Unique Body Armours

Perfidy

Perfidy is a unique Knight Armour. Its defining modifiers are “Enemies in your Presence are Intimidated” and “(10-30)% chance to Avoid Chaos Damage from Hits”.
0.5.4d
Current data

Catalog version 0.5.4d

No direct 0.5 patch change is linked to this page. The displayed values are current for catalog version 0.5.4d.

Item effects

7 lines
01(300-450)% increased Armour and Evasion
02(10-30)% chance to Avoid Physical Damage from Hits
03(10-30)% chance to Avoid Fire Damage from Hits
04(10-30)% chance to Avoid Cold Damage from Hits
05(10-30)% chance to Avoid Lightning Damage from Hits
06(10-30)% chance to Avoid Chaos Damage from Hits
07Enemies in your Presence are Intimidated

Vaal Cultivation Orb

Other Unique rule

Perfidy is not listed among the 48 corrupted Vaal Uniques with an item-specific Cultivation modifier pool. Using a Vaal Cultivation Orb follows the separate rule for other Uniques: it replaces the item with a random Corrupted Unique of the same Item Class.

Target class
Body Armours
Result
Random Corrupted Unique of the same Item Class
Exact pool
Not published as an exhaustive list

The exact random pool depends on item class and current eligibility rules, so it is not represented as a fixed item-to-item outcome.

Compare the Vaal Unique modifier pools and the other Unique rule

Delirium

Unique rewards

How to get Perfidy

restricted drop | Drop restricted
restricted drop

Perfidy has restrictions on where or how it can drop. Drops in the Simulacrum.

Drop
Enabled
Restriction
Restricted
Orb of Chance
Not eligible

Vaal Orb outcomes

4 outcomes / 11 enchantments

Vaal Orb can corrupt Perfidy. One applicable outcome is selected, and the item normally cannot be modified again by ordinary crafting.

01
No change.
02
Applies a modifier magnitude multiplier of 0.78x to 1.22x (in 0.01 increments) before rounding to explicit modifiers. Applies before quality effects.
  • The resulting values are rounded to the nearest whole number, rather than always being rounded down like most decimal values in the game. However, testing suggests the game may use truncation with a +0.5 shift instead of standard rounding. This appears to bias internally negative stats (like 10% Reduced Dexterity) toward zero, preventing some expected values from appearing while making others more common. A formula of trunc(value + 0.5) may explain this behavior.
03
Adds a special Vaal enchantment to the item.
04
Adds an item socket to weapons (including sceptres) and armour, ignoring socket limits.
Possible corruption enchantments11

(15-25)% increased ArmourLocal / Level 1

(15-25)% increased Evasion RatingLocal / Level 1

(15-25)% increased Armour and EvasionLocal / Level 1

(10-20)% reduced Attribute RequirementsLocal / Level 1

(40-50)% increased Thorns damageLocal / Level 1

(3-5)% additional Physical Damage ReductionGlobal / Level 1

(10-20)% of Damage taken Recouped as LifeGlobal / Level 1

(10-20)% of Damage taken Recouped as ManaGlobal / Level 1

+(30-40) to maximum LifeGlobal / Level 1

+(13-19)% to Chaos ResistanceGlobal / Level 1

+1% to all Maximum Elemental ResistancesGlobal / Level 1

View every corruption outcome and enchantment

How it works

1 interactions

Patch history

4 changes
0.4.0
Direct change

Perfidy now has "300-450% Increased Armour and Evasion" (previously 100-150%).

0.4.0
Direct change

Perfidy now has 10-30% chance to Avoid Physical Damage from Hits (previously 10-40). Existing items can be made worse with a Divine Orb.

0.4.0
Direct change

Perfidy now has 10-30% chance to Avoid Chaos Damage from Hits (previously 10-40). Existing items can be made worse with a Divine Orb.

0.4.0
Direct change

Perfidy now has 10-30% chance to Avoid Fire Damage from Hits, 10-30% chance to Avoid Cold Damage from Hits and 10-30% chance to Avoid Lightning Damage from Hits. This change does not affect existing items.

Item view