
View every corruption outcome and enchantment

Patch history

8 changes
0.5.3
Direct change

Fixed a bug with Sorcery Ward where if enough defences contributed to the value of the barrier it could become negative and amplify hit damage, this value now cannot exceed 32,000. We will be reviewing Sorcery Ward in a future patch.

0.4.0
Direct change

Ceremonial Ablution now instead grants Sorcery Ward also protects against Physical and Chaos Damage.

0.3.0
Direct change

NEW: The recharge time of Sorcery Ward no longer restarts when your Armour or Evasion changes.

0.3.0
Direct change

NEW: Sorcery Ward: Quality now grants Barrier can take Elemental Damage up to +0-5% of your Armour and Evasion Rating (previously +0-10%).

0.3.0
Direct change

The recharge time of Sorcery Ward no longer restarts when your Armour or Evasion changes.

0.3.0
Direct change

Sorcery Ward: Quality now grants Barrier can take Elemental Damage up to +0-5% of your Armour and Evasion Rating (previously +0-10%).

0.2.0
Direct change

The Obsessive Rituals Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The Sorcery Ward Barrier recharge delay has also been reduced by 2 seconds at all Gem levels.

0.2.0
Direct change

The Last Flame Unique Relic now has "Damage taken cannot be Absorbed", Absorption effects include Guard, Encased in Jade, and Sorcery Ward. Existing items are unaffected by this change.